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Recommended
0.0 hrs last two weeks / 21.3 hrs on record (6.2 hrs at review time)
Posted: 27 Jun @ 1:34am

Early Access Review
As a long-time fan of post-apocalyptic games, I was genuinely surprised by how much content Project Silverfish offers even in its current early access state. The game already includes a decent "what happened" story and groundwork mechanics which clearly has plenty of room to grow. There’s a solid foundation here, and I’m excited to see how the game continues to develop.

Some standout highlights from me:

Open World Map -
The map is decently sized and strongly reminiscent of S.T.A.L.K.E.R. There’s no “you are here” marker, so players must rely on landmarks, the compass, and general map knowledge. It’s a refreshing diegetic approach that adds to the immersion. Even quests will give descriptions of “the door near the base” instead of an X marking the spot.

Area Regeneration -
Each time you enter or leave an area or die, the enemies within are regenerated. This keeps the world feeling alive.

S.T.A.L.K.E.R. Inspired Elements -
From artifacts to strange anomaly like locations and even what I think are Blowouts, Project Silverfish wears its inspiration pretty blatantly. This isn't bad, its done decently.

Faction Reputation System -
There’s no HUD marker pointing out allies or enemies when you ADS. You have to assess each situation yourself, which is greatly appreciated. It’s immersive in the right ways and keeps me on my toes. The AI impresses too, engaging in inter-faction fights or against hostile creatures, I don't know how simple it is behind the scenes but it plays off nicely.

Environmental Interaction -
I really appreciate the attention to details: using a crowbar to pry open containers, lighting candles with your lighter, or cooking over a campfire. These touches add a depth to the world not alot of games have. It makes you feel rewarded for picking up an item earlier for the crafting system and gives meaning beyond combat.

Streamlined Mechanics -
This game trims the fat that often bogs down other entries in the genre. For me it's Weapon degradation which I find is often more frustrating. Instead, you focus on what you find, with simplified ammo types and a clear choice between weapon styles. It feels clean and rewarding without constant min-maxing.

Lore and World-Building -
The backstory is compelling, with an intriguing explanation for the presence of lizard-like survivors. The lore unfolds and leaves enough questions to keep me pushing through.

Character Creation -
You can play as a pre-made class or build your own character using a Project Zomboid-style perk system. Choosing pros and cons to balance your build keeps each playthrough feeling everso different.
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