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Käyttäjän Dosrev viimeaikaiset arvostelut

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Näytetään 41–50 / 175
8 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 0.2 tuntia
Typical gatcha mobile game play that couldn't even be bothered to pretend it was a PC game.
Blatant cash grab with boring mechanics. Hard pass.
Julkaistu 24. elokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 30.7 tuntia (16.7 tuntia arvostelun laatimishetkellä)
Does what it says on the tin, not much else to say about it other than it's a lot of fun. Especially for the price this is an easy pick up.
Julkaistu 23. elokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
259 henkilön mielestä arvostelu on hyödyllinen
3 henkilön mielestä arvostelu on hauska
2
19
3
2
2
2
2
2
15
yhteensä 6.0 tuntia
Early Access -arvostelu
I wanted to like this game so very very much, and on the surface, it seems like it has everything I should love about a survival crafting adventure game. But it somehow misses on most levels. A very fine line that’s hard to define delineates the difference between a great game and one that just misses the mark. Unfortunately, Beyond Contact, as of 7/24/22 in early access falls on the wrong side of that fine line.

Several other negative reviews have pointed to the game’s difficulty as a problem for this game, and while that’s certainly at play, it’s also very vague and doesn’t really nail down the problem with the game currently. I’m going to try explain why this game currently misses the mark.

You get into the game and you have 15 ‘inventory spots’ for carrying around and picking up items. This is in addition to the single ‘hand slot’ item that your character has, giving you a maximum of essentially 16 inventory spaces, assuming one of your items is a hand tool / torch / etc. But before long you’ll find yourself wanting to carry around a pick axe, a shovel, at LEAST one torch (probably a few) for light and heat, some food, and some oxygen. Maybe you might even want to carry around a few healing items. So already you’re almost down half your inventory. If it’s night time, take your stack of torches, light one, and now you’ve got to carry that for 25% of the time cycle, otherwise your character freezes to death. You can drop the torch to mine items, but don’t get more than a foot or two from that torch or else you start freezing right away.

If inventory management was the only problem, that could be easily corrected, but it’s not, unfortunately. There’s a very long chain of research, which is fed by three different types of data that you collect; organic, mineral, and crystal. Don’t have enough of one or more of these, you aren’t doing research. This makes sense on paper, but at the start of the game, your character literally doesn’t know how to make a pickaxe, a shovel, club, etc, the basic gathering tools you need to survive and gather in this world. So you need to gather research materials by hand gathering things until you have enough data to do the research, and you’d better hope you don’t mistakenly begin researching something ELSE before the pickaxe or other tools, because then you’ll just be waiting even longer.

The closest analogy I can give is one that would relate to minecraft, the most popular open-world survival crafting game. Imagine if you started a game of Minecraft, and you couldn’t punch a tree, and had to make an axe to cut down a tree to get wood, but you can’t make an axe without iron and sticks, and you had to find a desert biome and hand pick up dead bushes for sticks, then find a village that has a blacksmith that has a chest that has spare iron in it…. THEN you’d better know enough to use that iron to make an axe so you can begin cutting down trees. Only now that you’ve back doored your way into an axe can you BEGIN the minecraft journey of breaking trees and making wooden tools to begin crafting.

This is what Beyond Contact does. It lets you unlock ‘knowledge’ with research FAR before you have access to the materials required for that technology. So you go off and try to find that material, only to find that you need a specific tool that’s locked behind other research that you haven’t yet opened up, or even know how to open up.

Finally, there’s the combat, such as it is. In the 6 hours that I played, everything was very difficult, and it’s not that I can’t handle difficult combat, it’s that this game isn’t designed with combat in mind. You can WASD to move and click to swing but the enemy attack animations are so quick that you’ve got to really memorize the patterns and learn how to play it in a way that will keep you alive. Get used to dying at least once or twice, or carrying around a ton of healing gel and running away, every time you find a new enemy to fight. Or possibly desperately trying to chase down little bugs that are faster than you, can burrow into the ground, and have a line of sight longer than the range of the net you can throw. By the way… these little bugs that you can’t catch or kill? Take a good 10 hits with your club to kill, and are a necessary component to your first backpack upgrade, giving you another 4 slots.

Again, I REALLY wanted to like this game and it does a lot of things right, the graphics, the voice acting, the sound, all sublime. But the problems with the game just make this one a hard pass for now. I’ll give it another look in a year or three and see if they’ve fixed some of these issues, but I can not, in good conscience, recommend this game to anyone at the current stage of development.
Julkaistu 24. heinäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 65.1 tuntia (24.9 tuntia arvostelun laatimishetkellä)
Fallout Shelter.... but with boobs. I like it, I don't care. It's fun, and the microtransactions while prevelant don't feel necessary.
Julkaistu 29. kesäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.0 tuntia
Roughly an hour in, click to have the wife move from the basement to the first floor. She just vanishes into thin air. Game becomes unplayable from that point on.

Log off and check to see if it's in early access... nope. GG.
Julkaistu 19. kesäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 8.6 tuntia (2.9 tuntia arvostelun laatimishetkellä)
For $5 are you kidding me?

This game is one of the best indie simple games i've played in a long time. It's simplistic and yet deep enough to be entertaining. It's got a shallow enough base of strategy to not be too confusing, but just deep enough to be engaging. The music is very chill and relaxing and while this isn't going to be a game I could see dumping hundreds of hours into, for $5 usd it's a great experience.

Would recommend!
Julkaistu 18. kesäkuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 106.7 tuntia (16.1 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
Action RPG like diablo or Torchlight, mixed with some crafting elements, wrapped up in a vampire package? I'm enjoying it! :D
Julkaistu 22. toukokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 297.1 tuntia (221.7 tuntia arvostelun laatimishetkellä)
When a game gets a genre named after it, "This game is a slay the spire esque deck building adventure game" you know it's made it.

Nothing I write will change what you already know about this game. Are you really reading reviews for the game and trying to decide if you're going to buy it or not?

Just buy it.
Julkaistu 2. toukokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 84.2 tuntia (29.0 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
A game in the same vein as some of my favorites, astroneer, minecraft, Conan Exiles, etc. It's survival crafting, but with a focus on eventually terraforming a dead planet into a lush livable world. While the science isn't hard, the flexible nature of it allows for great game play and easy to pick up concepts.

It's not perfect, but it's still in early access. Some resource bottlenecks feel very arbitrary, and I wish there was a way to generate some resources that are finite (seeds, white crystal, etc) I very much enjoyed the time I spent with the game and will check it out again at a later date for certain.
Julkaistu 17. huhtikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 55.8 tuntia (18.1 tuntia arvostelun laatimishetkellä)
I forgot how good this game was.
:)
Julkaistu 28. maaliskuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 41–50 / 175