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Neue Rezensionen von A Bad Influence

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Ergebnisse 41–50 von 57
1 Person fand diese Rezension hilfreich
43.0 Std. insgesamt (30.0 Std. zum Zeitpunkt der Rezension)
Its a solid used-to-be-flash game and now is just an enjoyable experience.
Verfasst am 10. November 2020.
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1 Person fand diese Rezension hilfreich
23.2 Std. insgesamt (13.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
When the game was in early access, i gave this game a good review. But like many games on steam, they released it before it was ready to be called a full game. This game still feels like it is in early access and deserves no increase in price because of it. Devs just felt like they needed to make more money from the game it seems.

There are still few strings that aren't filled, virtually none of the animations in conversations are animated yet, and the loot goblins mechanic was still offline even after it came out of early access.

*Below is mostly my previous review*

With that said, 5th edition is a system that very few games have actually done, and this game does it perfectly. This game runs better than every other AAA title i've seen even years after launch.

Full party customization, down to their voices. You can pick one of three voices, and give them personalities based on background and class, which change the way your characters interact with each other in conversations. Its so amazing how much detail went into the conversations, which lets be honest, are always the weakest link in cRPGs. Solasta ties in 5e's social mechanics so well in a cRPG i don't know if i could go back to any other system.

The combat is exactly what you'd expect from 5e. And in my opinion, 5e's combat was designed for a cRPG, so it just works. Some abilities are broken, such as feats, at the moment of me writing this review. But hey, everything is there.

This game takes the basics of 5e and applies them in a way i feel 5e was designed for, but you can't do in a table top. Jumping over gaps, climbing, pushing etc are all things you need to consider and will actually help you in and out of combat. Strength virtually never saw the light of day on the table top, but here it shines.

The game is good, but get it on sale because the game isn't complete yet. It will be a great game when it is, though.
Verfasst am 24. Oktober 2020. Zuletzt bearbeitet am 19. Juli 2021.
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3 Personen fanden diese Rezension hilfreich
50.8 Std. insgesamt (50.5 Std. zum Zeitpunkt der Rezension)
Worked on table top, but the execution is just very poor.
Very little apparent attempt at balancing the game.
Very little effort spent on movement ai, as they always crash into each other and seem to stray into other ships when told to engage at 13.5k range.
Enemy ai do the dumbest things, especially the Tyranid Ai. They just charge your ship and kill themselves, with half of their fleet so your Rank 4 battle cruisers+ die...?

Game was ♥♥♥♥♥ on launch, but hey, most games are. I heard they fixed coop campaign, which they did. I heard they fixed the insane number of invasions in campaign, which they did. Did they fix the strength of the invasions? No. Did they fix how engagements of larger than your max deployable point values? No. If you have 3k and they have 1k, you both deploy full armies and get your ships blown up. Oh, you both have 3k fleets? You'll still only deploy 1k so your ships die horrific deaths while fighting endless waves of enemies.

Very fun game, very poor execution. They know they're the only game like that in the market so they don't care enough.
Verfasst am 8. August 2020.
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4 Personen fanden diese Rezension hilfreich
35.5 Std. insgesamt
Turns out i forgot to rate this steaming pile of garbage.

The district system sounds fun until you realise you don't have space to do most things like build improvements, doubly so if you're near water.

Everything is linear; Tech, Culture, Production, etc. Why would i ever build a production district so i can spend 120 production so i can get +1 a turn? Madness. Want to build new Cities? Now your builders cost 120 production to give you, you guessed it, a +1 bonus to a tile.

Like most big titles in the recent years, they completely 'forgot' about certain exploits that render the game... stupid. Check Spiffing Brit's channel if you don't know what i'm talking about.

Cost is astronomical. 3 years after a mediocre early reception the game is still 80$ CAD. And now it has 35$ worth of dlc, when its 72% off... For stuff that doesn't really add much to the game.

TL:DR i'll be sticking to Civ4 and Civ5 for games that are just plainly better than Civ6.
Verfasst am 22. Mai 2020.
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Niemand hat diese Rezension als hilfreich bewertet
32.7 Std. insgesamt (8.6 Std. zum Zeitpunkt der Rezension)
Gang Gang.

Rating yes for Gun related Puns.
Verfasst am 27. März 2020.
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1 Person fand diese Rezension hilfreich
19.9 Std. insgesamt (3.6 Std. zum Zeitpunkt der Rezension)
Bethesda Strikes again.

Don't get me wrong, this is still a great game when it comes to gun play and most aspects that we saw in DOOM 2016, but the things they get wrong, they get so bloody wrong.

First off, why the hell is DOOM Eternal a platformer to this degree? Ok shooting baddies while jumping around sounds fine, but there's so much unnecessary out of combat platforming with arbitrary solutions. One jumping puzzle I solved before I realised there was a hidden way forward (the official way), but because they didn’t like my solution there was an invisible wall. If you’re going to let us do platforming, let us do platforming. So many times I find myself just looking for the actual way forward because the map design is pretty ♥♥♥♥.

Gunplay is a side-grade. Some aspects are fun, and are improvements over the previous system, but why on earth would you give us such low ammo capacity and infinite chainsaw? That devalues chainsaw to the point where you just use it every 15 seconds and values the weapon swap perk too largely due to the constant need to swap weapons because you run out of ammo. I put two upgrades into ammo capacity, and some weapons get a 50% stack of ammo capacity, but the shotgun gets +2? Wtf. Needs a rethink.

And for the story components, They’re cool I guess. The cinematics that take you out of First person are an unwelcomed change that made DOOM 2016 unique. The level design forcing you to see the action happening while still in full control of Doomguy was what made the game feel so raw and destruction. Now it just feels like most other commonly produced FPSs. Not to mention Doomguy never bows down to anybody, and they made him do it within 20 minutes of the start of the game.

Level design was actually impressive in the first game. Made it fun to search for the goodies and easy to fight in. Now I can barely look at the screen without wondering “Who the hell built this? Why would they do this this way?” The number of times I ask myself “where am I going?” is just proof of poor level design. I don’t play this game for more than one minute without looking at the map for one reason or another. I come to the end of a cliff-side and just look around for a good solid 30 seconds before I have a glimpse of where I go, then turns out I’m wrong, having jumped onto (yet another) invisible wall or ledge that can’t be stood on.

In sum, I feel like Bethesda moved DOOM Eternal away from why I bought DOOM 2016 in the first place. The game was such a unique piece of art, but DOOM Eternal felt like Bethesda copying DOOM 2016 in crayon.

TL:DR Damn Bethesda Sucks, DOOM Good.
Verfasst am 26. März 2020.
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Niemand hat diese Rezension als hilfreich bewertet
27.4 Std. insgesamt (27.0 Std. zum Zeitpunkt der Rezension)
Don't lewd the Hat Loli.

Or do, i'm not your mother.

But the FBI will come for you.
Verfasst am 20. Januar 2020.
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Niemand hat diese Rezension als hilfreich bewertet
74.4 Std. insgesamt (15.2 Std. zum Zeitpunkt der Rezension)
I've beaten this game like once, and each run is 15-30 minutes. You can do the math.
Verfasst am 30. Dezember 2019.
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1 Person fand diese Rezension hilfreich
314.2 Std. insgesamt (226.6 Std. zum Zeitpunkt der Rezension)
TLDR: game started going downhill when they added pirate.

Unfortunately a level up in 5 minutes game now, where the MMO was put back into the MMORPG game. Used to be about beating enemies and smashing mobs with balanced abilites, now is about how fast you can clear maps. Used to be going to lvl 30 took a few weeks of game time, and you never had a multi hit ability until 30. Now if you get to 140 in less than a few hours you "suck at the game." A shame, really. Still play it, but it never gives me the same enjoyment as it used to.
Verfasst am 30. Dezember 2019.
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Niemand hat diese Rezension als hilfreich bewertet
89.9 Std. insgesamt (33.2 Std. zum Zeitpunkt der Rezension)
I bought this game on 3 different platforms and have gotten way more moneys worth than most AAA titles these days. A game that if you grow up with it it sticks with you forever.
Verfasst am 30. Dezember 2019.
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Ergebnisse 41–50 von 57