Inner Sight
 
 
Hello. I'm Inner Sight aka Aasha
My account was hacked and my friends were removed.
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The general combat is pretty bad; the movement feels clunky and delayed. Any epic moves are a cutscene. You don't control anything for limit breaks or summons so it felt like you just hack and slash through the battle and sometimes- if you're lucky enough that the literal magic slot machine lands on the right numbers - you get to hit the "play movie" button where Zack would do whatever he wants to do. You just watch.

I turned on hard mode so the game would be a challenge but they made it "numbers" hard. (i.e. the enemy's random crit will still deal more damage than your max health in one shot sometimes - even if reduced by half because you blocked it.)

The maps mostly looked pretty good. They usually didn't feel properly sized with Zack though as door handles would be up to his nose and 1990's style computer terminals were big enough you could stuff him into one, but it generally held up the look of FF7's OG vibe with better graphics.

Ran into a quick-time event where I defended an entire village from a fire bombing barrage. Each firebomb politely traveled up the path where I waited and slapped them one-by-one out of the air with my sword. This was where it felt too stupid to go on anymore.
They didn't even try to make it look good; not cool, not comical, just... basic. It felt so lazy.

Truly the worst part about this game is the active game play. The combat feels so repetitive and clunky. The animation and graphics and voice acting were done pretty well though. The story and cinematography looked like it was going somewhere. All in all it was a story that looked like it'd be worth watching. Zack is cute. But the main game play was so bad it made it feel like I was forcing myself to play it.
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Iron Horse 26 Sep, 2024 @ 9:50pm 
To answer why so many people leave lovely comments on my profile:

It's because these extremely autistic individuals with zero impulse control hate when I make valid counterpoints to their nonsense. And in this particular instance, I negatively reviewed a game they're extremely passionate about for having an abysmal FOMO practice baked into the core of the game.

For some absolutely asinine reason that escapes me, they feel duty bound...no, they feel compelled as if mandated by the heavens themselves, to defend that garbage thing they like simply because anything less would damage their fragile egos even further than I already did.