morbidly o beast
Patrick Bolter   Brisbane, Queensland, Australia
 
 
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Currently Offline
Recent Activity
141 hrs on record
last played on 10 Jan
175 hrs on record
last played on 10 Jan
286 hrs on record
last played on 8 Jan
chasr34 16 Jul, 2018 @ 3:31pm 
sorry if i blocked you, my account has hijacked but i finally got it back
djblueslime100 3 Oct, 2017 @ 3:30pm 
hey patrick how can i update and edit 2dnz?
srracoon 7 Jun, 2017 @ 8:23am 
very good job with NZ2D man I start playing, is good game! congratulations, just one question, how can I change resulution? is very small
olku 11 Apr, 2017 @ 6:57am 
I see. I will start working on this. Slowly because school and work. I'm glad that you allow me to do anything i want with it
morbidly o beast 11 Apr, 2017 @ 5:02am 
hey maggy, yeah most of the weapons worked (i think they all had pack a punch versions too).

the nodes used to do something, it might not be in the older versions that are on the internet and i lost the newest version of the source code. essentially they let the zombies know how to get to the player when they were on a higher or lower level.

the zombies getting stuck on the stairs was probably an easy fix but i never did fix it. essentially they were supposed to move to the stairs object and lock on the player does but for some reason they never move when they have done that.

the best thing would be to just remake the code for the pathfinding because it doesnt work very well. feel free to go ahead and do whatever you want with it, all the sprites are online and the only reason i never released the code was because i lost it when i moved and didnt take my computer with me.
olku 11 Apr, 2017 @ 2:47am 
I was able to decompile NZ2D. Idk if you care. I saw that there are unused BO1 weapons which are really easy to add to the boxes (had to do some digging in though). Btw did you manage to fix the zombies not walking on the stairs? The nodes that you can place do nothing (im noob at scripting so yeah lol)