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MIM Warhammer 40k Imperial Fists
   
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Mod, 1.6
File Size
Posted
Updated
26.900 MB
2 Aug @ 8:50am
8 Aug @ 7:50pm
3 Change Notes ( view )

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MIM Warhammer 40k Imperial Fists

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Summary
Standalone Imperial Fists sub faction mod from MIM Warhammer 40k mod sets.

New Faction


New Gene-Seed


Side Effect


New Scenario

Odyssey starting scenario available as well.

New Apparels
  • Total 13 Imperial Fists power armor with 2 cosmetics, 16 power helmets, 16 power packs and 13 shoulder pads with 4 cosmetics added.
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

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Optional Mods

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12 Comments
emitbreaker  [author] 7 Aug @ 8:59am 
@Omega Fixed. Please update core mod. I put rather tick consuming way to 100% ensure player pawn's transformation, but logically it only happens to your own pawn, I guess kind of acceptable level. Thanks for your heads up!
Omega 7 Aug @ 8:56am 
I’m do use Biotech
emitbreaker  [author] 7 Aug @ 8:34am 
@Omega That sounds odd. Do you use Biotech DLC or not? If not, maybe something didn't go well with original pawn converting logic.
Omega 7 Aug @ 8:23am 
To clarify, they were baseliners and both of my imperial fist pawns have max gene-seed, still have baseliner though
Omega 7 Aug @ 8:21am 
I’m confused then because they’re both already at gene seed level 17, are they meant to become space marines by then?
emitbreaker  [author] 7 Aug @ 8:17am 
@Omega That's normal. Because all decals only available for Hulk bodytype, which should've forcibly applied if your pawn is space marine. If they are not a space marine, all armors just rendered as generic, non decal-ed one.
Omega 7 Aug @ 7:46am 
https://imgur.com/a/u8dvExe

Noticing a lack of decals on the armor, not sure what's going on
emitbreaker  [author] 3 Aug @ 10:26am 
@Dr.Thrax Thanks to some Hooligan of other 40k themed mod, I decided not to bring astra militarum faction to 1.6. So perhaps after Fellgor kill team...?
Dr.Thrax 3 Aug @ 10:01am 
Well I know not everything out about them for Warhammer 40k but they do eat raw meat one thing but if they do release more about it then what in the 40K LORE: MILITARUM AUXILIA.
emitbreaker  [author] 3 Aug @ 9:20am 
Umm... I think you can use some sort of fur races mod with Armors of the Imperium mod?