46
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777
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Recent reviews by LucyLucy

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Showing 1-10 of 46 entries
2 people found this review helpful
48.6 hrs on record (47.4 hrs at review time)
It's such a shame Redout never took off because quite honestly, this is one of the greatest games of all time. It's unfortunately not the ultimate upgrade over the first game that you would hope for, but it's very, very close.

Some aspects are worse than the first game in notable ways. One example would be Boss tracks, which used to blend each track in the biome seamlessly together using portals, turning boss tracks into a completely different beast you had to memorise as if it were a totally new track. In Redout 2, the boss tracks are just all three biome tracks back-to-back, which is a lot less interesting and unique.
Additionally, the multiplayer leaves a "lot" to be desired. It's incredibly clunky and limited in what you can do. It's an actual crime you can't do boss tracks in multiplayer, because although I said above they're worse than the first game's boss tracks, they're still absurdly cool and one of the best experiences in the game. Limiting them only to solo is a heartbreak.

Asides from those two major nitpicks, in my opinion this dwarfs the first game in almost every other way. Gameplay, visuals, aesthetics, customisation, campaign, and arguably even music. It's all better than it's ever been. While I do love the original game's composer, I can't lie and say that I don't install and boot up Redout 2 every couple months just to experience the boss maps and their incredible soundtracks.

What would have improved this game for me? Ignoring the prior nitpicks, I would have loved if the first game's maps and OSTs got remastered for this game. Would have made this the truly ultimate Redout experience, which it's already close to being in the first place.

This is the Redout 2 I always dreamed of that I never thought would happen, and even though it didn't take off commercially like it absolutely deserved, I'm at least overjoyed we got a rightful sequel in the first place. This stands as one of my favourite games of all time, and I will never not take the chance to gush about it.
Posted 18 May. Last edited 18 May.
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11 people found this review helpful
1.8 hrs on record
Early Access Review
While it does evoke aspects of all the games it's being compared to (Risk of Rain 2, Crab Champions, Vampire Survivors) none of it feels particularly cohesive just yet. It kinda just "has" mechanics and tools from those games, but not much of it plays off each other. If I could give a neutral review, this would probably be it.

Movement is something that's being widely praised for in the reviews but I'll have to disagree. You have a set of two incredibly fast and far reaching dashes, but it's consistently on a 6 second cooldown, and arguably more unfortunate is that it doesn't actually give you any lasting momentum. The dashing is fun when you get to do it, but the second your feet touch the ground again you go back to walking speed. This combined with it's mantling also completely curbing your momentum makes the game's movement feel incredibly staged, it doesn't really flow in any way like the games it's being compared to like Crab Champions, a game designed explicitly around flowing movement.

Most enemies end up feeling like huge damage sponges, and while you can get good builds to offset that, what doesn't change is their behaviours. All enemies spawn a few meters away from you at all times, which is fine for keeping the combat pacing up, but some of them even spawn directly surrounding your feet. You may say that's what the dash is for, which would make sense, except those same enemies then burrow and reappear around your feet again once you touch the ground. Behaviours like that make the combat feel very noisy and clustered, and not in a particularly engaging or fun way.

What I am going to tear into here though is the current objectives the game gives you, one of which is "stand in the zone for x seconds". Not only is the zone tiny and you have dozens of enemies spawning around and under you, but the zone gets caked almost entirely with explosives while you're close to it. It kinda just ends up feeling like a mess in my opinion.

There's very clearly a ton of passion here because the visuals and overall presentation is incredible, but gameplay wise this is too incoherent for me to give a positive review. It has all the pieces of a wonderful game but the combination they're in right now is very messy.
For now I'll be sticking it on my wishlist and keeping an eye on it; the clear passion the developers have for the game shines through enough that I'm curious to see how it ends up a few months to a year down the line.

Posted 8 November, 2024.
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No one has rated this review as helpful yet
23.6 hrs on record (13.0 hrs at review time)
Early Access Review
Easily one of the best roguelikes I've ever played. Phenomenal visuals, an equally great soundtrack, and gameplay that meshes together into one of the most fun combat systems I've played in quite a long time. There's a real massive sense of polish to all the content here too, almost no part of the game feels unfinished up to the current final boss, where the game blatantly says you've beaten the final hurdle that early access has to offer.

The amount of build variety you can have is already quite massive despite the reserved selection of weapons on offer, but it's how those weapons interact with each other that really adds so much of that spice. Having powerful and invincible attacks you can only access by using the opposite weapon is an incredibly smart way to encourage weapon, build, and gameplay variety. Deciding whether or not to take a weapon depends on not only what I'm replacing, but also with how it directly interacts with my other weapon, and that feels pretty neat.

Truthfully there's not a lot here that would give away that this is early access, so the fact it's getting a drastic amount more in the coming months is extremely exciting.

The only downside it has right now is it's Sudden Death mechanic, where having all other teammates die in co-op makes the last player die in one shot. Not only is it a distinctly unfun mechanic that discourages co-op, but it also goes against what's shown in the animated trailers, where the character turns enraged when last alive instead. Overall I'm hoping this mechanic gets removed and/or totally replaced in the future. I wouldn't let it stop you from enjoying the game though, as it is a roguelike after all, dying and restarting is on the tin.

Even some feature and content complete roguelikes don't flaunt the variety and polish that this one has during it's very first steps, and that's pretty special.
Posted 30 October, 2024. Last edited 30 October, 2024.
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9 people found this review helpful
1 person found this review funny
307.1 hrs on record
Managing to take one of the greatest games ever made and making it absolutely abysmal in 200 different ways in one single update is very impressive. Enemy spawn tied to framerate, save gets wiped when plugging in a second controller, can't navigate the main menu for 3 days on Xbox.

You know midas' touch? Gearbox is that but instead of turning everything into gold, it's turning everything into s**t.
Posted 3 September, 2024.
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No one has rated this review as helpful yet
403.4 hrs on record (297.1 hrs at review time)
This is quite literally one of the best games ever made. It's not even close. I could say so much more but I don't really need to.

Edit: We're so back. Again.
Posted 9 March, 2024. Last edited 25 December, 2024.
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1 person found this review helpful
85.9 hrs on record (69.0 hrs at review time)
The 1.0 update has made the game for the most part, objectively worse. Some key things have improved, but so much has been removed or made worse that it's impossible to recommend the game.

Each mission used to have multiple game-modes attached to it you could play, drastically increasing the replay value of every map. Now that's entirely gone and each mission has exactly one game-mode you can play on it and that's it. Additionally you can no longer just choose what mission you want to play, you have to unlock them in linear order. The whole sandbox feel of the game where you could just boot it up with friends and play whatever you wanted for a couple hours is now completely gone. The game has less content than it did close to it's early access launch, yes, really.

It's been stated to death but the main enemy suspects are just blatantly unfair to fight against. This isn't something that's subjective, they're just genuinely coded to be unfair. With a 270 degree cone vision, less than half a second of reaction time, and pin-point tracking through walls, this supposed "advanced AI" more resembles a hacker in your average MP match. The devs have been given criticism for this un-fun AI all early access and have been tone-deaf to it, they just don't care. What is supposed to be this game's exciting high point of combat interaction just amounts to frustration as you get near instantly blasted by it's AI, without a chance for any engaging combat experiences. For enemies that are supposedly untrained, drugged up criminals, they sure don't resemble that in gameplay.


With far less content than even at the game's early access launch, and multiple years in they STILL haven't listened to criticism on their AI, I'm finished with it, and won't be recommending it. What could have been the best SWAT game to exist has been squandered by their poor and stubborn decisions.

EDIT: What does somewhat alleviate these issues is of course mods. The game becomes a much more enjoyable experience when you do so. Basically, if you plan to play vanilla, don't bother.
Posted 17 December, 2023. Last edited 18 December, 2023.
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1 person found this review helpful
146.6 hrs on record (0.3 hrs at review time)
Early Access Review
After a rocky launch week I think I'm finally able to edit and change my review to positive. While there still server issues and a login queue, the queue itself is drastically shorter than it was on launch week. Previously it took about an hour or two to get in-game, but now it's somewhere between 5 and 30 minutes depending on if you play at peak hours. While no queue would definitely be preferable, I can comfortably say it's in a state that can be consistently enjoyed now.

As for the game itself, it looks absolutely gorgeous, and plays fantastic. It's pretty much just third person Destiny mixed with Warframe, with really fun combat and some good power escalation. There are some rough aspects to it, like how combat could use just a little bit more depth, more enemy variety, more open-world zones than just one, more variance in the type of content to play and grind, etc; But we know all these things are on the way.

By the time the game has one year of updates down the road, I have my hopes up for something phenomenal.
Posted 18 August, 2023. Last edited 23 August, 2023.
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2 people found this review helpful
2 people found this review funny
51.7 hrs on record (36.8 hrs at review time)
Almost all the negative reviews are from people who are mad they're removing panty shots from the game, some of which were of underage characters. There are some legitimate arguments to be made about some of the story aspects they removed like some offensive symbols and story beats, but overall it doesn't change how the game plays, and it plays phenomenal.
It's regarded as one of the best fighting games for a reason.
Posted 1 July, 2023. Last edited 2 July, 2023.
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No one has rated this review as helpful yet
0.9 hrs on record
Early Access Review
I ain't even writing a long review for this one, it just sucks.
Posted 7 April, 2023.
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1 person found this review helpful
166.5 hrs on record (99.7 hrs at review time)
This was a promising Halo game that has great gameplay and art direction, but 343i have proven once again that they can't deliver on promises or features in a timely manner, sometimes not even at all. Every good decision gets soured by several awful ones alongside it, there's always frustrating compromises. Despite the game being called "Live-service", it more closely resembles a comatose patient with how little gets added with each increasingly delayed update.

Abruptly cancelling split-screen co-op after promising it dozens of times over the course of 5 years is an absolute joke.
Posted 14 September, 2022. Last edited 14 September, 2022.
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Showing 1-10 of 46 entries