50
Products
reviewed
562
Products
in account

Recent reviews by HeXaGoN

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Showing 31-40 of 50 entries
1 person found this review helpful
1 person found this review funny
103.2 hrs on record (17.0 hrs at review time)
My friend plays as a chicken and I get to bully him throughout the game, what can I say?
Posted 15 January, 2019.
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8 people found this review helpful
6 people found this review funny
1.0 hrs on record
Early Access Review
Very unoptimized. Puts my GTX 1080 under 100% load in the main menu. Somebody (probably jokingly) said the game is likely a miner and I'm compelled to agree.

For clarity: The amount of work your GPU must is no indication of performance issues like dropped frames. In fact, it can indicate the opposite: the game is doing too much. For example, a game may be drawing too many frames per second. That example doesn't apply here since limiting the framerate sadly doesn't fix this. I'm still standing by the review.
Posted 29 December, 2018. Last edited 19 February, 2021.
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1 person found this review helpful
59.8 hrs on record
Amazing singleplayer campaign. May take a while to complete though.

For me, when a game seems to a Minecraft-ish sort of game and it seems to advertise you can craft stuff and survive and whatnot, it's a major turn off for me. So if you're like me, let me tell you—that's not all there is to it.

Really, it's a game about exploration. Not remotely like how Terraria makes you explore to get better gear. You don't even have to do too much figuring out where to go, the game kind of just guides you, subtly. I do highly recommend you mark points of interest so you can return to them though!
Posted 23 June, 2018. Last edited 23 June, 2018.
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5 people found this review helpful
5.7 hrs on record
Early Access Review
I just wanted to log-in to get my free reliquary!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1491545769

"Quake", except with a free-to-play, pay-to-win/grind-to-win model, and it tries to be Overwatch. I got it for free and I still want my money back.

Seriously, who thought it was a good idea to put in a bunch of dudes who can make themselves invulnerable? And then lock the "champions" who can do that behind some ♥♥♥♥♥♥♥♥ in-game currency?

This is not Quake at all.

Also you have to register an account under Bethesda. Not worth coming up with a password with a capital letter and symbol in it for. Also matchmaking servers. Yea, you have so little control over the gamemode and map and whatnot—can't even host your own servers.

Basically, just avoid it. Go play a real Quake game.
Posted 23 June, 2018. Last edited 24 August, 2018.
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2 people found this review helpful
64.2 hrs on record (51.8 hrs at review time)
This game is plain dumb and fun and I love it. Game's only got 4 notable problems IMO.
It's a good game aside from the below problems. Looks like a mindless twinstick shooter, but actually has loads of coordination! Heck, you can even coordinate with other players as you construct your builds before actually starting the missions. Pretty awesome.

I'm not going to be writing this review to try to sell you the game though, I'm just writing it so you'll be aware of certain things I don't like about the game if you plan on buying it. Read other reviews, watch videos of gameplay, and do further research and don't base your opinions entirely on solely my review.

The 4 aforementioned problems are:
1) Illuminates are really not fun to fight
There are 3 races in the game: Cyborgs, Bugs, and Illuminates. Throughout all the planets you fight on in this game, you will fight against one of these races at a time. The Cyborgs and Bugs are actually very fun to fight, while the Illuminates are not.

On lower difficulties, only the weakest Illuminate enemies spawn, making them the easiest to fight. On high difficulties, Illuminates spawn in large quantities, often on top of you, or if you're trying to reinforce dead teammates, ontop of their pods when they drop in. If the Illuminates enemies aren't close by, it's often because they are Obelisks or enemies with laser-sniping abilities.

Now, let's say you're playing a higher difficulty where all types of Illuminates spawn in. All of the special types that start spawning have extremely annoying attacks that feel plain unfair.

Illusionists fire projectiles that invert your controls, which are difficult to avoid because such projectiles explode (and any players caught in the explosion will be affected).

Council Members fire projectiles similar to those of Illusionists, except they instantly kill you if they hit you, and they also home in. They also fire out a wave that inverts your controls if you're close enough, and it doesn't matter how big the wave seems at the time, anybody in the maximum radius of the wave is affected, instantly. The Council Members can also attack even if you stagger them. Very annoying.

The scouts sound the alarm so quickly you need a gun that one-shots them to deal with them effectively.

The laser snipers (don't know their actual name, and don't care) always are offscreen and annoyingly snipe your objectives.

The Tripods always spawn in large numbers and stay ontop of you or your pods when you try to reinforce people.

The Obelisks fire walls that instantly kill you, some utility strategems (mechs, tanks, etc.), and some objects, and make it so jetpacks are required since the walls block players.

TL;DR: Illuminates are annoying and are not fun to fight.

2) Content gets locked off as the community plays
I mentioned Illuminates being annoying. Now, think about how I said Cyborgs and Bugs are fun to play. Now, imagine only being able to play on Illuminate missions. This happens sometimes because people hate playing Illuminate missions and love playing Cyborg/Bug missions.

Every mission you complete in a sector of planets grants that sector influence points. When enough of these are attained, the sector is locked off and you continue to the next. When all sectors for a particular race are cleared, that race is out of the war and you need to wait for the war to end and for all sectors to reset to be able to play missions with that race again.

It wouldn't be so bad if all the races were fun to play with, and it especially wouldn't be so bad if often you weren't restricted to Homeworld Assaults (which are the last things done for each race). During Homeworld Assaults, you can't unlock items at all (unless they are level-locked items). Thankfully, only non-DLC items need to be unlocked, but this is still super annoying since you really do need many of the non-DLC items to play effectively.

3) Music is super repetitive
I like the music in this game, good work to whoever made it! Only problem is, the music that plays during a mission depends solely on the race and difficulty you're playing on. If you keep doing Cyborg missions of difficulty 9 or higher, you will always hear the same theme. Minorly annoying, but hey, the music for the high difficulty Cyborg missions is awesome. I just don't like hearing it 50 billion times.

4) Difficulty curve is dumb
Think of an exponential curve. It starts out super shallow, not increasing rapidly, and then over time the speed at which it increases skyrockets. That's this game's difficulty curve. Difficulties 1-8 are pretty easy once you get used to the game, and difficulty 9 is the "I need to start paying attention" difficulty. Difficulties beyond that (10-12) can actually be pretty challenging.

Conclusion:
Most of what I have to say is negative, but that's only because I wanted to point out the flaws with this game. It's pretty good, but it's not perfect. The flaws aren't so bad that I wouldn't recommend the game. It's a solid game with fun gameplay for the most part.
Posted 5 November, 2017. Last edited 6 November, 2017.
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No one has rated this review as helpful yet
9.4 hrs on record (9.4 hrs at review time)
The concept is great. The tip that says "enemies are predictable" is a bit of a lie considering you can run circles around them at times, and at other times, they'll shoot when they see you through a tiny crevasse. It's like playing Bad Rats; you will usually not see the same thing happen every attempt you make to win. I'd like to see improvements on stuff like that, but otherwise, this game is fun and challenging.
Posted 29 July, 2017. Last edited 29 July, 2017.
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2 people found this review helpful
8.6 hrs on record
TL;DR: If you can get past issues that may or may not be bugs, then this game is great. Otherwise, you should just play the first one instead, and then maybe play this one, since this one does add a lot to the first.

This is a game where so many segments revolve around being able to kill people quickly in a very quickly planned out fashion. I absolutely love the concept. I played the first game and liked it a lot, so I thought I'd give the second game a try. It's not a bad game, but it's certainly an exercise in frustration, as it makes you lose over things that aren't really your fault.

There are many issues in the game that make completing levels feel like a luck-based feat. I say issues because I do not know if these problems are undesirable effects of the game performing to specifications, or are actually bugs. Some of these problems actually even carried over from the first game, such as enemies killing you with a melee while you kill them with a melee during the exact same tic.

The one issue that bothers me the most is the fact that where you're aiming is not clamped to stay on screen in many of the levels. The crosshair is visually clamped to stay on screen, but where you're aiming may actually be 200 pixels beyond where the left side of your screen is. This makes many fast paced parts more difficult than they should be, as I find myself unable to aim at what I want to kill, and I die not because I'm bad, but because I got unlucky and had my cursor go offscreen at that one time. I only win when the planets align and this doesn't happen a single time in a floor of a level. It already bothers me enough that the cursor is tied to the character's position (come on, how are you supposed to aim with this ♥♥♥♥? why does my cursor move with my character? makes it hard to aim at all)

I want to be able to experience the entirety of the game while feeling like my deaths are my fault, not because of stupid issues (only 2 of which really bother me). As a result of that, I recommend the first game over this one. Get the game if you can get past these issues, but just keep what I've said in mind. This game adds a lot to the first one despite being frustrating in the ways I stated above.
Posted 29 July, 2017. Last edited 30 July, 2017.
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No one has rated this review as helpful yet
3.6 hrs on record
Here's one gigantic reason this game is good:
Everything that would otherwise be separate DLC in many other games is included in the base game.
Posted 11 June, 2017.
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1 person found this review helpful
1,360.2 hrs on record (343.9 hrs at review time)
Early Access Review
Doing division repeatedly never felt so fun.

Update: Still fun.
Posted 22 January, 2017. Last edited 5 December, 2017.
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4 people found this review helpful
1 person found this review funny
1,885.7 hrs on record (1,555.7 hrs at review time)
I like the map with one ammo pile
Posted 13 December, 2016. Last edited 10 December, 2018.
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Showing 31-40 of 50 entries