мяFunreal
 
 
Hello there.
I make things.
Please don't add me just to ask questions.
Online
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I make mods, resources, prefabs, and guides.
If you need help, join the Dead 4 Mods Discord [discord.gg].
Do not join and immediately DM me. I will ignore you.

I also got my personal Discord Server [discord.gg].
It's mostly memes, lewd stuff and sometimes talking about mods we're working on.

Other links:
Github [github.com]
Twitter (unused)
Twitch [www.twitch.tv] (unused)
Spotify :v [open.spotify.com]
Paypal [paypal.me] for don't-ations.


Do not edit or redistribute my work without explicit permission.
Not recieving a reply to your request does not grant you permission.

I do not take requests. Only the occasional commission.
I don't make playermodels cause i don't like doing them.
Gablota przedmiotów z warsztatu
This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. You m
24 016 ocen(y)
Autor – мяFunreal
Gablota przedmiotów z warsztatu
This collection contains fixes for props i had made. Most items are in the main "Prop Fix Pack", but some items are separated to avoid conflicts with other mods. All these mods repair models and textures that were broken for whatever reason. Some are very
348 ocen(y)
Autor – мяFunreal
Ulubiony poradnik
Autor – мяFunreal
639 ocen(y)
Want to make survivors, common infected and special infected for L4D2? Learn how right here.
Ulubiony poradnik
Autor – мяFunreal
260 ocen(y)
This guide explains how to create Weapons, Melees, Items, ect. using your own animations in excruciating detail. Contains two Prefabs.
Gablota prac graficznych
Warding off errors
130 9 7
Gablota zrzutów ekranu
Come with me, and you'll see, a world of ooooosha violations!...
Ostatnia aktywność
1 117 godz. łącznie
Ostatnia gra: 24 listopada
9,6 godz. łącznie
Ostatnia gra: 23 listopada
1,6 godz. łącznie
Ostatnia gra: 22 listopada
H.U.N.K 22 listopada o 11:33 
Hi, excuse me, you made a Christmas hat for Zoey, and I've been wanting to ask for permission to use the hat on a Christmas edition of Zoey Wednesday that I worked on. Would you give permission, please?
Lnub 20 listopada o 10:31 
wtf is that profile and banner 💀
狂躁海绵体 18 listopada o 17:35 
Well, at least let me know it's not my fault that this place is wrong, thank you for your reply, it has benefited me a lot:steamhappy:
мяFunreal 18 listopada o 11:39 
Probably because the TLS crew who added all these anims to the melee weapons forgot to finish their jobs. The knife does not have these animations to begin with. Which is probably why they won't show properly. I almost forgot that part :v

You can not fix this. It can only be fixed if the server host also has a knife with these anims. But because the people who updated the game forgot half of their WIP models, we're screwed.

TLS broke so much stuff its not even funny.
狂躁海绵体 18 listopada o 7:41 
You're right, but the puzzle I'm trying to solve is why didn't my knife sequence start animation properly when playing item_extend, item_loop, item_retract, and online internet like it does in a local single-player game?

The whole process goes like this: item_extend、is directly skipped in the middle of playing item_loop item_retract animation is played again.

I've found that most of the Knife mods in the Workshop are the same and I couldn't find a better QC reference. Is the knife special because it is a hidden weapon in this game?

Why can't the online server knife start checking animations?