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It work, but I have to use this regulation in the killingfloor.ini
[ClotKilling.ClotKillMut]
MonsterChoice=0
bUseOther=False
MonsterOther=KFMod.ZombieBloat
bRespawnAlternativZed=False
bIgnoreExplosivKills=True
ReplaceZed=KFMod.ZombieBloat
If you made this more complex mod, it would be certainly one of the best. As for example take back the older mutator of SurpriseBloatMut and clotsday. It is just an idea, but it would really be
good to have a new experience of zed.
Thanks for your work in any case !
I owe the tried tomorrow in multiplayer.
And one thank you to update this rather funny mutator
I prevent you as soon as I tested it !
Thanks a lot
I liked your mod, but since the last ones update of tripwire, this mutator does not work any more.
Can you update it ?
Thank you in advance
Also can you make it that if the zed is killed by explosives the zombie effect won't happen, the head would be in pieces after all.