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Seneste anmeldelser af Zinteck

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Anmeldelse for emne med tidlig adgang
Great Dungeon crawler. Reminds me of risk of rain/dead cells.
Skrevet: 18. december 2019.
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7.8 timer registreret i alt (4.1 timer, da anmeldelsen blev skrevet)
Smoking sexy style.
Skrevet: 2. juli 2019.
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58.1 timer registreret i alt (58.0 timer, da anmeldelsen blev skrevet)
Wheels of cheese
Skrevet: 23. november 2016.
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72.3 timer registreret i alt (13.3 timer, da anmeldelsen blev skrevet)
Fantastic RPG that delivers on the hype. First off, completely disregard the negative reviews complaining about a graphical downgrade. The video in question is 2 years old and CDPR have been completely honest about why the change was needed. Despite this the game still looks amazing. Fantastic detail in the world and the characters that inhabit it makes the game totally immersive.

The combat can at first feel clunky, but it's simply a learning curve. Once you adjust to the control scheme you will be flowing through the battles like a leaf on the wind, moving effortlessly through waves of monsters and humans alike, every motion feeling accurate and satisfying. The mixture of melee combat and the use of signs (your spells) is really satisfying, and once you invest skill points into the attributes you want, choose your appropriate bombs and potions and develop your own style of playing, each battle will feel more and more rewarding.

Of course the more you fight the same monsters you also develop specific tactics against them, you learn their attack patterns and can predict their movements to a degree, making you a better monster hunter as time goes on. Having a well detailed bestiary to consult is also very useful, reading the entries carefully will give you a huge advantage compared to going in blind. It makes you want to go out and find every book about monsters you can, to make sure you are prepared when encountering something you haven't fought before.

A big concern was the lack of scaled levelling on monsters and human enemies, but don't concern yourself with that. The game is designed in such a way that even enemies with a few levels beneath you can still be tough if you make a mistake, and enemies above you can still be taken out if you prepare well for a fight and utilize your weapons, signs and other gear well. That being said don't expect to be taking out some of the higher level monsters you may encounter, a lot of them are strong mythical beasts that will one shot you even if you are fully prepared for the fight. But all this means is that you have something to strive for.

Which brings me to my next point. The game is extremely story driven. There is so much dialogue, most of which is very important. Optional dialogue choices can provide you with so much information, be it a main quest or side quest and the voice acting is so well done you won't mind sitting there listening to the various characters chatting away about this or that.

The questing is set up into a few categories, Main quests which follow the story of the protagonist Geralt and his friends. Side quests which can range from helping a random traveller at the roadside to partaking in events that will in some way affect the main campaign. Witcher contracts that are notices placed up for you to identify and hunt a specific monster whilst also being able to negotiate your fee. Treasure hunts that are exactly what they sound like, hunts for treasure, and the many undiscovered locations throughout the world that can range from clearing a bandit camp and destroying a monster net, to finding places of power that will grant you skill points and buff you for a time.

All of this culminates in a game that will keep you busy for hours and there is so much to do at your level that the lack of scaled enemies won't even trouble you at all. There is real challenge as soon as you enter the world and you are completely free to explore and run around and discover.complete things however you wish.

Overall the game is rich, beautiful and exciting. If you are looking for a fast paced hack and slash fest you can rush to completion then this is not for you. Witcher 3 is meant to be enjoyed, and while you can play at whatever pace you wish, it would be a shame and totally irresponsible to skip through dialogue and rush through content, despite how exciting it is to reach the next big monster hunt.

If you had any doubts about buying this game because you are new to the series don't worry, everything that precedes the game is explained in decent detail, even allowing you to take part in an interactive cutscene that will allow you to make decisions from Witcher 2 that will directly affect your world. I am only 15 hours in and have hardly scratched the surface but I can safely say this is a GOTY contender.
Skrevet: 17. august 2016.
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1,282.1 timer registreret i alt (876.6 timer, da anmeldelsen blev skrevet)
Anmeldelse af CS:GO
Things I gave to Counter-Strike:
1. Money
2. Time
3. Love

Things Counter-Strike gave me:
1. Arthritis
2. Rage
3, Hatred of Russians,Spanish, and Russians
4. Broken keyboard
5. Broken mouse
6. 9/10 ready
7. Server crashes
8. ♥♥♥♥♥♥ teammates
9. Competitive matches
10. "Ez Pz" spam
11. Multilingual cursing - I guess this is a good thing?
12. Lag
13. Cheaters
14- 64 tick servers

Essentially - CS is a greedy woman, but I love her all the time.

11 / 10 would play again
Skrevet: 15. august 2016.
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2 personer fandt denne anmeldelse brugbar
60.8 timer registreret i alt (58.3 timer, da anmeldelsen blev skrevet)
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
Skrevet: 1. august 2016.
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