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Recommended
0.0 hrs last two weeks / 436.5 hrs on record (327.0 hrs at review time)
Posted: 27 May, 2023 @ 11:07pm
Updated: 14 Nov, 2024 @ 11:56am

Early Access Review
Borderline Masterpiece, and we're still in EA! Some minor balance tweaks are sure to come, but it's diverse enough of a strategy that no single one wins, and you have to be ready to pivot based on what the opponent does.

An autobattler on steroids with an even footing for both players - not silly lottery stuff like with Underlords or TFT.

-- I have to change this review to negative based on recent changes, perhaps if the devs get it together and go back to the original successful formula I could rate this as positive --

At one time this was a pretty compelling take on the auto-battler genre, and really targeted the issues I have with the genre (reliance on RNG) and made for a solid competitive and thoughtful experience.

Overnight the developers have shifted gears and implemented changes to inject RNG into the formula to make the game more "exciting" showering you with tons of free units, unit unlocks etc mid-match that completely negates the benefits of strong economy and unit countering. This update has completely shifted what is enjoyable about the game to target a different audience and I can no longer really enjoy it, when other more RNG-focused auto-battlers are just better to play if that's what you're into. Another game dies to a misguided attempt at abandoning their core playerbase for a different audience, rather than focusing on the things that made the initial idea different.
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EDIT! They fixed the RNG issues! W'ere back to amazing!
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