The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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[WWL]Illuminated atronachs / Atronachs lumineux
   
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7 Oct, 2012 @ 11:25am
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[WWL]Illuminated atronachs / Atronachs lumineux

Description
Description française en bas.

Tired of having to fetch your torch in dark dungeons when your fire atronach is just next to you?
Then this mod is for you...
It adds visual effects to the fire and storm atronachs.
Fire atronach : Fire aura with light, big flames if its health is higher than 50%, normal flames otherwise.
Storm atronach : Lighting aura with light.

Vous en avez marre de devoir sortir votre torche dans les donjons alors que votre atronach de feu est à coté de vous?
Alors ce module est fait pour vous.
Il apporte des effets visuels qui manquaient aux atronachs de feu et de foudre.
Atronach de feu : Effet visuel de l'aura de feu et la lumière associée, avec d'importantes flammes si ces points de vie sont au delà de 50%, de petites flammes dans le cas contraire.
Atronach des tempêtes : Effet visuel de l'aura de foudre et la lumière associée.

[WWL] : Ce mod est également disponible sur Wiwiland[skyrim.wiwiland.net].



Created by Le_Magicien and Nehluxhes
84 Comments
Mare Nostrum 13 Jun, 2018 @ 5:52am 
eyyyyyyyyy
nina79 2 Apr, 2016 @ 8:10pm 
Super merci beaucoup a toi et tes traduction précieuse qui me fais gagnier une peut de temp il faut l avouer :) ate de decouvrire d autre de tes traduction ou du moins d autre Mod que tu trouve suffisament sympas pr les traduire et nous les partager :)
Turbo 3 May, 2015 @ 4:44pm 
nice mod, i had a small glitch where the light stayed long after the storm atronach died but no problems since.
BagelBalls 28 Feb, 2015 @ 12:31pm 
i read it as illuminati atranochs XD
GHOSTfalcon 20 Feb, 2015 @ 12:45pm 
Thanks! I had it happen again last night when fast travelling/waiting but was able to dodge it with saves. Should probably see if I can fix it before it happens somewhere I can't avoid it!
Nehluxhes  [author] 20 Feb, 2015 @ 8:14am 
Thanks, though I don't mod anymore! What you are describing is an old vanilla bug where monster effects can be applied to the player, most common are the draugr glowing eyes and the steam effect of dwemer constructs. It is not caused by my mod but since I modified the atronach flame effect to add the light its name was automatically changed to french (That's a CK limitation). It's not really a problem since the player is not supposed to see that name anyway, but in your case it was added to your character so you can see it... Using the USKP should prevent any of these occuring but there are some solutions described here for a save with that bug : http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/
GHOSTfalcon 19 Feb, 2015 @ 11:15pm 
First off, love this mod! Secondly, I just ran into a rather unusual bug that I'm pretty positive can be attributed to it since it's the only mod I have that uses French in any capacity. As I left through a door to go back outside to the main map, I suddenly took on the effect of a Storm Atronach! Though being engulfed in lightning and smoke is pretty badass, listening to it constantly would have gotten annoying really fast. A quick message in the top-left said that "Eclair de Atronach de foudre was added" "was equipped" "was unequipped." The spell or effect wasn't accessible from the magic menu and I was unable to remove the effect via the console with removespell or dispelallspells, but luckily jumping back to a previous save worked just fine and it didn't reoccur when I passed through the same doorway. Didn't see any mention of anything like this happening in the comments so I figured I should probably let you know. Keep up the good work!
devilskills 13 Nov, 2014 @ 7:59am 
May a Request and Suggest ... you know the Fire - Storm and Ice coat Casts of Destruction ... they should light do cuz its the same like with the Atronachs ...
May you add the light effect for them too living candle and there aint no light effekt stupid
thanks for your hard work
Lednard 11 Oct, 2014 @ 1:24pm 
Y a un GROS soucis avec ce mods, il marche très bien tout ça, sauf que si on invoque un golem de feu ou de foudre puis qu'on sauvegarde, si on essaye de charger la partie après, le jeu se ferme tout seul jusqu'à ce qu'on désactive le mods (et pour le coup j'ai cru que j'allais devoir abandonner ma partie alors que j'étais sur le point d'aller chercher Hevnoraak, ce qui m'aurait carrément foutu les boules)
Nehluxhes  [author] 29 Jun, 2014 @ 1:35am 
That mod seems to add new spells, not modify the base ones, so yeah it should work with mine.