3 people found this review helpful
Recommended
1.1 hrs last two weeks / 235.1 hrs on record (210.4 hrs at review time)
Posted: 28 Mar, 2022 @ 8:59pm
Updated: 24 Aug, 2023 @ 11:22pm

DYING LIGHT 2 a beautiful gorgeous decimated world with stunning views of sunsets, sunrises and other jaw dropping weather patterns in a rotting putrid decayed landscape. Fantastic looking mixture of architecture along with the commonsense rooftop community living which are overgrown with vegetation giving a certain quality of nature reclaiming the city landscapes.

Building interiors can be downright creepy having a sinister malevolent character all their own alongside the rotting putrescent presence of the zombie plague thanks to the excellent use of lighting, shadow and color. Type of place one expects to get murdered in or worse.From the neon blue of safe zones to a zombie going up in flames in a dark building at night where a mural of flashing colors and shadows dance violently everything is spectacularly done.

Zombies are grisly and quite gross to look at in a good way like something out of a 1970's 80's gore flick ala DOCTOR BUTCHER MD. Their attacks feel quite weighty as one would expect from a dead slab of flesh. Sound effects are blood curdling as their many varied moans, growls and shrieks pierce the air. Makes for a most interesting experience when playing late at night. They have also been improved with a recent update where they are now much more of a threat latching on to the player with more frequency thus ramping up the threat factor.

Dialogue is very well done with plenty of character capturing the many personalities of DYING LIGHT 2 from the strict yet caring Peace Keepers to the down on their luck Bazaar folk with a huge mixture of characteristics from over the top attention hungry show offs to some down to earth person telling a story at a campfire. No matter the dialogue good or bad the voice acting is always top notch.

Music is a immersive work stirring up relaxing reflective moments to intense fight for your very life periods. Also the music in the credits and i think at the Bazaar by METRIC (HELP I'M ALIVE) is great. When i went to look it up on Youtube found out the song was from years ago after just hearing it on the radio a few weeks ago thinking it was unique to DYING LIGHT 2. So here is to Techland for introducing me to something i missed. Great game soundtrack i will definitely pick up if it is ever available. There is also plenty of dark menacing moody music playing as one explores the rotting environment mutilated into a rotting land of corpses.

Interacting with the world is very stress free as things are displayed on the world hud from containers in the world with loot to safe zone locations where i can sleep for the night aswell as areas with ingredients to create healing balms and stimulants all made easier to track down with the radar like vision which when activated allows Aiden to detect things in the environment similar to THE WITCHER series and BATMAN ARKHAM ASYLUM in Detective Mode.

I also love all the painting murals one finds in the world with a small crate describing their background rich with lessons on life while not sounding preachy. Plenty of great looking posters and artwork also decorate the city ruins with a sense of hope from the past of what was and may yet be again. There is also a nice focus on healthy healing food choices such as chamomile tea/honey which in real life is great for things like heartburn and indigestion.

Here is to the five years of incoming support to what is already a ghoulish creation of dark grim survival.

DYING LIGHT 2, BUY IT! PLAY IT! Enter the gore drenched ghoulish blood dripping world created by the master craftsmen of unspeakable horrors TECHLAND.
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31 Comments
Hellbishop 25 Aug, 2023 @ 6:53am 
Thanks SecretAgentKiiN 特务健 for the positive validation :coffeeTLD:
SecretAgentKiiN 特务健 25 Aug, 2023 @ 3:21am 
:steamthumbsup: Good to hear that
SecretAgentKiiN 特务健 10 Jul, 2023 @ 8:46am 
Yup, we're being using Nexus for years too. Hope they fully update all the games.
Hellbishop 10 Jul, 2023 @ 8:27am 
Yes STEAM is great with their workshop especially when it comes to the games i play from SLITHERINE. For Bethesda games i use the workshop but mainly the Nexus website.
SecretAgentKiiN 特务健 10 Jul, 2023 @ 8:24am 
i understand that some mods really mess up, but with Steam is much safe to do so :)
Hellbishop 10 Jul, 2023 @ 8:06am 
Quite true. Mods and the Modders who create them are a blessing to the gamer and the companies which are graced to have them improving and adding to their work. With that said i usually don't use mods unless it is a really good game where the company deserves that extra attention and support like Bethesda has with The Elder Scrolls/Fallout and Slitherine with so many of their fantastic wargames.
SecretAgentKiiN 特务健 10 Jul, 2023 @ 6:30am 
Mods can do a lot amendment according our likes & dislikes, we allow to add what i wanted, remove what we don't want, and edit what is existing. For example:

1. The zombie is too easy to kill, mods can tweak them into a dangerous zombie.
2. The combat physic is poor, mods can improve the physic meter
3. The world is empty, mods can add side quest on the map

if mods support for the game, many problem can be solve :P
Hellbishop 9 Jul, 2023 @ 7:59am 
I think it can use mods but i have not looked into that and not interested in using mods for a horror game.
SecretAgentKiiN 特务健 9 Jul, 2023 @ 4:41am 
Support any mods? that's an easy fix if the game support mods
Hellbishop 8 Jul, 2023 @ 9:06pm 
I like to take my time and explore as well as give the game a chance if i see work and heart was put into its creation. Unfortunately this is one of those games that just starts to fall apart the more i played it and the more i uncovered the story and how everything operates. Zombies in the game are totally harmless. I kill them with just one hit and they go flying like a child's rag doll across or the room or take devastating damage as i one shot them and they are suddenly sliced in half. In the first DYING LIGHT game it actually felt like i was hitting a real body where it took multiple hits and i could feel my weapon bounce off. Here in the sequel am like Superman with a machete cutting bodies in half like butter.