89 people found this review helpful
2
2
4
Recommended
3.7 hrs last two weeks / 1,274.7 hrs on record (1,025.4 hrs at review time)
Posted: 22 Jan, 2022 @ 8:04am
Updated: 14 Jan @ 3:53pm

The best co-op horde game out there

I admit it! I’m a shill! But not an ordinary one.

As a shill with over a thousand hours on the game, I believe I can accurately present why Vermintide is worth your time, as well as what its most debilitating shortcomings are – and why you should stomach through them. Let’s begin!

The good

I don’t think Vermintide needs much of an introduction at this point. It’s managed to build up a reputation over the years and step, or rather leap, out of the shadow of its inspirations.

Set in the Warhammer universe, Vermintide has you and up to three other friends fighting not against one, but two enemy factions. Gone are the days of merely fighting hordes of zombies, aliens, zombies, or aliens. Both the Skaven (the rat guys) and the Northlanders (Viking-looking green dudes) are completely fledged-out factions, with their own rosters of common enemies, elites, specials, and bosses. Each of these tiers is then further split into several unit types, with differing stats, equipment, and attack patterns. This is only one of the ways in which Vermintide shows off its high skill ceiling. Being able to successfully memorize how to fight each of these enemy types and adapt to it once you’re in the middle of a horde isn’t easy to pull off, but it’s incredibly satisfying once you get into the swing of things.

Of course, an enemy roster alone doesn’t make such a game great. Vermintide’s combat system is similarly layered. You have five characters to choose from, each playing differently from the others. These differences are most apparent when looking at their talent trees, active abilities, and available weapons. However, each character in the base game can swap between three unique classes (called careers in-game), effectively increasing the number of characters to 15. Some of these will be similar in some ways, but figuring out their strengths and weaknesses, the best way to utilize their abilities, and which weapon suits them most, calls for a lot of experimentation and makes each one feel unique from the others.

The gist of the combat is quite straightforward. You press your left mouse button to perform light attacks and hold it for heavier ones, which take longer to execute but deal more damage, as expected. The right mouse button is used for blocking, which alongside dodging is what you use to avoid damage. As for ranged weapons, right-click either swaps to ADS or performs a bash, depending on the weapon you’re using – with some exceptions. You press F to use your career skill, a powerful active ability that’s usually some variation of an empowered attack, a supportive AoE effect, or a dash that buffs you. You won’t be finding any weapons on your missions, aside from some consumable items, as you start them off with a pre-selected loadout. The whole system might seem too simple at first, but the more you increase the difficulty and are forced to get better at the game, the more you start realizing what makes it so great: each weapon has unique attack patterns that can be altered depending on when you decide to do which type of attack, when to block, and when to shove. Essentially, each weapon has unique combos, with each attack having its own damage, armour penetration, and cleave values, as well as coming from a certain direction. It goes beyond just using light attacks for unarmoured and heavy attacks for armoured foes. The visuals, sound effects, and the way enemies get staggered by your strikes, all make it immensely satisfying. On the contrary, ranged weapons can feel underwhelming to use.

Sound is another thing Vermintide has figured out completely. All special enemies have distinct, clearly audible sound cues (the occasional sound bug notwithstanding), while the heroes have callouts for everything. You won’t be feeling lost during a level or unsure of what’s happening. And boy, such wonderful voice acting it is. The characters are quite well written as well, though they may seem a bit one-note if you’re not that willing to dig up their lore or try to get familiarized with the rules of the universe - or read through the weekly lore blogs the developers put up. The enemies are voiced as well, giving them much more character than they’d have if they were limited to just gurgling sounds and screeches.

The soundtrack, done by industry veteran Jesper Kyd, is a perfect fit. It’s this mix of orchestral, chant-heavy songs you’d expect from a fantasy game, complemented with electronic and industrial riffs that give Vermintide’s soundscape its own identity. Action setpieces and horde fights feel exciting and frantic, while for those moments where you're just exploring or passing through a territory ravaged by war, Jesper provides enchanting tracks that have a strong, brooding undertone, further highlighting the desperation of the setting.

https://www.youtube.com/watch?v=xw1FZWbDG-Y&list=PL_8OPzy1Q4QDJLcbCqCPJeTBlR0kR9wtu&index=7&ab_channel=Fatshark

The bad


So, in what aspect does Vermintide 2 fail? Well, the onboarding experience for newer players is kind of terrible. The game starts you off on a difficulty that’s way too easy, unless this is literally the first game you’re playing, like, ever. Harder difficulties need to be unlocked, which can feel a bit arbitrary. It also does a bad job of explaining all of its nuanced mechanics, resorting instead to vague terminology that might confuse you even more.

Visually, I find the game to be great, but there’s a noticeable lack of polish once you start looking at some of the environments, as they look a bit flimsy and unconvincing, almost as if you're walking through a movie set.

The progression of acquiring new items can feel stingy. Although there’ll never be a situation where you don’t have a good weapon to use, having acquiring new weapons be entirely RNG-based can get frustrating, as they're obtained from loot boxes awarded every time you beat a mission, level up, or complete certain challenges. There is a crafting system in place that lets you mitigate this, but you'll find it quite inconvenient. Just look up a guide for all this stuff, honestly.

Finally, there is the occasional bug. These vary from mild annoyances to potentially game-ruining but don’t happen frequently enough where the game is unplayable. If the mere thought of there being a chance that you might lose one of 100 runs due to someone falling through the floor is enough to make you flip out, well then I guess you won’t be adding Vermintide to your shopping cart any time soon.

Reviewed on the following system:

CPU
AMD Ryzen 5 3600 3.6GHz
GPU
GeForce GTX 1050Ti
RAM
16GB

Vermintide is a notoriously poorly-optimized game that’s quite CPU reliant, so expect hiccups. Furthermore, the 8 GBs of RAM that is recommended on the store page is straight-up inaccurate. Don’t hope for no drops in framerate unless you have at least 16, regardless of your setup.

I’ve managed to get it running at a somewhat stable 60 FPS while still retaining a good chunk of its visual quality at 1080p, with most of the lighting and post-processing settings turned down to their lowest. Getting there wasn’t easy and required a lot of troubleshooting.

Verdict

I genuinely hope you’ll try out Vermintide 2. While I understand that the things it gets wrong might be a dealbreaker for some, the things it gets right, it gets better than any other game in its genre. The former can only get improved, while the latter… well, if the developers haven’t messed it up so far, then they probably won’t in the future. I've faith in Fatshark.

C’mon, give the game a shot. Will ya?

A curator helmed by veterans of the review scene, Summit regularly provides you with professional quality reviews for all sorts of games.
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12 Comments
Macpr0 9 Feb, 2022 @ 11:30am 
The most annyoing thing in this game are the jumping rats. This moment they catch you and your teammates can´t go back to your position is frustrating..... You cannot do anything to stop yourself from dying.
Cautemoc 6 Feb, 2022 @ 9:00am 
All FatShark had to do is keep adding more weapons and maps and people like me would be happy. I disagree the new classes are significantly different, at least to the point it warrants a paid microtransaction and taking months to implement. To me these classes are the equivalent of DRG adding new primary weapons, which again, they did for free and also added to all 4 classes at the same time.

Point being - I think your review is fine for the base game but people should be informed that past the base game, the amount of support for the game's future is highly debatable.
Katangen 6 Feb, 2022 @ 3:39am 
I don't mind the new classes being paid for; they offer a lot of value for the asking price, and I completely disagree on them not being all that different. Within all the nuances of the combat, that I praise in my review, each class in the game plays quite differently from another, and that goes even more for the DLC classes which all have quite unique new weapons and abilities.

As far as DRG is concerned; it's true it gets more content, but the content in V2 is so much more replayable because of how better the core gameplay is. I have over 600 hours in DRG, and that's the reason I've struggled to put many more despite all the new updates.

It goes beyond bad management unfortunately. Games Workshop has final say on everything Fatshark does, and this goes down to the tiniest detail like portrait frames.

It's unfortunate, but impressive that we got a beast of a game despite of it.
Cautemoc 5 Feb, 2022 @ 8:30pm 
2 new classes, that are microtransactions and simply not all that different from the base classes.

No new magics in a Warhammer game.

The weapon pack is .. ok.

Now let's compare that to Deep Rock Galactic. Free expansions, entirely new biomes, new weapon packs with new modifiers for old weapons, new enemies, added events, seasonal challenges ... all for FREE. And DRG was released after Vermintide 2 and added all this in half the time it took FatShark to add the minimal things they did add (which, I'll say again, are microtransactions)

FatShark has badly mismanaged this game and most other reviews at least mention this.
Katangen 5 Feb, 2022 @ 5:04pm 
This is a review of the base game, after all. If I ever review Winds of Magic, I'll talk about the Weaves there.

As far as everything else goes: we've had 2 new classes added to the game over the past year, a weapon pack, a brand new game mode and some updates to it, as well as a brand new Halloween event. I consider all of those to be meaningful content.

As far as balance changes are concerned, the last time those happened was around August 2020 with the BBB - not counting the inclusion of the new weapons, which didn't really shake up the meta as none of the old weapons/talents were changed.

The pace at which Fatshark develops new content for the game is a bit slow, but these reviews can only be up to 8k characters long, so I decided to mention things I consider to be more detrimental. After all, the core of the game is good enough to provide hundreds of hours of fun, so just adding more and more content isn't necessary to keep it more interesting.
Cautemoc 5 Feb, 2022 @ 3:14pm 
I like how this review avoids talking about the massive waste of time Weaves are and always were, how Fatshark hasn't added meaningful content in ages, and that they take months to years to do even basic things like make some enemies harder, or that they continuously try to change the meta based on arbitrary decisions. Honestly the base game is good but everything past that has been a huge disappointment.
Katangen 25 Jan, 2022 @ 10:33am 
That they aren't very immersive, almost as if you're walking throught a movie set at times.
carter pewterschmidt 24 Jan, 2022 @ 5:54pm 
what do you mean by flimsy environments?
Tamaster 22 Jan, 2022 @ 9:27pm 
Holy Sigmar, bless this ravaged review!
Preator 22 Jan, 2022 @ 4:38pm 
Yes, the restrictions of Steam tend to punish us all thoroughly lol But I really did enjoy it. Actually coaxed me into installing it again too!