39
Products
reviewed
617
Products
in account

Recent reviews by max

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Showing 21-30 of 39 entries
15 people found this review helpful
0.6 hrs on record
A fun, lighthearted mashup of naval and outer-space combat.

Highlights:
- Gameplay is everything you'd expect from a sci-fi spaceship action game.
- Fun dialogue/cast of characters
- Game's art, audio is a delight and thematically consistent
- First capstone game I've seen with Steam achievements (even if you only get them upon closing the game), gj devs.

Room for improvement:
- Stray white pixels on outside of 2D character dialogue portraits are noticeable on dark UI panel background.
- Audio (both music and sound design) crackle/pop when they cut out. To fix this for music, try playing music on a singleton object that goes between scenes like a GameManager. To fix this for sound effects, try having them quickly fade out before deleting the GameObject or abruptly stopping the sound.
- Typo in "The Battle's Not Won" mission description, should say "asteroid" not "astroid"
- Scrolling text is sometimes wicked slow, which can deflate the excitement of characters' conversations and slow down cutscenes.
- No controller support which also means steam deck playthrough is not ideal :(
- Escape button pauses the game but doesn't unpause the game...?
- Unskippable cutscenes, no matter how short, are still no bueno imo
- An explosion sound effect that played when taking out the last spaceship in the first part of mission 1 was really loud, then the difficulty spiked dramatically right after.
- Some of the enemy ships seemed to have way better handling and speed, even when I had double thrusters equipped for faster turning. I get that you want the controls to be "boatlike" but I just wish that it was more of a level playing field.
- Those recommended specs seem insanely high. Either the recommended specs need to be more accurate or this game needs better optimization (probably the former because it ran fine on my modest rig).

Hope this helps! Great work, y'all.
Posted 2 May, 2024. Last edited 2 May, 2024.
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No one has rated this review as helpful yet
6.8 hrs on record (5.5 hrs at review time)
I'm just glad I have a crippling Balatro addiction instead of a crippling addiction to something more dangerous.
Posted 2 May, 2024. Last edited 25 March.
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No one has rated this review as helpful yet
34.8 hrs on record
While it's not the same singular masterpiece as the original Final Fantasy VII, it carries the torch of going insanely hard and it's a very strong start to the new trilogy. Even before the fun INTERmission DLC, there's still unmistakably $70 worth of a great game here. There are some parts with awkward pacing and the PC port isn't perfect but it runs better than most AAA games on Steam Deck and it's impressive how the developers were able to master Unreal Engine to perfectly capture the look and feel of a modern FFVII. Big thumbs up. FFVII Rebirth on Steam when?!?!
Posted 22 April, 2024.
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No one has rated this review as helpful yet
8.2 hrs on record
One of the most heavy metal games in existence.
Posted 21 January, 2024.
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No one has rated this review as helpful yet
1.0 hrs on record
It is as advertised, a collection of classic Street Fighter games, however I mostly played this for SFIII: 3rd Strike and this version of Third Strike is sorely lacking compared to SFIII: 3rd Strike Online Edition for the PS3 (and probably some other versions), namely in that it doesn't have any combo trials mode. It's just local play, online (with worse netcode than fightcade), and dummy training.

This is the only way to play SFIII: 3rd Strike on Steam, but if you're here for 3rd Strike, you're better off emulating the game on Fightcade for online multiplayer and/or RPCS3 if you want trials mode.

CAPCOM. Please port SFIII: 3rd Strike to Steam with rollback netcode, crossplay and combo trials. You would sell some copies with that.
Posted 12 January, 2024. Last edited 12 January.
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No one has rated this review as helpful yet
22.0 hrs on record (21.9 hrs at review time)
An amazing remake that preserves what was iconic about RE4 and modernizes the gameplay. Looks awesome, sounds awesome, and runs incredibly (even on Steam Deck with the proper settings). Would've been a lock for GOTY were it not for Baldur's Gate 3. Separate Ways DLC is a great addition to the game and recommended for anyone who enjoys the base game.
Posted 4 December, 2023.
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2 people found this review helpful
14.1 hrs on record (8.1 hrs at review time)
Don't let the hours fool you, I've played The Lost Legacy on PC and Uncharted 4 on PS4.
The production value is stunning, it has my favorite third-person shooter gameplay of any third person shooter ever, and the attention to detail is incredible. One of the few games with not just hollywood-level storytelling, but cinema-level storytelling. I have no notes. No room for improvement. It's one of my favorite games and now that it's on PC, I can play it with my favorite controller, the Xbox controller. Runs awesome on Steam Deck, especially at medium graphics.
Posted 16 November, 2023. Last edited 18 March, 2024.
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1 person found this review helpful
0.0 hrs on record
They sell this for $10????

Capcom continues the W streak
Posted 2 October, 2023.
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No one has rated this review as helpful yet
45.0 hrs on record (25.5 hrs at review time)
Street Fighter is my favorite fighting game series and this is my favorite Street Fighter game so by that logic, this is my favorite fighting game of all time
Posted 2 October, 2023. Last edited 21 November, 2023.
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42 people found this review helpful
0.6 hrs on record
Love a good narrative third-person shooter. Especially this one!

Pros:
Eventide and Lorelai VO is solid
Love the rattlesnake pass intro music/cutscene
In-game music totally fits the western theme
Graphics options are great (ty for v-sync and 60fps)

Critique/Areas for improvement:
Visual shader/bokeh artifacts that are immediately noticeable.
Revolver reload sound didn't sound like one would expect from a revolver.
I felt that the footstep/movement foley was too "ringy" in the high frequencies
Memoir music abruptly stops/cuts to next song when it's over
Don't dislike the Quinn VO but I would've auditioned/casted other talent for this character if possible
Enemy VO can be repetitive at times. I would recommend implementing a random picker for VO that doesn't repeat the same line until all options have played. Also feels weird to hear them talk a lot while you're peppering them with bullets.
Pistol fire is quiet in the mix compared to dialogue and other sounds
Waterfall sound stops and starts. A fix for this is to take the sound, cut it in half, fade in the first half, fade out the second half, and have them play at the same time for an infinite loop.
Reticle and objective markers can be stuck on during a cutscene
No sound options/sliders.
Game crashed with a fatal error. I'm running on Ryzen 5 5600 and RX 6650XT.
Posted 11 June, 2023.
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Showing 21-30 of 39 entries