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Recommended
0.0 hrs last two weeks / 4.5 hrs on record (3.5 hrs at review time)
Posted: 2 Oct @ 9:22am
Updated: 2 Oct @ 9:22am

Early Access Review
erenshor is at its core an immersive sim. it does wear a MMORPG skin, but it does share a lot more with some "open world you can truly do anything" games along the lines of Gedonia because of its single player nature.

for what it's worth (at the time of writing this), i do think the game is solid. most of the issues i have to pick with is that the game makes my eyes hurt. and i don't mean because of the visuals - if anything the game SHOULD keep those in its full release - but because the UI does not scale super well. lots of small bars and numbers and absolutely no way to tweak it to make it more readable. hopefully as the game progresses, some of these issues will be ironed out.

as for the gameplay : you pick a class, you invite players, and you do stuff! mostly grinding and questing. as i said, the game wears a MMORPG skin, so you will be playing something closer to an early 2000s game than more modern games where you do a dungeon, get 6 levels, get every gear upgrade you need and move on to the next dungeon. this will displease some people, but that's what not what the game aims for. the only thing it shares with more recent MMOs is that you are effectively playing solo. class gameplay isn't "amazing" but each class has an outline of what it does and it does it just fine.

for a single dev project, this is really cool. it will not please everyone. it does not need to. there's a clear idea of design on display that will appeal to a bit more of a niche audience (lack of minimap and direction, a bit more focused on old-school quest design amongst others) but i do think this is a solid game to keep your eyes on.

i guess the biggest piece of advice is to try the demo : if you see interests you, get the full game. if it turns you off, turn around and never look back!
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