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Recommended
0.0 hrs last two weeks / 18.3 hrs on record (15.0 hrs at review time)
Posted: 23 Nov, 2016 @ 4:37pm

Resident Evil was a game that helped to bring the Survival Horror genre to the west in a big way. Limited ammunition, zombies and mutants out for our blood, and janky, B-movie dialogue, but the good kind, with just the right amount of cheese. Then, over the years, a lot of sequels, and they began to drift from the formula, becoming a lot more action and less horror. Then came the Revelations series, which was a refreshing return to the standard of cramped spaces, flesh eating undead and ammo scarcity. Revelations 2 manages to take what 1 did, and then improve on it, albeit with some small hiccups.
Revelations 2 tells a story from two different timeframes and sets of characters, first visiting a region, then revisiting that same place much later on, with some of the things you do in the first part having repercussions on the second. The downside to this approach, however, is that you end up retreading a lot of ground, leading to severe cases of "Oh lord, not here again." Additionally, in each chapter you are given two characters to control, the teamwork between them being a key element. However, only one can fight, the other is relegated to support, finding hidden items or pointing out weakpoints. While you can take direct control of them, this smacks of escort quest at the worst of times, and can get grating.
Finally, we have Raid mode. I love Raid mode. In it, you take characters into very short, pregenerated levels of standard zombie killing (If you want your action fix!). Each level is typically short, maybe 15 minutes at max, and adds to it an aspect of rpgs, with leveling up, skill selection and finding and upgrading of a variety of guns. While anyone can finish a raid mode level, true mastery requires you to finish a level without ever healing, killing every enemy, and doing it at the reccommended level, intentionally holding you back to make things harder. I have spent much, much more time in raid mode than in the main game itself at this point, grabbing all the guns and shooting all the zombies I want, but able to go back and scare myself silly as desired. My only complaint in Raid Mode is that a large number of the skills can be difficult to use effectively (I'm looking at you, bottles.).

TL, DR?
If you like the older style Resident Evil games, you will probably like this, as it melds the old with some newer design sensibilities and older style cheesy plot. As an added bonus, you can always try just one episode and if it doesn't suit you, you can leave it at that and not pay a full game's price.
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