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Recent reviews by Pesti

Showing 1-5 of 5 entries
31 people found this review helpful
9 people found this review funny
46.5 hrs on record
Fantastic game for if you like resource management and crying
Posted 14 July, 2024. Last edited 14 July, 2024.
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1 person found this review helpful
819.3 hrs on record (529.4 hrs at review time)
One of the most simple, yet most enjoyable, roguelikes out there. Brutally hard, but thanks to instant restarts and quick run times, progression feels perpetual and satisfying. Great game for fans of the genre and for newcomers alike.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
44.9 hrs on record
TL;DR: Powerful story thanks to good music and artwork, even if you have no idea what the hell is going on. Open and exploration based, amking the game vast and replayable. Combat mechanics are fun and feel great. Hard, but not too hard (unless you want it to be ;p). Controller is recommended, but keyboard+mouse is very doable with a little practice. Very good game buy it and play it

This game is incredible, in both its presentation and its gameplay. Despite being completely unable to string the story together on my first run, the artwork, animations and soundtrack came together to form a game full of powerful moments. Learning afterwards of the story of lead developer Alex Preston only made the game's underlying themes all the more potent.

The game itself is very solid as well. It has a very open progression, with 3 large areas to explore initially follwed by one more once you've conquered the others. Exploration plays a key role, and you're very often rewarded for venturing off the beaten path. This drives the replay value of this game up considerably. I didn't even know there were keys and different cloaks/swords to find until my second playthrough. It feels like the more you go re explore an area, the bigger it gets.

The combat is certainly one of this game's high points. It's very quick, and often relies on waiting for your opponent to strike and severly punishing them for it, while also being ready to dodge thier equally-devastating counterattack. Learning enemy patterns is a joy, and learning to master a tough enemy's moveset is an amazing feeling. Exploring also finds you "gears" to upgrade your movement abilities and give you new special attacks, which further deepen the combat. Bosses are also all excellent, and whittling down their massive healthbars while dodging beneath their feet is an invigourating experience. The healing mechanics have been fine-tuned to perfection; not too punishing, but also not spammable. You truly need to think about when to heal, as there may not be any health packs to refill your storage for a while after. (The healing sound effect being the most satisfying sound in a videogame also helps)

The game's difficulty may drive some people away. It's not insane, but you will definetely be dying a fair few times in this game, especially in the North and West zones. Even still, all it takes is a little perserverence to push through, and the payout of both tangible rewards and more amazing visuals and audio to keep you going make this game a blast anyway. If you are looking for something insane, this game is hiding many devious secret areas, modes and challenges to crush the dreams of whoever seeks them out. (You'll learn to hate the number 800)

One last thing I want to mention is the control scheme. The game recommends you use a contorller, and their probably right. But I'm stubborn, and tend to opt to use the keyboard whenever possible in games. If you plan on using the keyboard and mouse, prepare for the movement (especially dodging/dashing) to feel really weird. Still, the game does a good job at teaching you how to do these things regardless, and you likely will get used to the controls 1 and a half areas in.

This was quite the ramble, but I tend to do that when I love something to bits. It's definetly not a game for everyone, but I think it's an experience most should give a real shot to see if they are the target demographic. If you're looking for a beautiful, tough-as-nails game to explore and enjoy, then this is a must-try.
Posted 24 November, 2018.
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No one has rated this review as helpful yet
2.1 hrs on record (1.8 hrs at review time)
A very fun game that feels just like something you'd find at an arcade. Very tough, fast paced, and highly enjoyable in small amounts. There isn't a whole ton of content, but there doesn't have to be for such a small project. If you have money and time to burn, seriously consider giving this game a go
Posted 1 August, 2016.
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No one has rated this review as helpful yet
18.7 hrs on record (7.9 hrs at review time)
BIT.TRIP FLUX is an absoultly beautiful game. It isn't so much a game that you play to be competitive with, but more to just kick back and look at the stunning visuals. It has a very charming simplistic style in both gameplay and art. The soundtrack is genius, feeling very triumphant. It is a definite step forward from the game before it, FATE. The infamously hard difficulty of the game has sustained, but feels a lot more fair this time around. The story, like in the other games, leaves much up to interpretation, but leaves you with a good idea of what's going on. The ending left me with a feeling of completion, countless goosebumps and a dazzling sensation that lasted weeks afterword. Of course, this can only be achieved through seeing and understanding the story from the previous games, so playing through all of them (or at least watching the cutscenes) is very much recommended to get the full feel of this installment.

Of course, this game is NOT perfect, and here's why. The multiplier system has expanded, just as it has in all previous insallments. Now, the new mode, META, is awesome. It changes the beat noise to a badass violin note and reveals a new background. (Goosebumps ahoy). However, since there are so many stages before this, and that those stages don't sound very good, I find myself wishing that I was in META mode, whilist in reality being stuck in ULTRA. Also, sadly to say, this has to be the glitchiest game in the whole franchise. All of the other games I got through without noticing any glitches, but this one was an exception. Sometimes, usually with the MULTIPLY powerup and during the final boss, beats will pass right through the paddle, which is annoying to me and most likely more annoying to those trying for a perfect score. These bugs are not apparent at all on other ports of the game (Wii, 3DS) so getting it there might be a good idea. But if you don't have access, stick to this port.

One last thing I want to touch on is the common arguement that this game it too similar to BEAT. While it may have similarities, the games are very much different, with this one being almost a straightup improvement. Your paddle and the beats are bigger to even the difficulty, there are new AVOID beats for added difficulty, checkpoints so that you don't want to pull as much of your hair out when you fail in an area, and the game is just overall more polished and complete. Plus, this game is SUPPOSED to be similar to the original, as it is a very important part of the plot. I won't say what it is, but I was really happy to know this would be another BEAT after completing the other games.

All in all, beautiful game with wonderful music and simple gameplay. The difficulty is in a nice spot. Not easy, not brutal, at a very nice hard/very hard. Recommended to anyone reading. Hell, I recommend the whole SERIES. Got and buy the others too, silly!
Posted 12 July, 2015. Last edited 12 July, 2015.
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Showing 1-5 of 5 entries