No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 33.6 hrs on record (17.3 hrs at review time)
Posted: 3 May, 2024 @ 4:48am
Updated: 3 May, 2024 @ 7:04am

I have over 3k hours in soul likes and I found this to be an overall good game and I recommend it to anyone that it's interested in this kind of game. I could play it again if there is a DLC or another ending in the future.

The Good:
- The concept is great, in that sense it blows other games out of the water. I love the aesthetics and the atmosphere. The game has a good sense of when it needs to be pretty or ugly. I love the design of most of the enemies and powers.
- It's goofy and funny, but in the right amount. I love that they used stuff like air bubbles popping under water for dialogue sounds.
- It is clearly inspired by Sekiro, one of my favorite games. This means the core combat is quite good. The option to resurrect at boss locations like in Elden Ring is also nice.
- The customization is good. You have: skill tree like Sekiro, levels like most RPGs, stowaways like Hollow Knight's charms, boss skills, shells each with their special skill and stats.
- There is a difficulty setting for those who want it. I beat the game in hard and it was ok, maybe a bit too hard for hp and hp recovery. No idea about the other difficulties, but I also know there is a gun somewhere. My strategy was investing into shell, defense, hammer and leech, the rest went into attack and vitality. I did use spells when it felt necessary and in my opinion electricity is op. With this setup most of the last bosses were so easy I thought the game had changed my difficulty setting, not the last 2 though.
- The game has well designed levels and it's usually worth to explore around, there are lots of upgrades and even some hidden bosses, but they are always optional and you will probably find more upgrades than you need.
- Some QoL stuff like shell insurance.

The Bad (nitpicks, can be ignored):
- The character some times gets stuck ignoring your latest command because the input was a bit too early for the buffer to queue it. This is something that also happens in other games like Sekiro, but I think it is a bit more frequent here.
- Stowaway summons often gets stuck and you need to resummon them manually, making them rather annoying and at least for me not worth the trouble.
- Your movement is a bit weird and it makes part of the platforming a bit annoying. The attack patterns of some enemies is also a bit weird. But also on the good side it kind of feels like you are actually battling under water, so it's okish.
- A bit too much platforming for my taste and a bit tight on the controls. At least there is a stowaway to avoid taking damage when falling into the abyss and you can change stowaways at any time.
- A bit slow at the beginning. My advice is to follow the main route and don't explore much until you beat a couple of bosses. This is also due to some skills are need for certain parts of the exploration.

The Ugly:
- Too many snipers in early-mid levels, where you don't have many options yet. This is a form of artificial difficulty and bad level design present in other games like Nioh (and particularly in Nioh2). I hate being forced to fight multiple enemies while being shot from afar. This is something that is often mixed with stuff like poison swamps and these snipers have more health and poise than most basic enemies and their attacks are not as easy to block as snipers are in for example Sekiro. It is alright to have a level designed around a sniper and buff him a lot, giving cover and everything, but having normal rooms with snipers both in the front and the back in higher ground and also with ground soldiers in between is just lazy. Also the telephone crabs near the end!!!.
- The camera in certain spots is just terrible. Avoid getting trapped in small rooms and remember that hitting through walls works both ways. Unfortunately this is somewhat common in the genre.
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