Spearin
Canada
Creative Director and (reluctant) CEO of Sharp End Studio

Co-Founder and former Creative Director of Insurgency [www.playinsurgency.com]

Historical Game Designer, MicroProse, B-17 Flying Fortress: The Bloody 100th

Director of Civatlas

Director of Valiant Effort [valianteffortgame.com]
Creative Director and (reluctant) CEO of Sharp End Studio

Co-Founder and former Creative Director of Insurgency [www.playinsurgency.com]

Historical Game Designer, MicroProse, B-17 Flying Fortress: The Bloody 100th

Director of Civatlas

Director of Valiant Effort [valianteffortgame.com]
현재 오프라인
창작마당 전시대
Megalomaniac Size 1:2 - Experimental Map Sizes Required! Subscribe to the NO industries or roads version of the map here. Who will be the first to build a trans-continental railway? Or complete the Interstate highway network? Can you link all corners of th
268명이 평가했습니다.
제작자: Spearin
어워드 전시대
x10
x2
x2
x3
x10
61
어워드를 수상하셨습니다
21
수여한 어워드
최근 활동
기록상 79시간
마지막으로 플레이한 날짜: 2025년 1월 27일
기록상 10.4시간
마지막으로 플레이한 날짜: 2025년 1월 20일
기록상 25시간
마지막으로 플레이한 날짜: 2025년 1월 3일
็็็็ 2025년 3월 8일 오전 8시 01분 
release insurgency sdk
The Hurt Locker 2024년 11월 10일 오전 1시 15분 
as i see me and my old ins2 party are not the only ones who disliked ins-s
Mr. Fox [ac-kljuc] 2024년 11월 8일 오전 9시 02분 
thats great to hear, insurgency 2014 is the best shooter i have ever played, and still play today. i loved the medium sized maps and the fast and fluid combat paired with the hardcore systems like faster kills. sandstorm with its larger maps and inferior engine made me go back to ins 2014. i hope you can realize your plans in the future somehow, and hopefully on source 2.
The Hurt Locker 2024년 11월 7일 오전 9시 48분 
Ins: MIC was gold. Ins2 was quite good. But details was missing, i liked original game much more cause we maps we played were actual places like Haditha, Buhriz etc etc. And we played as actual teams: USMC and Insurgents. Squad and other games are much more serious, and yeah, hardcore games are mainstream now. That's why we never forget who started it. And yes. Fallujah brought me back in that atmosphere of late 00s-early 10s in Ins: MIC.
Spearin 2024년 11월 7일 오전 9시 32분 
I would love to contribute to or create a new tactical FPS, if the opportunity arises. Insurgency was a product of its time in game history, when hardcore gameplay wasn't mainstream. Since then, there are amazing tactical FPS that I know first-hand from their developers have been directly influenced by Insurgency, including Squad, Hell Let Loose, and Onward.

The closest game today to the original vision that I had for Insurgency two decades ago is Six Days in Fallujah.

I have some design docs and notes for new games, but no finances or time to make them on my own. I tried starting a new studio just a year before the pandemic, but business decisions beyond my control took the wind out of our sails.

I'm focused now on teaching courses for a college Game Design diploma program in Canada, and it's humbling and gratifying to help inspire the next generation of game designers. It's the most rewarding experience in my games career thus far.
Mr. Fox [ac-kljuc] 2024년 10월 13일 오후 3시 43분 
please come back and give us an insurgency source 2 remake i beg you :platinum: