14
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reviewed
0
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in account

Recent reviews by Falbere

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
27.3 hrs on record (9.9 hrs at review time)
Early Access Review
Good Stuff
Posted 24 January.
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5 people found this review helpful
133.3 hrs on record (48.6 hrs at review time)
Yeah there are bugs lol and the performance isnt that good-

BUT

Before u play I recommend watching a few videos about how to set pool budgets and AMD cpu fix etc-, so that at least you aren't dipping into really unplayable frames. Also you need a pretty decent PC for a good experience. Other than that, just know that even when you do encounter bugs they are like tiny small bugs that distract you, not like experience destroying experience.

Other than that this is a very wonderful game try it
Posted 16 December, 2020.
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4 people found this review helpful
15.9 hrs on record (8.2 hrs at review time)
Game was fine for the first 4 hours, after that it crashed constantly and I kept losing progress. Don't know why it was extremely stable when I was still in the refund window.
Posted 2 July, 2020.
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3 people found this review helpful
34.9 hrs on record (9.8 hrs at review time)
if you own a VR headset, you gotta play this.
if you don't own a VR headset, now is the time for you to consider an old pre-owned vive or rift S. that is how good this game is. i will straight up recommend people to purchase a headset just to play this game.
Posted 29 March, 2020.
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3 people found this review helpful
5,202.0 hrs on record (3,888.9 hrs at review time)
Early Access Review
VRChat Devs does not care about the game, they do not care about the players, they do not care about your community feedback. They do not listen.

Some of us would like to use some mods that improve the quality of life when playing VRC (which the devs are too lazy to implement), but guess what? Not allowed. This is the kind of game where everything is user created, yet users are not allowed to have minor conveniences. The best part is, EAC will not even prevent crashers from crashing the game. No idea why they are doing this. It literally accomplishes nothing.
Posted 24 January, 2020. Last edited 26 July, 2022.
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No one has rated this review as helpful yet
1.9 hrs on record (0.7 hrs at review time)
pretty ok game
Posted 1 July, 2019.
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2 people found this review helpful
4 people found this review funny
7.1 hrs on record (0.8 hrs at review time)
The car can go fast very good game 10/10
Posted 17 May, 2018.
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3 people found this review helpful
420.7 hrs on record (107.6 hrs at review time)
If you are looking into a similar but different competitive experience from Counter Strike: Global Offensive, Siege got it covered.
Posted 26 November, 2016.
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3 people found this review helpful
3 people found this review funny
4.7 hrs on record
You shoot people.
Oh yeah. And also fly around a little.
Posted 27 February, 2016.
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22 people found this review helpful
1 person found this review funny
2,227.2 hrs on record (1,243.6 hrs at review time)
Here is a perspective of a player who had played GTA Online extensively, for more than 1000 hours recorded on Steam now.

Let me give you some background. I first played GTA Online on the PC launch day. I have been playing this game for years, and I had been through a lot of the changes it had made. The game had changed a lot since its release, and if you are looking to play GTA Online, give up any guide that is a few years old. Everything is different.

GTA Online's infrastructure is fundamentally flawed. Due to the fact that there is no central server for each lobby, a peer-to-peer (P2P) network is used. What does this mean? This means that every player in the lobby acts as a server, where traffic, NPCs and even PvP hitbox registration is player-sided, and not server-sided, because there is no server. This allowed the development of client modifications (AKA mods, hacks and scripts) that is much harder to patch than a game like Overwatch, FiveM (GTA V's Online mod counterpart), or even Minecraft. No matter how hard Take Two or Rockstar Games try, the game will always be full of hackers.

That comes to the next part of my review, that explains the problems it caused. Money modding is prevalent. Rockstar's inability to properly find the difference between legitimate and illegitimate players let to a game where everybody is a billionaire. This caused an actual influx of the in-game currency, (yes, inflation had occurred in a video-game) and caused a huge problem for legitimate players, where they are no longer able to properly enjoy every update's content to the fullest extent. For example, One of the earliest DLC cars, the Zentorno, costs merely $725,000 in GTA dollars. It was, and still is one of the quickest Supers class cars in the entire game according to GTA Racing crew leader and Twitch streamer Broughy1322. Fast forward to today, the Progen Tyrus is a $2,550,000 car and it barely makes it into the top 20th place in the Supers class. You are paying more than 3 times the money for garbage!

Next up, Rockstar Games had evidently shifted the development focus of GTA Online from bringing fun updates that isn't too costly to the current "business model" of continuously adding mostly extremely expensive vehicles, with really bad new money-making opportunities, in order to boost the sales of micro-transactions. The latest Gunrunning DLC had the played essentially forced to buy a Mobile Operations Center in order to enjoy ANY of the new content added, such as the few new weapons, and the ability to upgrade the new weaponized vehicles.

Well, you could always say "Well, they are free updates anyway, so that is good, right?" Wrong. This is because of my last point, game balance. At this point of time, Rockstar seem to not give a flying f*** about game balance anymore. The new update brought flying motorcycles that fire freaking rockets, explosive ammunition, and a basically indestructible APC. Worst of all, these contents are only available to the paying players. You can technically still grind for it, but I don't expect to grind in a $60 AAA title that is 5 years old and filled with micro-transaction "shortcuts" and kids who download stupid scripts to help them god mode around. I want to play a video game.
Posted 10 May, 2015. Last edited 7 July, 2017.
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Showing 1-10 of 14 entries