Maggerama
Name's Tony. I love cats & Electric Wizard.
 
 
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

In my lifetime, I drifted from job to job, briefly becoming a carpenter, a bartender, a bouncer, and so on. Another insecure punk wrapped up in my own mind, I ended up in places like the nuthouse and the army jail. In my confusion, I wanted to throw my life away and witness the misery of war first-hand, yet I barely served before getting in trouble. This goes for every cause, not just the military. Martial arts, relationships, drawing... I never mastered a thing. Today I prefer a detached existence since I can't take another concussion and my disorders leave me with nothing but time to burn. The time a melodramatic fool like me would surely spend wallowing in anxiety and regrets if not for them games, my only constant. That's why I take those seriously, comically so maybe. Apart from being pathologically non-aligned, I belong to the two most hated nations in the world at once. A Russian from Siberian mountains, I moved to Israel in 2010 with a 1000$ to spare and a younger brother to aid me. It doesn't mean that I represent my countries online, never pledged such ridiculous allegiances. I'm not a tool with which to conjure someone else's dream. And screw the tools from both ends of the political spectrum who mistake my new homeland for a sinister hivemind where 10 million citizens miraculously share a consolidated opinion. A cartoonish worldview. Those tools file indignant complaints with me as if I'm some overseer of the Middle East, an avatar of Zion who's responsible for the bad news interrupting their philistine peace. I only wish I was a reptiloid alien they want me to be. The heat wouldn't bother me as much, I'd have a government-issued 10/10 lusty Argonian wife and a private saucer in which to fly over bombed cities while ecstatically beating my lizard meat. Alas!

Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | White Stripes | Dandy Warhols | Iggy Pop | Placebo | True Widow | Eleventh He Reaches London | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | Neil Young | UNKLE | Type O Negative | Smashing Pumpkins | Limp Bizkit | Verve | Death in June | Tyler The Creator | Alec Empire | Walker Brothers
Currently Offline
Elevator Pitch
In the late 80s, I began with ZX Spectrum & C64, but I hardly comprehended games until 486 came along. Had a few consoles, too: NES, SNES, PS2/3, GameCube, Wii, DS/GBA. Now that you know what a washed-up no-lifer I am, let's get cheeky. Steam is a lovely river of waste, which confuses one's senses while the human centipede of game journalism pollutes its banks by regurgitating lucrative platitudes. Whereas I ramble about games for kicks, not handouts or mass appeal. But so much for pathos! I lean towards TBS, CRPG, P&C, FPS, and SURVIVAL HORROR. I'm not confined to these genres, my comfort zone is uncertain. Perhaps it lies in uncertainty? "Deep". What's certain is that sometimes I write modestly sick reviews. A form of success that still implies failure.
Favorite Game
52
Hours played
30
Achievements
Favorite Game
Review Showcase
12.1 Hours played
I once stumbled upon Fallout in the 90s by sheer luck. Don't look at my time, I still know how to solve its quests and game its systems. If this is your first rodeo, add another 10-50 hours of figuring things out or trying a genocide run. And, for your sake, leave the difficulty dials alone. Fallout doesn't hold your hand, yet it's sensible for an old title. But let's rip some band-aids first. The game doesn't hold up in all places (didn't know about Fallout FIXT patch, dammit). Make notes and save in different slots! Expect broken dialogues, journal entries, quests, annoying bugs and alt+tab crashes. Besides, it's the kind of game where a sarcastic remark during an innocent conversation might lead to a brawl with a town full of people, their dogs, and their... Hold your horses, cowboy! Child-killing got cut by Bethesda. That's all they did... Hey, some of these brats carried grenades, alright?

A Game by Brian Fargo
Welp, no way but up from here! On October 23, 2077, a global nuclear war between the US and China defiled the planet, laying waste to civilization. One century later, you emerge. A Vault Dweller, born and raised in an advanced fallout shelter under the mountains of Southern California, Vault 13. You're not the Chosen One, just a goof who got the short end of a stick, tasked with obtaining a new water chip for the alma mater. Akin to a lost house cat, you're now free to find your own trouble in the bumf%ck nowhere. What shall become of you is to be defined by your ways with words and guns in relation to the many tribes of new Californians. A bunch of ruthless and rude madmen who use bottle caps as currency! See, in their world, the nuclear night is young. What's a century to half-life? The communal nightmare is still an open wound.

Fallout stuffs it chock full of clever homages and the joys of violent existentialism. Throwing together Dr Strangelove and Mad Max, fusing Day of the Triffids with Monty Python, it soaked up every drop of popular culture and spat it in our faces. Stylistically, Fallout is a post-apocalyptic Spaghetti Western set in a retro-future. Its prairies and canyons are a morbid eye candy. Smooth animations, great sprites, quality renders, and detailed backgrounds only punctuate the surrounding desolation. It sounds the part. Mark Morgan's music adds a sting to the bleak appeal, reflecting the scorched barrens dessecated by famine and blight. Poetically Jungian writing follows suit by driving heartbreaking narratives across a radioactive world while posing ethical dilemmas concerning the nature of mankind and death.

At that, Fallout is on pace with a movie, which always distinguished it from other CRPGs. There aren't that many personal quests or dialogue branches, but characters and morbidly wacky conundrums shine bright without outstaying their welcome. You can usually solve and create all problems in any given town in a matter of one or two hours like in an action flick. And it's all about you looking badass in a starring role, even your companions are but temporary sidekicks. These redshirts can be memorable, however, they also can't be directly controlled, so their stupid ass eats a burst of lead from someone's SMG point-blank before you know it. But hey, never refuse an offer to join! You can legally shoot any party member in the eyes and loot the corpse.

That Gun
"Have you ever danced with the Devil in the pale moonlight?"
We're talking serious pacing in a game that has a turn-based combat system with Action Points at its core! Combat goes by quite fast most of the time. However, if a fight breaks out in a crowded place, you'd have to wait for every junkie in the vicinity to make a move. Go boil a kettle, save your nerves for the dicey rolls. Devastating crits, misses, and brutal takedowns with gory animations also apply to you in all of their isometric glory. You'll be slaughtered by people, rats, horrifying Deathclaws, and all kinds of abominable Cronenbergs. Blast their arms off, shoot them in the nuts, watch them drop to the ground squirming. Location-based damage allows you to put your victims in a world of pain before putting them out of their misery.

Now, spread that grim jam on top of iconic armour and guns of all types and sizes. At first, it would be hard to imagine anything louder than a .14mm. Then you'll find That Gun! A .223 hand cannon, which RIPS. And there's so much more. Pick a pulse grenade, a Molotov, or even a throwing knife - they all work in capable hands. Good old pistols, SMGs, and rifles are reliable, but it's not on until you hear Gatling miniguns singing rhapsodies over the violent parades on the streets of ruined cities. Where laughing mutants burn each other with flamethrowers and tear bodies apart using Ripper electric blades, power fists, and super-sledges. Living a dream! The spectacle is flavoured with a pinch of vivid text descriptions: "It knocked her over like a bad blind date", "his eyes popped like overripe grapes".

S.P.E.C.I.A.L.
The S.P.E.C.I.A.L. progression system in place wasn’t designed to give you "a balanced experience", it's here to deliver all of the above while also providing all the hilarious ways dialogs and ending cards can go. This thing is the bomb! Don’t be overwhelmed by its red herrings. It merely teases you to break the game and have a good time. S.P.E.C.I.A.L. involves several main things: Karma, stats, skills, and the most fun part - diverse traits and perks, basically passive abilities. You pick a perk every few levels from a list or receive freebies for certain in-world actions. Those aren’t always positive! Say, not everyone likes a graverobber. Your Karma goes up or down, depending on the ways you interact with the game’s world and often defines how badly certain characters or whole factions want to kick your ass.
"That's right. I've killed women and children. I've killed just about everything that walks or crawled at one time or another. And I'm here to kill you, Little Bill."
Morality is the spice of it all. You can make a man angry or drive a whole city to extinction. I role-played as a good guy for a long time but kept salivating over the fun lines I can't say, the crimes I can't commit. Since then, I aced a murderhobo turbo-junkie, a boxer porn star, a prostitute slaver with a heart of gold. I made badass entries, used my friends as meat shields, lied through my teeth, and doomed whole communities! I saw that one can play sub-optimally and still find a way. Say, raiders hold a hostage you need and they're too strong. You can bluff your way through bloodlessly or have enough Unarmed to beat their leader in a duel. Maybe just inject yourself with two doses of Psycho and slip a fistful of dynamite into his pocket? Or come back with a Stealth Boy device, turn invisible and gaslight the leader by pretending to be a ghost! Try, die, experiment with drugs, find workarounds. That's the sh#t!

Lonesome Road
Fallout is as much about freedom as it's about war. Lurking in its shadow, you are sometimes a mediator, sometimes an instigator, always a profiteer and a stranger by design. What a sandbox! A grave world to quench your God complex. Walk the path of a messiah, be the scourge of the wastes, end up a junky, or a grifter's grifter. Each lonesome road you take shall stay imprinted on your mind. Fallout's influence never goes away. It's the son of the regiment, a by-product of a pop-cultural orgy, bearing its progenitors' genius as well as their flaws. Sure, it coughs up blood nowadays, but it still has the power to slip into your dreams. Don't let some petty grudges take over when dealing with a marvel that turned the tables on the whole industry. Of course, it isn't perfect. It's janky, it's vulgar, and it bleeds over everything. Because Fallout is quintessential punk.

My curator Big Bad Mutuh
Review Showcase
21 Hours played
Ctrl Alt Ego is an Immersive Sim reminiscent of System Shock and Prey by the virtue of being set on a space station in the future. But here's a defining twist: this is a poltergeist simulator where you play as a disembodied consciousness, a marooned saboteur EGO, in a constant struggle to keep itself together. Your task is to find resource-effective solutions to a constant stream of creative problems while smuggling yourself through elaborate corporate security checkpoints in the middle of nowhere. This game's world is a sandbox done right, with you being the bucket and the spade. Here, player agency is king.

Setting
The setting incorporates the humorous tone of Douglas Adams and the high-concept narrative of Stanislaw Lem. It's a touching story that poses morbid existential questions and an effortlessly humorous adventure full of cute robots and cerebral gags. The plot is delivered through notes and sparse monologues, dispensed by Dr. Everyman. "A bit cliché English professor", in his own words. Like you, your guide and mentor inhabits various machines. Being but a sack of fragmented memories at the start, you'll find out more than you bargained for by the end. For now, you can only HOP from thing to thing, which, in the long run, should allow you to take ctrl of the station back from some parasite. It's not like you have better plans for your clueless post-matter existence.

Presentation
In appearances, this ain't your art deco, local environments sport a jagged utilitarian design. It grew on me after I had some time to absorb the cosmic contrast between saturated light and thick shadows as well as one tasteful retrofuturistic colour palette. Some might say the game looks technologically inferior, generic, and there's nothing more to it. But I find it ambiguously beautiful. Even if its presentation is a product of limitations, the result is positively Kubrickian, which accurately reflects the sci-fi framework in place.

The world of eccentric automaton freaks sounds cute until you bother them to the point when they start screeching and chasing you. One mistake sends you zipping around clanking corridors in panic, with menacing voices thundering from loudspeakers, professing your inevitable demise. With tensions so high, you need to listen to your surroundings to survive. Instead of music, local environments produce humming and buzzing of machinery. The dwelling robots have names, their beeps and cheeps make each type stand out. You could usually tell whom to expect long before turning a corner.

I appreciate the dev's commitment to include as many accessibility options as possible, yet I'd like to suggest a few additional QoL improvements. For one, the game could use a map. Some locations aren’t that visually distinct and there isn't always an antenna with a bird's-eye view to help with navigation. The hitboxes are accurate, but probably exceedingly so in places, leading to objects in the environment having sticky edges, obstructing movement. Finally, spoiling the overall impression, I've had unwarranted framedrops, especially by the end. Update: it got fixed. Done, now let's unpack the best stuff.

Interfacing
You HOP between hosts by interfacing with their EGO sensors, taking ctrl over robots, opening doors, and signing into security networks. Juggling your hosts is a must, for none of them can do everything. One ctrls like a bumper car, another squeezes in tight spaces, and the other one is a tripod with a beam cannon. Each robot has its clumsy charm. They are distinguished by cute acronyms like MUM, GOD, PUP, breathing personality into the world. I'm sure GOD piqued your interest, but it's uncooperative. BUG 22 would be your main body, your upgradeable toolkit, and your only hope in this world. There's no space to describe every entity, so we'll settle for a holistic example.

The BUG I required was stuck in a locked crate between two BUG-repellent force fields on a module floating in space. I had to HOP into a MUM who was patrolling the module. MUMs are normally used to kill stuff and bypass security, but I only got her through the field to push buttons, unlocking the crate. On the roof of the module, stood a lonely DAD, a sentry that shoots a serialising beam I required. I took ctrl of him and used a SHIFT beam to throw the old git through the field. There, DAD serialised the BUG, which meant that its data got stored in his memory. But the slacker can't do much else, even move, so I used MUM again to push DAD out into space where he printed the BUG for me.

Performing such tricks will soon become second nature. Use your cards right and feel like the smartest bot in the room. Be reckless - and face an out-of-hand cascade, leading to your temporary demise. Instead of immediately losing after your host has been broken or serialised, you get a chance to ctrl something else in the vicinity during your disembodied state. From that position, you can always reprint your property using a BUG Printer device or HOP into a thing that serialised you and rescue the body. Hold your horses, though! Killing or seizing stuff comes at a price. Your options are vast, but restricted by certain resources.

Egonomics
Time to talk Egonomics. Just a few things to wrap your head around first. There're 6 pickups: Juice (fuel for abilities), batteries (HP), EGO fragments, Worms, Disks, and MEMs. Use a MEM with an Augmentation Terminal to raise your HOP speed, make enemies less observant, etc. Put a Disc in a BUG to install a permanent ability of your choice, then find Worms to upgrade those. Using that system, equip your BUG with different arms, rocket boosters, invisibility, and other cool stuff. With that, go to town or go virtual, reprint yourself on the other side of an obstacle course or a fence, drop bombs, and fly away.

All hosts have EGO ratings, to ctrl them you need to spend an according amount of EGO that can be found in the wild or by hopping into certain stuff that stores it. There's more than enough EGO scattered around the place, but not so much that you could mindlessly cut through the majority of predicaments, overriding and destroying everything. The going gets tough by the midgame, save up. I was always barely scraping by, yet that didn't diminish the fun I had, making me find unorthodox solutions to problems instead of throwing EGO at them. Granted, the EGO poverty stemmed from me stupidly doing just that when I had plenty.

There's enough Juice if you don't always go guns blazing. Despite some great gunplay with powerful feedback and headshots in slow motion, brute force lacks unless used along with other skills. For what's a shotgun blast when you can shift things around at will, reprint yourself to skip obstacles, or turn any object into a bomb? Even if you crave total carnage, you'll still find a variety of possible abilities irreplaceable. Something new always impedes your progress, it's a challenging ordeal. But most of all - a gratifying endeavour. If you like imaginative secrets hidden across interconnected environments, you've come to the right place.

End
I opted for the second hardest difficulty because it gives enemies recharging health without making them too tanky. I wanted to keep the option to go Rambo. Like Rambo, I had to sneak and plan my ambushes carefully to single out my prey or break several robots in quick succession. I failed a lot. I don't mind, but that difficulty setting may seem too frantic for some. Keep this in mind in case you want a relaxed playthrough. Mine wasn't, but I enjoyed every minute of it. The colossal ambition behind this sleeper hit is staggering. Its fun conundrums came to be unique and captivating. At the end of the day, Ctrl Alt Ego is a contemplative experience that ambushes you with its penetrating narrative and sharp design.

My curator Big Bad Mutuh
Screenshot Showcase
It is what it is. Withering Rooms is still my 2024 GOTY.
12 3
Screenshot Showcase
The true beauty of a clusterf#ck.
28 6 1
My Old Friends
Featured [mostly] gaming channels on Youtube

The full stream of consciousness wouldn't fit anywhere, so here's some older (~pre-2005) games and other stuff. Wake me up at night to ask me about any of these games and I'll tell you all about it. That was the main condition for making the list. These games aren't here based purely on their nostalgic value. One wouldn't need to wear my piss-stained nostalgic attachment to enjoy them. Also, to be completely honest, I can't claim I had beaten all of these games. Only most of them, while some I just played a lot, being infatuated regardless.

My abusive crazy ex: Ultima Online (classic, not the modern garish mess).

Worst piece of crap I ever played that nobody knows about: Zenfar: The Adventure.

That game I used to beat every day for a year for some reason: Time Commando.

Underrated (I'll die on these hills): Esctatica, Entomorph: Plague of the Darkfall, Etherlords 2, Rage of Mages (Allods) 2, Al-Qadim: The Genie's Curse, Bioforge, Vangers, Full Pipe, Star Wars: The Phantom Menace, Die by the Sword, Lode Runner 2 (1998), Laser Squad Nemesis, The Punisher, Xargon, Condemned 2, Silent Storm, In Search of Dr. Riptide, Vietcong, NetStorm, Sub Culture, Battle Bugs, Black Moon Chronicles, Blackstone Chronicles, Companions of Xanth, Sheep Dog 'n' Wolf, Massive Assault 2.

Arguably bad games that I like(d): Pool of Radiance: Ruins of Myth Drannor (I got lucky it didn't brick my PC), Ultima 8 (baby's second life sim after Quest for Glory), Elite 3 (baby's first space sim & broken af), Trespasser (technologically impressive for the time & broken), Witchaven (unique but falls off quickly), Realms of Chaos (starts off fine, then gets ridiculously unfair), Jazz Jackrabbit (poor man's Sonic... plays better in slow mode), Gex (somehow as impressive as mediocre).

Console games: Zack & Wiki, Skies of Arcadia, Chrono Trigger, MGS 1&2, Phoenix Wright, Ghost Trick, Tekken 3, Mario 64, Twisted Metal 2, Zelda games, Shadow of the Colossus, Ico, Donkey Kong Country. Don't want a separate category for mobile, but try out Granny Smith.

Co-op & VS: SWAT 4, Mario Galaxy, Threat Deluxe (1995), Hunter Hunted, Big Red Racing, NFS: Hot Pursuit, HoMM 1-3, Archon Ultra, Dark Legions, Mine Bombers, Chopper Duel (1993), Worms 2, Doom 2D, Little Fighter, Bubble Bobble, Tongue Of The Fatman, Dynablaster, Return Fire, Red Alert 1&2.

No-brainers: Doom (all), Resident Evil (most), Lost Vikings, Sanitarium, Space Quest 1-5, Silent Hill 1-3, Little Big Adventure 1&2, Fallout 1&2, Quest for Glory 1&3, Day of the Tentacle, Crusader: No Remorse\Regret, Beyond Good and Evil, Another World, Warcraft 1&2, Soldier of Fortune, Carmageddon 1&2, Tomb Raider, Lemmings 2, Dangerous Dave in the Haunted Mansion, Supaplex, Oddworld 1&2, PoP: The Sands of Time, Disciples 2, Boulder Dash (C64), GTA: Vice City, Monkey Island 1, Baldur's Gate 2, Jedi Academy, Manhunt, Jagged Alliance 1&2, GUN, Quake, Arcanum, Black Mirror, Scratches, King's Quest 6, Might & Magic 6-8, Master of Orion 2, Blade of Darkness, Krypton Egg, Bio Menace, Commander Keen 1-3, Postal, Grim Fandango, Max Payne, Shadow Warrior, Hi-Octane, Rollcage 1&2, Morrowind, Driver, Mechwarrior 2, Alien Shooter 1&2, NFS 3+Underground, Diablo 1, Gothic, KOTOR 2, UFO 1&2, Railroad Tycoon 2, Transport Tycoon, Operation Flashpoint, Kyrandia 2, Heart of Darkness, LotR: The Return of the King, Alone in the Dark, UT, Goblins 1-3, The Incredible Machine 2, System Shock 2, Sid Meyer's Pirates Gold + Civilization (1&3) + Colonization, One Must Fall, Star Control 2, DMC 3, P.J.'s King Kong, Wing Commander 4, Hitman 2-4.

Anime/manga: Hunter X Hunter, Kaiji, Kill la Kill, Akagi. Plus the default Berserk, Gurren Lagann, JoJo, Gantz, Trigun, Cowboy Bebop, FMA, Samurai Champloo, One Piece, etc.

Movies: Evil Dead 1-3+Rise, Braindead, The Fly, Hellraiser 1&2, The Thing, Stalker (1979), The Blob (1988), Dredd (2012), The Wrestler, Funny Games (2007), Dragged Across Concrete, Brawl in Cellblock 99, A Nightmare on Elm Street, Fight Club, A Tale of Two Sisters, Leon, Indiana Jones 1-3, The Monster (1994), LotR trilogy, The Witch, Descent, Oldboy (SK), Rec 1&2 (original), Dogville, Cube, 12 Monkeys, Critters, The Fugitive, Bronson, Tropa De Elite, Dead Man, Le Magnifique (1973), Tucker & Dale vs. Evil, The Crucible (1996), Face Off, The Mask, Hereditary, Martyrs (original), Idiocracy, True Lies, The Lighthouse, The Visitors (1993), The Unforgiven, Speed, Blair Witch, Re-Animator, Bruno, Green Room, all Monty Python, everything from Kubrick and Sergio Leone. Obviously Tarantino.

Shows: Legion, The Wire, True Detective, Ash vs Evil Dead, Happy!, Peep Show, Jeeves & Wooster, Nirvanna The Band The Show, Community, Generation Kill.

Writers: Stanislaw Lem, Stephen King, Clive Barker, Frederik Pohl, Kurt Vonnegut, Henry Miller, Robert Sheckley, Larry Niven, Jack London, J. R. R. Tolkien, Alexandre Dumas. I'm a bookworm who used to devour whole encyclopedias for fun. Read Varlam Shalamov's "Kolyma Tales" for a black pill. Philosophy-wise, Kodo Sawaki, Dao De Zin, and Hagakure left an impact. But don't mistake me for a spiritual person. I appreciate the practical day-to-day side of teachings, but not some motivational nonsense or magical thinking side of it all.

Favourite quote:
"It was not the thought that I was so unloved that froze me. I had taught myself to do without love.
It was not the thought that God was cruel that froze me. I had taught myself never to expect anything from Him.
What froze me was the fact that I had absolutely no reason to move in any direction. What had made me move through so many dead and pointless years was curiosity.
Now even that had flickered out.
How long I stood frozen there, I cannot say. If I was ever going to move again, someone else was going to have to furnish the reason for moving.
Somebody did.
A policeman watched me for a while, and then he came over to me, and he said, "You alright?"
Yes," I said.
You've been standing here a long time," he said.
I know," I said.
You waiting for somebody?" he said.
No," I said.
Better move on, don't you think?" he said.
Yes, sir," I said.
And I moved on."

— Mother Night by Kurt Vonnegut
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It's Time for Real Change
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Maggerama 9 Mar @ 4:51pm 
Mostly to always have a reason to bully my Lynch-loving friend.
Maggerama 9 Mar @ 4:48pm 
Kubrick is simply the best. It seems like everyone's more into Lynch and maybe it's a false dichotomy, but I'll die defending Kubrick's meticulousness from the alleged hordes of dream logic cultists. Again, a false conflict, it doesn't exist. I invented it.
The Crusading Burner 9 Mar @ 4:46pm 
Dr. Strangelove! Mah man :k8happy:
Maggerama 9 Mar @ 4:43pm 
One day we'll stop worrying and just love the bomb odd typo and ♥♥♥♥.
The Crusading Burner 9 Mar @ 4:43pm 
Ah yeah, that :SirCatface: Legendary quote from the opposite of a legend
The Crusading Burner 9 Mar @ 4:42pm 
♥♥♥♥♥♥ it up again...