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Exibindo entradas 1–10 de 90
Ninguém achou esta análise útil até agora
0.0 horas registradas
This is the only thing that still keeps me coming back to this game
Publicada em 22 de setembro.
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24 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
62.8 horas registradas (45.0 horas no momento da análise)
This could have been one of the best RPGs of this generation if it was made with more care. Please devs, take your time on Greedfall 2, it could be the new Skyrim!

=== GOOD POINTS ===
- Story is good and involving, lore is awesome and politics are interesting.
- It's very immersive, has very strong RPG mechanics.
- Everything matters, your choices, your skills, talents, build will be meaningful story-wise
- Every little character is interesting, meaningful and important
- Mechanics that resemble Dragon's Dogma, Mass Effect and Dragon Age
- Unique universe, worldbuilding, lore and identity.
- Has great visual design, characters, armors, weapons, monsters, scenario, all great.
- Gives you much freedom to wear, customize and upgrade almost any equipments you want. So you don't need to look ugly for better armor stats.
- Your companions are interesting characters, build a relationship with the player and contribute to story and quests.
- Combat is fun and has it's own charm. Offers a great mix of tactics.
- Some development and design choices were very cleaver and creative.
- Soundtrack is great.
- High replay value as there's multiple choices and endings to every situation.

=== BAD POINTS ===
- You may get some game-breaking issues here and there if you do the wrong thing at the wrong time, you may miss some content without fair warning.
- At times doing a little side quest will have a huge impact, NPCs will remember, etc. Other times the game completely ignores meaningful events that happened (sometimes in the very same quest) and it leaves some big plot-holes. Some times cutscenes and dialogue will tell you to do something but the actual marked objective is the complete opposite. As if they changed the outcome mid-development and forgot to re-record the lines.
- For an "open-world" RPG this game has an awful lot of invisible walls and means to force you to a certain way. You can't deviate too far from the roads before hitting bush-walls. You'll often have to walk miles around nothing to reach a place that was clearly right beside you.
- NPCs AI is dumb, your companions and other NPCs often get you stuck on places, enemies get stuck on stuff, companions sometimes act stupid in combat.
- Colision walls are stupid, you'll frequently be stopped by a litte rock, twig or small terrain gap.
- There isn't much variety of enemies (at the same time there is). There's plenty of different monsters, but most have the same animations and body shape, just different "skins". Also you'll see tons of the same monster everywhere.
- Combat can get repetitive. Despite having a great veriety of tactics, most fights (especially in late-game) punish you for varying too much. Animations are very repetitive.
- Directions are extremely confusing for no reason, it's easy to get lost anywhere, there's too many pathways leading nowhere and the main places get overshadowed, everything is so close yet so far away, map is misleading especially in cities and you have to do too many turns to get anywhere. Places that should clearly connect, paths that obviously should merge are blocked by some little box, rock or bush-wall. This game could use a minimap/GPS.
Publicada em 27 de julho. Última edição em 30 de julho.
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1 pessoa achou esta análise útil
0.3 horas registradas
Dungeon Defenders 1 is better
Publicada em 22 de julho.
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Ninguém achou esta análise útil até agora
21.5 horas registradas
The is what listening to Heavy Metal feels like
Publicada em 22 de julho.
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1 pessoa achou esta análise útil
18.3 horas registradas
Play this one instead of the original. The performance feels better too.
Publicada em 8 de junho.
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Ninguém achou esta análise útil até agora
4.1 horas registradas
Shame the second part never came out. I had such a Sam & Max vibe onto it
Publicada em 5 de junho.
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Ninguém achou esta análise útil até agora
26.1 horas registradas
I might have finished this game around 3 times. Way under appreciated.
Publicada em 30 de maio.
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Ninguém achou esta análise útil até agora
54.5 horas registradas (37.3 horas no momento da análise)
This one is very buggy, previous games were just fine what happened here?
Publicada em 28 de maio. Última edição em 29 de maio.
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Ninguém achou esta análise útil até agora
6.8 horas registradas (5.2 horas no momento da análise)
McPixel 2 was truly their peak but this is a nice closing of the Trilogy!
Publicada em 26 de maio.
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Ninguém achou esta análise útil até agora
32.9 horas registradas
Oh boy, Lara got herself into trouble again. Let's go to Siberia!
Publicada em 22 de maio.
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