Dr. Tickle Time
Ashtray   Washington, United States
 
 
If you don't like it, you can shove it. But you don't like it, you love it.
:toriel::bradtackle::shit::jf_kon::Kenny::sans::hintlord::dungdefender::deadrat::zote::lgbt::fardy::toilet::gman::summercat2023::GunfireRebornhandsup:
Currently Offline
Favorite Game
11.6
Hours played
14
Achievements
Completionist Showcase
Screenshot Showcase
Dead by Daylight
Favorite Group
professional frotnite org
7
Members
0
In-Game
0
Online
5
In Chat
Recent Activity
6.6 hrs on record
last played on 25 Dec
25 hrs on record
last played on 25 Dec
265 hrs on record
last played on 23 Dec
tomo<3anna 13 Nov @ 12:12pm 
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tomo<3anna 18 Oct @ 7:36am 
10/10 Top Tier Roblox Competive Player, and rage quitter. Runs GMOD My little Pony Server.
tomo<3anna 15 Sep @ 3:53pm 
sucker? ur mom rly good yesterday night
tomo<3anna 11 Aug @ 4:06am 
+rep daddy 💦💨 gave 🙌🏻 me 💁😙 that 🤐😐😳😐 hawk tuah right 👌🏿 before 😺 bed 🛏️
Storm 24 Jul @ 5:50pm 
-rep listens to weezer
tomo<3anna 11 Mar @ 6:08am 
Tim Cain began working on Fallout in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS. Interplay dropped the license after Steve Jackson Games objected to Fallout's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the movies Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.