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6 persone hanno trovato utile questa recensione
16.7 ore in totale
There need to be more companies with the guts to make games like Succubus.

Brutally graphic violence and sex, it's an unapologetic hack and slash action (rpg lite) that's full of it's own lore and backstory. The game play and controls are as good as you could expect, and carry you through a huge variety of hellscapes. Unashamedly NSFW, it does dip into the 'too edgy 4 me' territory, but overall a solid game that I enjoyed.
Pubblicata in data 1 novembre 2022.
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8 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.2 ore in totale
Typical gatcha mobile game play that couldn't even be bothered to pretend it was a PC game.
Blatant cash grab with boring mechanics. Hard pass.
Pubblicata in data 24 agosto 2022.
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Nessuno ha ancora trovato utile questa recensione
30.7 ore in totale (16.7 ore al momento della recensione)
Does what it says on the tin, not much else to say about it other than it's a lot of fun. Especially for the price this is an easy pick up.
Pubblicata in data 23 agosto 2022.
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259 persone hanno trovato utile questa recensione
3 persone hanno trovato questa recensione divertente
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6.0 ore in totale
Recensione della versione in accesso anticipato
I wanted to like this game so very very much, and on the surface, it seems like it has everything I should love about a survival crafting adventure game. But it somehow misses on most levels. A very fine line that’s hard to define delineates the difference between a great game and one that just misses the mark. Unfortunately, Beyond Contact, as of 7/24/22 in early access falls on the wrong side of that fine line.

Several other negative reviews have pointed to the game’s difficulty as a problem for this game, and while that’s certainly at play, it’s also very vague and doesn’t really nail down the problem with the game currently. I’m going to try explain why this game currently misses the mark.

You get into the game and you have 15 ‘inventory spots’ for carrying around and picking up items. This is in addition to the single ‘hand slot’ item that your character has, giving you a maximum of essentially 16 inventory spaces, assuming one of your items is a hand tool / torch / etc. But before long you’ll find yourself wanting to carry around a pick axe, a shovel, at LEAST one torch (probably a few) for light and heat, some food, and some oxygen. Maybe you might even want to carry around a few healing items. So already you’re almost down half your inventory. If it’s night time, take your stack of torches, light one, and now you’ve got to carry that for 25% of the time cycle, otherwise your character freezes to death. You can drop the torch to mine items, but don’t get more than a foot or two from that torch or else you start freezing right away.

If inventory management was the only problem, that could be easily corrected, but it’s not, unfortunately. There’s a very long chain of research, which is fed by three different types of data that you collect; organic, mineral, and crystal. Don’t have enough of one or more of these, you aren’t doing research. This makes sense on paper, but at the start of the game, your character literally doesn’t know how to make a pickaxe, a shovel, club, etc, the basic gathering tools you need to survive and gather in this world. So you need to gather research materials by hand gathering things until you have enough data to do the research, and you’d better hope you don’t mistakenly begin researching something ELSE before the pickaxe or other tools, because then you’ll just be waiting even longer.

The closest analogy I can give is one that would relate to minecraft, the most popular open-world survival crafting game. Imagine if you started a game of Minecraft, and you couldn’t punch a tree, and had to make an axe to cut down a tree to get wood, but you can’t make an axe without iron and sticks, and you had to find a desert biome and hand pick up dead bushes for sticks, then find a village that has a blacksmith that has a chest that has spare iron in it…. THEN you’d better know enough to use that iron to make an axe so you can begin cutting down trees. Only now that you’ve back doored your way into an axe can you BEGIN the minecraft journey of breaking trees and making wooden tools to begin crafting.

This is what Beyond Contact does. It lets you unlock ‘knowledge’ with research FAR before you have access to the materials required for that technology. So you go off and try to find that material, only to find that you need a specific tool that’s locked behind other research that you haven’t yet opened up, or even know how to open up.

Finally, there’s the combat, such as it is. In the 6 hours that I played, everything was very difficult, and it’s not that I can’t handle difficult combat, it’s that this game isn’t designed with combat in mind. You can WASD to move and click to swing but the enemy attack animations are so quick that you’ve got to really memorize the patterns and learn how to play it in a way that will keep you alive. Get used to dying at least once or twice, or carrying around a ton of healing gel and running away, every time you find a new enemy to fight. Or possibly desperately trying to chase down little bugs that are faster than you, can burrow into the ground, and have a line of sight longer than the range of the net you can throw. By the way… these little bugs that you can’t catch or kill? Take a good 10 hits with your club to kill, and are a necessary component to your first backpack upgrade, giving you another 4 slots.

Again, I REALLY wanted to like this game and it does a lot of things right, the graphics, the voice acting, the sound, all sublime. But the problems with the game just make this one a hard pass for now. I’ll give it another look in a year or three and see if they’ve fixed some of these issues, but I can not, in good conscience, recommend this game to anyone at the current stage of development.
Pubblicata in data 24 luglio 2022.
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Nessuno ha ancora trovato utile questa recensione
65.1 ore in totale (24.9 ore al momento della recensione)
Fallout Shelter.... but with boobs. I like it, I don't care. It's fun, and the microtransactions while prevelant don't feel necessary.
Pubblicata in data 29 giugno 2022.
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1 persona ha trovato utile questa recensione
1.0 ore in totale
Roughly an hour in, click to have the wife move from the basement to the first floor. She just vanishes into thin air. Game becomes unplayable from that point on.

Log off and check to see if it's in early access... nope. GG.
Pubblicata in data 19 giugno 2022.
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Nessuno ha ancora trovato utile questa recensione
8.6 ore in totale (2.9 ore al momento della recensione)
For $5 are you kidding me?

This game is one of the best indie simple games i've played in a long time. It's simplistic and yet deep enough to be entertaining. It's got a shallow enough base of strategy to not be too confusing, but just deep enough to be engaging. The music is very chill and relaxing and while this isn't going to be a game I could see dumping hundreds of hours into, for $5 usd it's a great experience.

Would recommend!
Pubblicata in data 18 giugno 2022.
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3 persone hanno trovato utile questa recensione
106.7 ore in totale (16.1 ore al momento della recensione)
Recensione della versione in accesso anticipato
Action RPG like diablo or Torchlight, mixed with some crafting elements, wrapped up in a vampire package? I'm enjoying it! :D
Pubblicata in data 22 maggio 2022.
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2 persone hanno trovato utile questa recensione
297.1 ore in totale (221.7 ore al momento della recensione)
When a game gets a genre named after it, "This game is a slay the spire esque deck building adventure game" you know it's made it.

Nothing I write will change what you already know about this game. Are you really reading reviews for the game and trying to decide if you're going to buy it or not?

Just buy it.
Pubblicata in data 2 maggio 2022.
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2 persone hanno trovato utile questa recensione
84.2 ore in totale (29.0 ore al momento della recensione)
Recensione della versione in accesso anticipato
A game in the same vein as some of my favorites, astroneer, minecraft, Conan Exiles, etc. It's survival crafting, but with a focus on eventually terraforming a dead planet into a lush livable world. While the science isn't hard, the flexible nature of it allows for great game play and easy to pick up concepts.

It's not perfect, but it's still in early access. Some resource bottlenecks feel very arbitrary, and I wish there was a way to generate some resources that are finite (seeds, white crystal, etc) I very much enjoyed the time I spent with the game and will check it out again at a later date for certain.
Pubblicata in data 17 aprile 2022.
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