Dr. Tickle Time
Ashtray   Washington, United States
 
 
If you don't like it, you can shove it. But you don't like it, you love it.
:toriel::bradtackle::shit::jf_kon::Kenny::sans::hintlord::dungdefender::deadrat::zote::lgbt::fardy::toilet::gman::summercat2023::GunfireRebornhandsup:
Sedang Offline
Game Favorit
11,6
Jam dimainkan
14
Pencapaian
Etalase Sang Kolektor
8
Selesai Sempurna
249
Pencapaian Game yang Selesai Sempurna
Etalase Screenshot
Dead by Daylight
Grup Favorit
professional frotnite org
7
Anggota
0
Sedang Bermain
4
Online
5
Di Obrolan
Aktivitas Terkini
Tercatat 40 jam
terakhir dimainkan pada 13 Jan
Tercatat 28 jam
terakhir dimainkan pada 13 Jan
Tercatat 123 jam
terakhir dimainkan pada 13 Jan
tomo w/ her 13 Nov 2024 @ 12:12pm 
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tomo w/ her 18 Okt 2024 @ 7:36am 
10/10 Top Tier Roblox Competive Player, and rage quitter. Runs GMOD My little Pony Server.
tomo w/ her 15 Sep 2024 @ 3:53pm 
sucker? ur mom rly good yesterday night
tomo w/ her 11 Agu 2024 @ 4:06am 
+rep daddy 💦💨 gave 🙌🏻 me 💁😙 that 🤐😐😳😐 hawk tuah right 👌🏿 before 😺 bed 🛏️
Storm 24 Jul 2024 @ 5:50pm 
-rep listens to weezer
tomo w/ her 11 Mar 2024 @ 6:08am 
Tim Cain began working on Fallout in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS. Interplay dropped the license after Steve Jackson Games objected to Fallout's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the movies Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.