relytor
Tyler S.
Denver, Colorado, United States
:adulterer: :coffee: :cozybethesda:
:adulterer: :coffee: :cozybethesda:
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Comentarios
alecs.boulyk 25 AGO 2022 a las 11:09 
Hello, I would like to talk to you about your Master of Stellaris overhaul mod.I found you after looking at the wiki article, I'm especially interested in the part about ethics and states that you added, are they present in the latest version of master of stellaris or do you need something separately?
Shay Achern 20 JUL 2022 a las 13:10 
Hello, I would like to talk to you about your Master of Stellaris overhaul mod. Please contact me via DM. Thanks!
Bussling fungus 24 OCT 2020 a las 12:30 
yo mate love you no ♥♥♥♥
unless :Grineer:
anaphysik 11 JUN 2020 a las 5:53 
So that you know, I spoke to Caligula Caesar and Malthus about it over in MEM's thread (since Caligula Caesar had left a comment in one of the files about having to do a weird scripting trick to avoid the error (albeit a trick which stopped working at some point, due to the error-checking improving, which paradoxically recreated the issue).)
*However*, Malthus said that the error log entry is just a false positive, and that the code does actually execute properly, which is good to know.
relytor 10 JUN 2020 a las 5:39 
I haven't tested it in the latest releases, so I'm not sure if it is fixed or not. That is the syntax in vanilla, and it didn't work either, so it was definitely a bug.
anaphysik 10 JUN 2020 a las 3:47 
Hi, I noticed that you posted a bug report about
any_system_ambient_object = { has_ambient_object_flag = xxx }
not working right in Stellaris 2.5.1. (paradox forums link: https://forum.paradoxplaza.com/forum/threads/stellaris-2-5-1-1fd6-has_ambient_object_flag-errs-in-any_system_ambient_object.1298116/ )

Did you ever figure out what was wrong with it / the correct syntax / a workaround? (Or if it truly was a bug, do you know if it has it since been fixed?)