51 people found this review helpful
3 people found this review funny
Recommended
0.0 hrs last two weeks / 152.3 hrs on record (151.6 hrs at review time)
Posted: 27 May, 2015 @ 12:54pm
Updated: 24 Mar @ 1:46pm

This review is from the standpoint of a competitive player already familiar with the game, intended for those who are also familiar with the game, but unsure about the quality of the port.

Pros
  • Offline gameplay is smooth and runs at full-speed easily.
  • Mechanically identical to the most recent arcade and console releases.
  • AC+R mode is toggled on by default. If you want to go back in time, switch to AC mode in the Game Options menu.
  • Adds arcade-only sidebars!
  • Dev team seems committed, some issues already patched out in the first 24 hours.
  • Self-published, adds a glimmer of hope for future releases.
  • Controllers and arcade sticks recognized by default, and full keyboard bindings are available as well as a separate menu.
  • Netplay allows inviting via Steam friends list.
  • New: Team French Caliburst was contracted to implement rollback netcode, and it's really good.
  • New: There's now a Quick Play lobby you can join and challenge anyone, without making your own room first.

Cons
  • Connections always read as 4-bars, and delay is significant across the board. Connections that were acceptable on PS3 are slower here. (Upside: connections are significantly smoother, no bursts of delay. Hopefully the standard delay is fixable.) Fixed by TFC's rollback implementation mentioned above.
  • Not much in the way of resolution support, and playing in fullscreen has issues. (If your monitor is >60Hz, the game will read 60fps but run faster. Fullscreen also seems to add additional input delay.) Resolved by TFC's updates.
  • Windowed by default, and resolution options are limited. (Default is 1280x720, native res, good enough imo.) Resolved by TFC's updates.
  • Game reads controllers, but assigns buttons incorrectly - though prompts will read "B" to cancel, you need to press "X", for example. Minor issue ultimately.
  • Windows decides who is Player 1 and who is Player 2 - the game does not ask you to select a side when you start. This also leads to issues like Windows treating you as Player 2, forcing you to bind keys for that side, while netplay only uses Player 1's binds. Only a serious issue re: netplay, since every offline mode works fine as 2P.
  • Tabbing back into the game if it wasn't on top causes brief (1-2s) slowdown.

Summary
It's AC+R on PC with rollback. As things stand now, it's only good for offline play, but netplay stands a decent chance of getting fixed. Keep your expectations realistic (we won't be seeing GGPO, for example) and it's absolutely worth a purchase.
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5 Comments
Circuitous 8 Jul, 2022 @ 7:59am 
I actually play Potemkin, but I'm an old man so I use a Kliff avatar.
Big Iron On His Kliff 7 Jul, 2022 @ 5:37pm 
based Kliff player
monse 23 May, 2021 @ 10:14pm 
i know i'm late but
won't be seeing ggpo huh
Circuitous 16 Oct, 2020 @ 2:07pm 
Yeah, they sure showed me.
BarbosaRosa 16 Oct, 2020 @ 6:04am 
just took 5 years to them to put GGPO