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Recent reviews by Honey

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
4.6 hrs on record
Absolute banger of a game. Wonderful gameplay and style.

Anyone who is looking into game development should take a look at this game as a great way to keep your project in scope. The hardest part about making a game is finishing it.

The developer is Japanese as far as I can tell from their Twitter posts. But their posts still show a great progression from concept>blockout>prototyping>final polish>marketing>release.

Seriously great project for those that want a loop similar to Escape from Tarkov without the headache that Escape from Tarkov comes with for new players.
Posted 18 April.
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No one has rated this review as helpful yet
153.2 hrs on record (25.3 hrs at review time)
Actual Game of the Year.
fr fr
Posted 1 March, 2024.
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No one has rated this review as helpful yet
3.9 hrs on record
I pet a dog 300 times, perfect game.
Posted 13 September, 2020.
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2 people found this review helpful
43.0 hrs on record (41.8 hrs at review time)
Early Access Review
I've got many, many hours in a lot of shooters. Arena shooters make up more than the majority of this time spent. Quake Champions is a fun inclusion to the genre and with the way the developers are moving with rebalancing during the game's early, fragile moments, I expect the ratings to keep going up.

People love to complain about balance when those big red letters of 'DEFEAT' come up in their face. It's easy to find minute problems with games when you've got something invested in what you're playing. I think the developer need to realize that this constant critique (and what some would call 'complaining') of the game is a GOOD THING. Developers that are involved socially in their game online could take this and translate it in their brain as a discouragement. DON'T! We love that Bethesda is making this happen.

The shooting is clean. The abilities add a new layer to a game that has been enjoyed for over a decade. People have room to complain, but not that much. The balance is pretty keen right now. One difficult point to balance around is the problem of competitive play to casual play and how to cater your game around it. If you take a look at the leaderboards inside the game, you'll notice that the top 20 players don't share the same character. This statistic alone should be more than enough to satisfy the devs and dismiss some of the hate. People may say "this character is op" and that is to be expected when you don't have a perfect streamlined game experience that is just some basic ♥♥♥♥♥♥♥ shapes interacting with eachother. We can see this game is more complex than Q3a or any other iterations. I just hope to god that the dev team keeps balancing around what is FAIR. Casual players are casual players for a reason. I suggest the devs try not to cater towards them if they want to keep the Quake legacy going and what has kept quake alive this long in an era of gaming that doesn't have the attention span for this type of arena shooter.

Speaking of arena shooters; Overwatch. It seems like the abilities have been created as a response to grab the players attention that comes from a game like Overwatch (that has the gull to balance bi-monthly but ignore the fact that the game didn't start in the condition it is currently in [seen by developers having negative interactions with the community in their forums, or giving in to the complaints of the 1% of popular media makers that advertise their game]). And haven't they done a good job?!?! All of the heroes feel rewarding with their abilities and they each have a learning curve higher or lower respectively on which you choose. With that said, after enough hours of playing the game (competitively and casually with friends) I can admit that there is NO visible outlier in terms of skill ceiling and skill floor differences in characters. They all seem to be 'even'. 1 character's skill floor is never as high as another character's skill ceiling. This is a feat by the devs.

Another thing to mention is the PURE statistical increase of reviews. Like Warframe, I have high hopes to see this game rise in popularity and have a beloved community. Warframe started off as a hot mess but has turned into one of the most in-depth action-mmo experiences someone can get (on multiple platforms have you). Quake Champions release was equally unintuitive and hot-ass. And they still have a journey ahead of them. One key change that the community and myself agree on is the UI and post-match experience. It's clunky to navigate, a tad unresponsive, and you get about 10 seconds of time to see all of your post-game stats (that is if you don't press the wrong button and lose those stats indefinitely). I mean, you have to hit escape after the match is over to continue queuing and to even see the post-game screen. WIth that in mind, we didn't come to play Quake for the UI. This oversight can be forgiven as I think we can all agree that the resources in the development team has been put to better use in terms of weapon design, maps and map fixes, and general character balancing. And did I mention the aesthetics? I rock the 'Bone Daddy' for Anarki <3.

I would talk about their free to play model and how exactly you go about getting characters, but that is of a nature that doesn't seem fitting for this type of review. I will plainly state that the characters you begin with (Scalebearer and Ranger) are more than adequate for the full Quake experience. The cycled characters and the amount you get to use and how fast they refresh are going to need to work if they want to keep their current payment model. Don't let this discourage anyone reading! You can hop into a match quick and not notice anything is missing. And that is rare for a game on their current model — I started this paragraph off stating that critiquing the payment/character model was "of a nature that doesn't seem fitting for this type of review". I still mean that. With how closely and attentively they are listening to community feedback, they will not stick with this current plan IF they want the game to continue. It's easy to see. So if this is the current thing detering you from picking this game up, don't let it be. I will bet my first-born that this is next up for change in the team's development cycle.

With all of this said, Quake Champions is still the fast-paced arena shooter I grew up with. They've adopted some gameplay mechanics that are welcome to the series, but don't detrimentally affect the core gameplay. I'm going to keep playing, you should too! Thanks for reading! +1

(P.S. Giorgio Moroder's - 'Chase' [1978 release - 1979 famous] song plays when loading Ruins of Sarnath. I don't know why but !HOT DAMN! if this isn't the perfect game to have some KILLER synth-disco-electronic in between blasting n00bs. Great addition guys!)
Posted 27 June, 2018. Last edited 27 June, 2018.
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1 person found this review helpful
2 people found this review funny
666.4 hrs on record (6.1 hrs at review time)
Dying Light Demo.
Posted 16 February, 2016.
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No one has rated this review as helpful yet
9.4 hrs on record (8.0 hrs at review time)
One of those genuinely fun games that can be played mindlessly or with premeditated strategy.
Also some funny dialogue.
Neat stuff.
Posted 30 September, 2014.
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No one has rated this review as helpful yet
32.8 hrs on record (25.0 hrs at review time)
My girlfriend is the only one that has played this.
She is at the faithplate puzzle.
:/
Posted 6 August, 2014.
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No one has rated this review as helpful yet
1,081.0 hrs on record (872.6 hrs at review time)
Was alright.

- 6.9/∞
Posted 27 June, 2014.
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Showing 1-8 of 8 entries