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Pancho   Concepcion, Bio-Bio, Chile
 
 
Just someone who likes PC games and has a little bit too much free time :steambored:
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211 Hours played
I must say, Library of Ruina is definitely one of the top games I've ever played. Short story: I found out about ProjectMoon through Mili, specifically String Theocracy, the game's intro song. The catchy tune was enough for me to look into this; back then I didn't know about the rabbit hole I was going to jump into.

First of all: This game, gameplay wise, isn't like Lobotomy Corp at all. In summary, it's a deck building game, and, even if you have powerups to help you, sometimes it WILL depend on RNG if you win or not. HOWEVER, it also doesn't have L Corp's permadeath system. So if you die, you can just try again as many times as your book inventory lets you.

Talking about books, I find the Key and Combat pages system so interesting to use. To become what you defeat isn't only rewarding as you feel your power become equal to your enemies, but it also supports the message and critic I believe this game is trying to share.

Let me elaborate. This game is harsh on the characters, with a lot of death and madness around every corner. However, something that I love about this game is how, in this morbid way, it points at problems in our modern world society, even if it's exagerated by a long mile. (BEWARE SPOILERS) The Index Finger and Yan's story is a very good example. They're forced to carry out orders, simplistic or lethal, without questioning anything or else there will be consequences. Many of us have fake goals that come from stereotypes, were pushed down on us by others, or were a product from society's expectations; and we just comply. Some can break the cycle and be happily independent, while others, just like Yan, unfortunately continue on with them and live by "the will of the city"

Going back to the gameplay, LoR's weakness come from the luck you must have. Not only do you have to pray so your speed die aren't garbage, you also have to hope that your attack die are better then your enemy's. Fairly enough, you have special pages on each floor which help you with this. BUT THEN you ALSO must pray so that, when you burn books, you get the Key Page and worthwhile combat pages, or else you must go through the encounter AGAIN (sort of like a Gacha). For me, it's only a small nuisance, but for others it can become boring really fast. If you're from L Corp and are used to repeatedly doing the same task, and it gradually getting harder, then this won't be that hard to endure.

Lastly, DO NOT think that the endgame is going to be a breeze. Trust me when I say that the last bosses are going to kick your butt repeatedly. See the almost 200hrs I have on this game? I haven't finished it yet. These bosses are BRUTAL and I'm ♥♥♥♥♥♥♥ loving it.

As a closing statement, I must applaud ProjectMoon's dedication to the game. The journey through early acces has, and still is, a wild ride, with lots more content than some AAA games out there. It also has a talented workshop community so you can make your characters look much cooler than they already are.

A certified recommended from me; remember to keep your eyes buttered 'till the end.
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