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บทวิจารณ์ล่าสุดโดย BaronHaynes

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กำลังแสดง 1-10 จาก 40 รายการ
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
48.4 ชม. ในบันทึก (28.1 ชม. ณ เวลาที่เขียนบทวิจารณ์)
A blend of Gameboy Zelda, Stardew Valley's community mechanics, and an isometric puzzler.

Taken in isolation, each of its gameplay axes is not especially deep, but that's almost entirely to its benefit. You get an enjoyable cross-section of gameplay modes that complement each other without getting bogged down in dungeon slogs, complex dialog trees, or puzzle fatigue.

It has a fascinating structure as well, closing out its main storyline in 6-8 hours, but extending for another 12-15 beyond that with additional dungeons, challenges, and character quests that only become available in the post-game. If you've ever played an RPG that you wish just kept going when you rolled credits, Prodigal's worldbuilding continues to unfold for multiple sessions. The post-game doesn't feel like bonus material or sidequests, but like an unmarked third and fourth act you can keep progressing at your leisure. I was surprised how much fun I had with it!
โพสต์ 27 มกราคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
133.7 ชม. ในบันทึก
6/10
โพสต์ 9 พฤศจิกายน 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
109 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
36.4 ชม. ในบันทึก
Game no longer launches correctly - Gets stuck on "Updating Executable" for a while and then quits. Persistent problem affecting many people for the past month with no fixes.
โพสต์ 2 พฤศจิกายน 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
15.9 ชม. ในบันทึก (4.7 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Stealthily one of the best indie platformers on Steam, expanded and refined even further with the DX release, with new levels, collectibles, challenge modes, and a lot of charm.

While reminiscient of Ninja Gaiden at a glance, Mute Crimson is more focused on movement than combat, with a floaty, responsive double-jump and terrain and stage hazards that will gradually teach you to master it. The early stages are straightfoward, but the game begins to iterate on itself in surprising ways, challenging the player to adjust to changing gravity (veritcal AND horizontal!) and backtrack across collapsing bridges and cycle-based lasers. By the end of the game you're not just traversing rooms, but solving them, and it's incredibly satisfying.

Slideshow vignettes unfold between the levels, with dozens of unique illustrations: The ninja witnesses an attack on the city, and somewhat overzealously sets out to discover the attacker and put a stop to it. The story is simple, but cute, and goes in unexpected directions as the main quest wraps up and the new DX levels follow. If you played the original, the devs knew who their breakout character was and gave her a lot more screentime.

Checkpoints are generous (more have been added since the 2015 release), and the game also has a rewind function you can activate, letting you roll back costly deaths. The main campaign can probably be beaten in 4-6 hours, with unlockable bonus levels, challenge modes, and speedrun potential extending that further. After playing a few levels, the player can also adjust the default red to a number of preset colors, or adjust an RGB slider to their liking, and I enjoyed my Mint Crimson DX playthrough a lot.

At $15, this is a great pickup that stays fun on repeat playthroughs, whether racing with friends or just revisiting it through the different modes. I've played a lot of indie platformers that are fun enough for an hour or so, but this one has always stood out to me. It doesn't try to do everything, but hits dead-center at what it aims at. Highly recommended!

(Note: I got a free copy of DX due to owning Mute Crimson+, the previous version, but I've bought gift copies for friends as well.)
โพสต์ 18 สิงหาคม 2024 แก้ไขล่าสุด 18 สิงหาคม 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
2 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
90.1 ชม. ในบันทึก (71.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
You can get randomly attacked by invisible planes and you can't see where they're coming from or do anything about them. It sucks, bad game
โพสต์ 20 กรกฎาคม 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
5 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
125.6 ชม. ในบันทึก (109.5 ชม. ณ เวลาที่เขียนบทวิจารณ์)
A gorgeously-illustrated RPG with a soundtrack befitting its musical theme, whose charm stands alongside the SNES and PS1 classics that helped inspire it. Fans of the comic will recognize a number of references to its best gags and side characters, but no familiarity is required - this is a standalone story. I can't recommend it highly enough.

You play as Faye, Ian, and Briff, the lineup of the talented-but-dubiously-named Deathbulge, who sign up for a Battle of the Bands tournament and quickly discover there's more to it than the initial pitch implied. Participants in the tournament can hurt and heal others with music, and be hurt and healed themselves in turn, forming the foundation for a battle system based on measures, which cause a variety of effects in between turns. Imagine if poison and regen took effect during the filling of an ATB bar in Final Fantasy and you've got the general idea, with several others thrown into the mix.

There are 9 character classes based on different performance styles and band roles, and those personalities are reflected in the movesets - Headbangers are great at dealing damage, but usually hurt themselves a little in the process, while Goths' downer attitude is great for clearing positive effects on the enemy bar, often affecting the players' as well. I'm a big fan of the Avant Garde class, whose attacks have a lot of unpredictable measure effects or do things like "Heal the party for between 1-500 HP". There's huge potential to experiment within this system, and if you can synergize your band's build well, you can decimate everything you come across.

There's a surprising amount of heart to the story, even as it's surrounded by the manic energy and hyperfixations that Dan does well -- I really liked how these characters interact and cared what happened to them. The side gigs offer great narrative payoffs in addition to mechanical ones, and NPC dialogue frequently updates throughout the game's events, rewarding players who like to backtrack to see characters react to what's happening. If you remember the gardener Toad from Super Mario RPG who loses his mind with excitement when you bring him seeds and fertilizer, that's sort of the baseline for town NPCs, and it's delightful.

It's a lean game but not a short one -- if you're trying to do everything it should take about 30 hours or so, with more replayability if you try different builds and challenges on future playthroughs. I had a great time with it, and the team should be super proud of what they've accomplished.

Favorite Patrick Song: The Upper Decks
Favorite Leslie Song: Mutilla
Favorite Detail: The visual design of all the band patches and the way the lore behind them perfectly complements their mechanical effects. Some of the best gags in the game.
โพสต์ 1 กันยายน 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
999.2 ชม. ในบันทึก (0.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
I had a really hard time getting this game to run, but was eventually able to do it by going into the registry to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers and deleting the TdrLevel key. I tried every guide and suggestion I could find for 3 hours before finally stumbling on that and the game has run fine since then.

This is an extremely impressive game, each level is like a miniature immersive sim with dozens of unique encounters and challenges. It's a great stealth/assassination game, but more importantly, it's a fantastic Being A Weirdo Simulator. In the first mission, I walked in front of a fashion reporter's camera repeatedly, ruining the take, and getting her and the cameraman furious at me each time and I giggled like a moron. Excited to play the rest.

Recommended buy, but be way of launch problems and be ready to try a lot of painful experimentation to get it to run. There's no guarantee it will work on your system or that whatever causes the issue will be fixed on the developer end.

I was gifted this game by a friend, who I gifted Satisfactory in return.
โพสต์ 16 มีนาคม 2023 แก้ไขล่าสุด 18 มีนาคม 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
24.0 ชม. ในบันทึก (13.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
I played Monkey Island 1 and 2 when they were new, loved Curse but always wondered where Gilbert and Grossman would've gone with their version of 3. This is not that game, but it would be weird to make that game now -- instead, this is an exploration of the themes of what Monkey Island 2's ending was doing, and a unification of all the different storytelling styles in Secret, Revenge, Curse, Escape, and Tales. For me, it was a perfect capstone on the "uncertain reality" aspect to the series, while leaving room to tell further stories -- or to simply imagine them, if this ends up being the finale. I loved it.

Mechanically, it was the easiest Monkey Island game for me, but part of that was due to some smart choices in the UI and travel systems. Backtracking is as painless as it's ever been, and the interface is as simple as it's ever been, for better and worse. You can highlight interactable objects on the background, get a text description of what interacting with them will do, and most notably, instantly see whether using an item on them is possible by hovering the item over them. This reduces the number of "I can't use these two things together" type responses, but also cuts short a ton of experimentation and shows you a lot of red-slashed-circle icons. It's not my favorite, but I got used to it over time.

I think my series ranking at this point would be something like:
1/2 > 3 > 6 >>> 5 >>>>>>> 4.

This isn't my favorite Monkey Island, but it made me appreciate the many different approaches this series has taken, and treats them all with respect. I had a great time with it.
โพสต์ 21 กันยายน 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
12.0 ชม. ในบันทึก
The gameplay is better than ever, with a wide variety of levels and strategies, lots of special attacks (not just the orbital laser) and more challenge modes and achievements than almost anyone would reasonably do. I like the new boost platforms you can use to elevate and supercharge your towers, and the tower modifiers (temporal damage from lasers, lingering poison damage from guns, etc.)

On the other hand, there's also like 10 different AIs chattering at you while you play and they're way more annoying than the single AI from DG1. I tried to follow the plot, but I got sick of hearing them babble and insinuate and argue with each other and just turned off the voices by the 2/3 mark. I did like the transmissions from the alien in between missions, it got repetitive after a while but there's some intriguing mystery to follow there.

It's fun and grindy, scratches the tower defense itch well.
โพสต์ 10 ธันวาคม 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
7.3 ชม. ในบันทึก (7.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Crashes constantly and without warning, takes minutes to load between deaths, has framerate and graphical issues under most settings. This is a very neat game that's broken and borderline unplayable on PC. It seems to be a recurring problem with Remedy releases.
โพสต์ 28 กันยายน 2021
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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กำลังแสดง 1-10 จาก 40 รายการ