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Εμφάνιση 21-30 από 73 καταχωρίσεις
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4.1 ώρες συνολικά (1.5 ώρες όταν γράφτηκε)
This just...isn't good. The game itself is basic. It's Uno. You know it, you've probably played it at some point. Although my overall verdict? Stick to the actual physical card game if possible. There are 2 main reasons I highly recommend against buying this.

Reason 1:
FORCED UBISOFT CONNECT DRM.
To even play this game, Ubisoft forces you to download an additional program, being their own separate launcher from Steam. If you don't have an Ubisoft account - they force you to make one just so you can play Uno...on Steam. I don't understand the need to require even more DRM when Steamworks itself already exists.

Reason 2:
THE ONLINE DOESN'T WORK HALF THE TIME.
For a game released in 2016, it's almost shocking how awful the online in this game is. When I wanted to play with my friends, we all spent a solid 30 minutes trying to figure out various connection issues we were having, like not being able to connect to the game servers whatsoever. Some suggested port-forwarding, others recommended changing firewall settings, but what worked for me was to force the game to run in admin mode. Just to play online.

Forced DRM and a poorly working online for such a stupidly simple card game...no. Go look for alternatives. At $10, this is really not worth any of your money. Like I said, playing the physical card game is still the better experience overall. But if you want an online card game to play with your friends, try Pretend You're Xyzzy[pyx-1.pretendyoure.xyz] - a clone of Cards Against Humanity. Much more fun and way less of a hassle to set up than this.

If I didn't take so long to play this (3 months after it was gifted to me), I would've just enabled refunds and let my friend have his money back but sadly - I guess not.
Αναρτήθηκε 22 Ιανουαρίου 2021.
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Danganronpa's been a game that's been on my "maybe" list ever since...I first played Persona 5, funnily enough. It came into my head as an option when my friend recommended me Persona 5, I played it, loved it and then they recommended me Danganronpa as my next step. They even went as far as to gift it to me. If you're reading this, you know who you are. Thanks, pal.

Anyway, I am writing this review after having finished the main story of the game. And I don't know how much I have to say currently as I'm writing this but...well. I greatly enjoyed my time with this game, really. So much so that every time I played it, I genuinely lost my sense of time and found myself totally glued to the game, not wanting to stop playing. If you've played this game, you'll quickly realize the absolute irony of that statement just there. Anyway, as with any review, let's begin with the story.

Story:
It's safe to say that with this game, you're going in for the story. I'm gonna do my best do make this segment as spoiler-free as possible because I am not the one to try to take away people's first experience with any game. But short and sweet - is the story good? Yes, it is. It's incredibly engaging, given my previous comment about being glued to the screen and not wanting to pry my eyes off of it. The characters were easily the part that grabs you the easiest, with each character being given a specific "trait" as you may, that helps define them what they're all about. Word of advice though - don't get too attached to any of them. I won't say why but it's best to go into this game with a neutral expectation from every character. This includes your own character you play as - Makoto. Be as neutral and objective to anything and everything. Forming bonds and attachments to someone in particular may or may not come back to bite you in the end,

I didn't enjoy every aspect of the story, however. There were plenty of moments when I felt the game started to become a total cop-out. Like, certain things just straight up didn't have to go the way they went. If I went into them, I'd honestly be going into spoiler territory so I'll refrain but...it was nearing the end of the game when it started happening. The second half of the main story, if you will. I honestly just kept telling myself "okay this is just getting a little bit stupid" at certain points. But at the very least the shock value was enough to keep me at the edge of my seat at times.

tl;dr I thought the story was good but it got dumber the more it went on and honestly sometimes I really felt it dragged on...

Gameplay:
The gameplay of Danganronpa is horribly simple to put it lightly. If you're expecting anything massively complex gameplay wise - Danganronpa won't be the type of game for that...to a certain extent. The main meat and potatoes of Danganronpa isn't the casual "roaming around the school and chatting" type of gameplay you'd expect from a dating sim that isn't a visual novel. That aspect is present here but it's massively downplayed. The main aspects of Danganronpa are:
- investigations
- trials
Without going into too much detail - a student does something and it's up to everyone to figure out what and the specifics of said event. A trial starts and you have a debate with everyone to arrive at a conclusion. During the trial though, there is one particular aspect that I...disliked. I'm talking about "final strikes" during trials - when one of the classmates wants to refute your arguments, you enter a rhythm-esque sequence to deflect their statements and...honestly this was my least favorite part. It had a "rhythm" to it, sure but...it just didn't feel fun to play. Especially as it went throughout the game, introducing layers to it that made it more and more frustrating. I kinda liked it when it was simple in the beginning - tap and then shoot - but then it introduced "fever mode" (which I hardly used) and started limiting your ammo which just caused so much unnecessary stress, on top of having to later on select the correct statement to use against them. I don't know, it started getting too bloated for its own good and it began detracting from the experience in my eyes.

Another aspect I had trouble with was the control. Should preface this by saying I played this game with a DualShock 4 controller, start to finish. I say this because I am not sure if these same problems are present when playing with a different controller or even the keyboard+mouse. What I will say though is that I did find myself fighting against the controls in a lot of aspects. Particularly when roaming the halls. The turning speed felt way too slow and so many times I wish I could've made it faster. And the movement itself felt imprecise at times. Many times I found myself holding the analog stick in one direction, only to have Makoto dash in the complete opposite direction. I, more often than not, used the strafing keys bound to R1/L1 to get around because it honestly seemed the most reliable method out of all of them. Again, I am not sure if this is a specific issue to the DualShock 4 or not, but it's something I'm commenting on regardless.

Otherwise, I honestly thought the simple to grasp gameplay is what kept me going. The story was interesting enough and the gameplay was simple enough to make me keep wanting to move forward.

Graphics, Music & Optimization:
I won't dote around too much on this point, but I will mention some stuff since it is important. The upscaled graphics...could've used some polishing. I know this is a port but you could sometimes just see things that...weren't meant to be there, or at least it doesn't feel like it's been tested thoroughly enough for a 1080p resolution. Often I saw really blurry portraits of the characters or white lines around them like it was a really bad .png file, but I do have to mention that this is a small issue. Aside from the blurriness at times - the game looks just fine. It reminds me a lot of old PS1 games just...cleaner, which I think works to this game's advantage.

Sound-wise - I thought it was good. The English dub wasn't bad at all, I was able to comfortably play start to finish with it, and while at times I felt as though they didn't put in their best performance and felt like they were reading off of a script, it was still pretty good considering...some dubs I've heard.

The music is fine. Some tracks are memorable but there wasn't really anything that "stuck" to me, if you will. It helps carry on the flow of the game and raise stakes when it needs to and overall build the proper atmosphere for the game, but I didn't really find anything super memorable I'm sorry to say, aside from Monokuma's theme.

I will say this though - the game runs absolutely beautifully. I haven't had a single technical hiccup throughout my entire playthrough. No sudden frame drops, no sudden graphical artifacting, no sudden game crashes, no random save corruption - nothing. The game worked brilliantly from the moment I booted it up to the moment I finished it. Even having proper support for 144hz monitors too, which is AWESOME because I can't count how many games just hate my monitor and force me to limit the framerate to 60fps. This game isn't one of them and I am SUPER happy about that.

Conclusion:
Should you get Danganronpa? Without a doubt - YES. It is a brilliant game with a brilliantly engaging story and simple gameplay to have it be accessible to all types of players. Sure, the story can drag by the end of it, I acknowledge that much, and the gameplay can have its moments of either control issues or just not fun mechanics, but at the end of the day - I kept wanting to come back and play this game to its conclusion. And even then as I write this I'm STILL not done! There's just so much to Danganronpa that I'm not done with it after finishing the main story, and honestly - that alone is enough.

Buy it. It's great,
Αναρτήθηκε 26 Δεκεμβρίου 2020.
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16.8 ώρες συνολικά (2.1 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Open Hexagon is something I personally have a bit of history with. It is among the first games I ever played where I bothered to actually make my own stuff for it. I got into Open Hexagon around 2014, around the same time I first beat Super Hexagon and strived to go for high scores. When I got into Open Hexagon - v2.0-rc2 was the latest version but v1.92 was the one most people were developing their custom levels for due to its easily understandable structure, so that's where I started.

And so I tried out Open Hexagon. Initially just sticking to the default packs and then eventually moving on to downloading custom ones. Easily the most famous one was Rotationality and its Dragon Mayhem level. Then it was one pack after the other constantly, until eventually I started making my own. From my first basic experimental level in April of 2014 to my first ever level pack ever - Rotating Madness that same month, I spent a great deal making a few basic but, in my opinion, fun levels for the game.

As with all games though, eventually I fell out of love making level packs for the game. After making my last 2 packs, those being Boson X for Open Hexagon and Super Hexagon 2 - The Unofficial Sequel - I had moved on. At that point osu! had taken over as my "main game" and with it came my want to make custom levels for Open Hexagon, instead becoming a mapper.

Why did I come back in 2020? Simple. Bossfight, the guy whose music is featured in the default packs for Open Hexagon, had become a featured artist in osu! and with it came my trip down memory lane. Eagerly looking up Open Hexagon I discovered its Steam release and, without a second thought - bought it. While I am sad that the Steam release is not backwards compatible with v1.92 stuff (much like v2.0-rc2 wasn't backwards compatible either), I'm happy to see that this game is still alive and that there is still a community around the game. It honestly makes me want to re-learn how to make custom levels for the game and hopefully finish some stuff I had started years ago that I never finished.

Should you buy Open Hexagon? If you liked Super Hexagon and want more - this game is a no-brainer in my opinion. It's everything Super Hexagon should've been honestly - a fun, bite-sized game that can be expanded with a custom level editor and custom levels. Support indie games and support Open Hexagon.
Αναρτήθηκε 1 Δεκεμβρίου 2020.
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3.8 ώρες συνολικά (0.1 ώρες όταν γράφτηκε)
I've beaten this game twice. Once on Origin and once on PS3. After doing all of that, I can confidently say - this is one of the worst Need for Speed games, period. I hate the 2012 release of Most Wanted so much I genuinely consider it an insult. The amount of hopes it dashed within the Need for Speed community, the sheer disappointment I felt the first time I ever played the game back in 2012 - I'll never forget it.

I've tried to like this game as I grew older and as I attempted to put more time into it. But the more time passed, honestly the more I began hating this game. The biggest problem I have with this game is its name. They had a lot of shoes to fill by calling their game "Need for Speed: Most Wanted". By comparing itself directly to the 2005 classic's aesthetic and charm, it has a lot of hopes resting on it. Sadly, this game is about as bland and corporate cash-grab as you can get.

There is no fun story to follow. There are no stakes. There are no compelling rivals to take down. There is nothing. "Become Fairhaven's Most Wanted" and for what? Bragging rights? Yeah, actually. The entire premise why the game wants you to become the "Most Wanted" is bragging rights. Nothing else. There is a leaderboard system in-game, sure and...that's about it. You can technically become the "most wanted" by just having more points than the #1 guy. Do you need to race them? Obviously not. In the original 2005 game, which this game attempts to "reimagine", you had to take down the Blacklist member in your way to take their spot. Here in the 2012 game? It's not even called a Blacklist. It's just a leaderboard. And you can effectively take their spot by just having more points. Sure, if you don't race them you don't get to drive that car but honestly who the hell cares?

Arguably, the most important part of a game called "Need for Speed Most Wanted" would be the police, right? Surely the police would play a big role in this game. Well...no. They don't. They're more of a nuisance to get in your way. There is zero incentive to get into police chases in this game. The chases are absolutely boring and their idea of a "challenge" is just throwing a bunch of cop cars at you and hoping something sticks. There are no dynamic pursuit breakers like in the original, the cop chatter is nowhere near as colorful and intriguing to listen to...the police is just pointless in a game called Need for Speed: Most Wanted. You can beat the entire game without engaging the police once. That's just how pointless they are.

I could go on and on, like the leaked prototype of this game that showcased Criterion did want to make a proper successor to the game which was axed, I could go on about the absolutely useless multiplayer system...I could spend all day talking about things I hate about this game but at this point you get my point.
Side note: If you're interested about the "prototype" I mentioned - look up SpeedyHeart's Need for Speed Most Wanted 2 videos. That prototype shows the potential this game once had.

You know what would've made this game better? A different name. Before Hot Pursuit 2010, they toyed around with the idea of a game called "Need for Speed: Millionaire". If that were what this game was called, I'd look at it a lot more leniently. But by taking the name of my favorite NFS game of all-time - you're asking for a lot. Hell, this game shouldn't even be called "Need for Speed". It's just Burnout Paradise without any of the fun and with real cars. That's about it. It's just a Burnout game with "Need for Speed" slapped on to help sell it.

Don't buy this game. It's not worth your time.
Αναρτήθηκε 27 Νοεμβρίου 2020. Τελευταία επεξεργασία 28 Νοεμβρίου 2020.
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0.1 ώρες συνολικά
Honestly...I'm not so sure if I do recommend the original Sonic 1 or not. If I ever go back to Sonic 1 - I usually do it to play the plethora of ROM hacks for this game, from simple changes like adding the spindash or huge changes like revamping the entire game, I'd be hard-pressed to tell you that I replay the original 1991 release very often. It's because this game feels dated to play.

Don't get me wrong - I acknowledge that this game was incredibly revolutionary for its time. This game birthed one of my favorite franchises of all-time and the influence it had on making Sega a powerhouse in the 90s can't be overstated enough. But when there are so many better Sonic games out there - Sonic 2, Sonic 3, Sonic Mania, heck even the Sonic Advance games - the only merit I'd see in playing Sonic 1 is either for the ROM hacks like I've mentioned (I highly recommend the spindash ROM hack or the Super/Hyper Sonic in Sonic 1 ROM hack) or for those seeking to see how the blue blur's humble beginnings looked like nearly 30 years ago.

There is a better version of this game out there, however it's relegated to mobile platforms, being a total remake by Christian Whitehead which adds a whole bunch of quality of life changes to the game, like the aforementioned spindash and even a much better level select. If that were the version released on Steam (as Whitehead's version of Sonic CD is), I'd probably recommend it. But as it stands - I'd highly recommend playing other Sonic games than this if you're not interested in Sonic's history.

Influential for its time, definitely, but has aged like milk. When your best zone is the first zone - you know you have a problem, in my opinion.
Αναρτήθηκε 12 Οκτωβρίου 2020.
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0.1 ώρες συνολικά
Sonic the Hedgehog 2 builds upon what worked in the original game while improving upon or outright removing the things that didn't work in the original game. In every shape, way and form - Sonic 2 is the perfect sequel to Sonic 1.

Let's run it from the top. The entire game was designed around the same philosophy that Sonic 1's Green Hill Zone had, making every stage a frantic, fast paced rollercoaster with clever paths and goodies to explore. A couple of my own personal favorite zones include Aquatic Ruin Zone, Hill Top Zone and Chemical Plant Zone. On top of that - they trimmed unnecessary fat from Sonic 1 in almost every single zone, that being the fact that almost every zone in the game only lasts 2 acts! Although not every stage is perfect - I particularly dislike the likes of Casino Night and Oil Ocean, and especially Metropolis Zone, being the only zone with 3 acts in the entire game, hence why I said "most".

I could go on more about the things this game added - a second playable character, that being Tails, the addition of Super Sonic, the reworked special stages (which I actually kind of dislike), etc. but there isn't a whole lot that I can't say more about Sonic 2 that hasn't been said before.

There is one thing I will say though - I really wish they released the Christian Whitehead version of the game that's currently available on mobile, as that version has full widescreen support and extra content like the restoration of the cut Hidden Palace Zone, but I'm not the first and certainly won't be the last to mention that. Despite that - the original Mega Drive release, which this is running on an officially Sega endorsed emulator, is still a good time to be had. If you haven't - you should, especially while it's free thanks to Sega's 60th anniversary sale.
Αναρτήθηκε 12 Οκτωβρίου 2020. Τελευταία επεξεργασία 19 Οκτωβρίου 2020.
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(I actually figured out how to write a review for this, even if the Steam Store page doesn't allow it)

Sonic 3 & Knuckles, or just Sonic 3 (as S3K was meant to be the "full version" of Sonic 3) is what I consider my favorite Sonic game, or even my favorite Sega Mega Drive game, period. To some that may seem like a huge overstatement, and while that may be true - no other Mega Drive game has kept me captivated as much as this game has.

I don't know where to start. I guess the music would be a good place to begin? While not holding my favorite Mega Drive OST out there, Sonic 3 has some of the most classic tunes in the franchise's history. Bangers like Death Egg Zone, Launch Base Zone, Ice Cap Zone and especially Flying Battery Zone. The music is adrenaline-inducing and generally fits the fast-paced gameplay.

Level design is also another part I want to praise. While I do agree that later on in the game the level design can get a little bit annoying, with places like Flying Battery Zone Act 1 and Sandopolis Zone Act 2 with how much you're forced to stop & go, overall the game is held-bent on keeping a fast pace going. Sonic 1 failed in this regard where 4 out of its 6 zones wouldn't have felt out of place in something like Super Mario Bros., and Sonic 2 nearly perfected it, only fluffing it up with zones like Mystic Cave & Wing Fortress, Sonic 3 builds upon what Sonic 2 had in its structure.

I'm also impressed at the technical marvel they managed to accomplish with the Genesis hardware, such as smooth level transitions from Act 1 to 2 and each act having its own separate music track, alongside bosses for act 1 and act 2 with their own accompanying themes. In a lot of ways - Sonic 3 broke grounds for what the Sega Mega Drive could actually do.

Are there stinkers in here? Of course there are. I'm namely not a fan of specific stages. I've already mentioned Flying Battery Act 1 and Sandopolis Act 2, but the entire "Sonic & Knuckles" half of Sonic 3 is just really all over the place. Mushroom Hill is a fun zone to play all around but Lava Reef is a bit too crushing block happy and what feels like inconsistent difficulty. Sky Sanctuary is a really fun stage - one of my favorites, but while Death Egg has an amazing soundtrack - its level design really leaves a lot to be desired with control being often taken away and the act 2 boss being a tad too gimmicky for my taste.

Overall - Sonic 3 is honestly a keeper. I'm glad this is one way to play it legally, as due to its copyright issues - Sega hasn't re-released this game anywhere else. If you want an even better experience - I recommend Sonic 3 A.I.R. or Sonic 3 Angel Island Revisited. Think of it as a more complete version of Sonic 3 Complete or comparable to a Christian Whitehead remaster of the game. A great game becomes even better. This is a game I think I'll continue to come back to for years to come, as I have for the last decade pretty much.
Αναρτήθηκε 11 Οκτωβρίου 2020.
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7.5 ώρες συνολικά (5.4 ώρες όταν γράφτηκε)
2022 edit:
It's such an incredible shame that this version of Sonic CD was delisted. I know it's in favor of Sonic Origins releasing, but it's still quite a shame we lost what is probably the definitive version of Sonic CD. Curse you Sega.

Original review:
This remake of Sonic CD is genuinely fantastic. It's built from the ground up by Christian Whitehead on his "Retro Engine" and it sought out to fix every technical issue the SEGA CD version of the game had on top of adding new features like Widescreen, US & JP soundtracks and even having Tails as a playable character!

While Sonic CD itself hasn't aged particularly well with some of the levels, namely Wacky Workbench being particularly bad with its level design giving you nausea at times - it still should be acknowledged as part of the Classic series, with the same familiar gameplay as the original trilogy and, not one but two great soundtracks.

Sonic CD has left a legacy behind with series-firsts like Amy Rose & Metal Sonic. Overall - despite its flaws, Sonic CD was very influential and still is a very fun & worthwhile game. Should you pick it up? Yeah, I think you should.
Αναρτήθηκε 10 Οκτωβρίου 2020. Τελευταία επεξεργασία 5 Ιουνίου 2022.
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38.0 ώρες συνολικά (19.7 ώρες όταν γράφτηκε)
Edit Nov 7 2020
After playing around with this pack for a good while, especially when trying out all the workshop mods out there - I am changing my review from positive to negative for a few reasons.
a) Workshop mods don't have saving support.
Not just save states, but also doesn't allow saving in games that actually support a saving feature (example being Sonic 3 Complete). Sure for a good portion of Mega Drive mods this literally doesn't matter one little bit, but for those that do support it - it's just annoying to take a break from a game, only to then realize the emulator doesn't keep track of your progress whatsoever. Honestly, go use any other emulator out there for actual proper saving support on ROM hacks, this one isn't it.
b) Lack of decent visual options.
While the included video options are fine, there are emulators out there that actually have a much MUCH better grasp on how to properly emulate Mega Drive games and how to effectively blur pixels. Every option in this emulator aside from no filter makes the game you're playing extremely blurry or just outright awful to look at.
c) "Main emulator" (aka - the one with the massive bedroom) is just poorly optimized.
I shouldn't need to have a beefy PC to not have this emulator literally chug my i5-4460 down to its knees. I'd use the simple launcher, but the simple launcher has less options and doesn't support workshop mods without having to actively go out of your way to work around it.

I still recommend the emulator if you're just looking to replay old classic games, but if you're interested in playing ROM hacks of Mega Drive games - go somewhere else. This isn't it.

--

Old review:
I initially wanted to write a review on individual games included with this bundle/emulator (like the Sonic games for example) but then quickly realized that it isn't possible so here I am just writing a review on the bundle/emulator itself.

Short & sweet - yeah, I recommend it. Especially if it's on a huge sale like the 60th anniversary sale that's happening at the current time of writing. Whether you're looking to re-experience the glory days of old or wish to see the best that the Sega Mega Drive had to offer - this bundle has you covered.

It is a bit sad that some Mega Drive games aren't included though, like Truxton, meaning that some Mega Drive gems can't be experienced the legal way.

The emulation quality is...well, it's dubious at times. I appreciate the options provided but the sound emulation just doesn't...sound right sometimes. I get that the Mega Drive's audio is notoriously hard to emulate, but there are old 2009 fanmade emulators of the Mega Drive that have better sound emulation. For what it's worth - it isn't bad, it's just wonky sometimes.

To me, the biggest draw there is here is absolutely the workshop support, double so if you play Sonic games. I'm happy this is even a feature, letting you experience stuff like all the old Sonic 2 & 3 prototypes and famous custom ROM hacks like Sonic Boom & Sonic eRazor. It is a bit of a dead workshop though, but it's still cool to browse.

If you get it on a good price - the entire bundle itself is worth it. But even if you wanna buy one or two Mega Drive games like I had for years (Vectorman 2, Sonic 3 & Knuckles and Altered Beast were all I had up until recently), the emulator will do its job and provide a satisfactory experience.
Αναρτήθηκε 10 Οκτωβρίου 2020. Τελευταία επεξεργασία 7 Νοεμβρίου 2020.
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0.0 ώρες συνολικά
Man. I love Uzume. She's genuinely my all-time favorite character from the entire Neptunia series as a whole, period. But this DLC is just such an awful hack-job that it's honestly depressing.

First of all - she costs more than other DLC characters. Plutia, Peashy, Histoire - all great and useful characters (especially Histoire) are only 0,99€ each, while Uzume and more recent DLC are 1,59€ each. Second of all - Uzume just has loads of technical issues. It's almost weird how poorly ported over she was.

She has some odd artifacting and transparency issues on her model, particularly around her hair but while that can be overlooked, her sound issues just cannot. Uzume is really quiet. Which is ironic considering her main weapon of choice is a freaking megaphone. But you know what isn't quiet about Uzume? Her attacks. While you can barely hear her speak, her attacks are genuinely the loudest thing you'll hear in this game.

The pure icing on the cake is the fact that her attacks are bugged. While they do the advertised amount of hits, sure, they only show one damage number, being for the first attack, making it incredibly misleading on how much damage she's actually dealing. This put me off at first because I thought all her attacks were bugged and do only 1 hit, leaving her to just essentially be a worse version of Plutia.

Uzume was ported over to Re;Birth1 very poorly and very hastily. If you told me her code and model was hastily copy and pasted from VII over to Re;Birth1 - I'd probably believe you considering how many technical issues she has.

I love Uzume, but this DLC is outright insultingly bad to fans of Uzume. I don't know what the Re;Birth2 or Re;Birth3 DLCs are like with her in it but it's a safe assumption that they're too lazy implementations with no love and care.
Αναρτήθηκε 5 Οκτωβρίου 2020.
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