Sysgen
Battlenet: Sysgen#1471   Freehold, New Jersey, United States
 
 
:schoolbus: “If we are not careful, our colleges will produce a group of close-minded, unscientific, illogical propagandists, consumed with immoral acts. Be careful, 'brethren!' Be careful, teachers!” - Dr. Martin Luther King Jr.

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:cashmoneys: Nobody ever went broke underestimating the intelligence of the American public - H. L. Mencken

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:bleeding_heart: "Damn it Bones, you're a doctor. You know that pain and guilt can't be taken away with the wave of a magic wand. They're the things we carry with us, the things that make us who we are. If we lose them, we lose ourselves. [to Sybok] I don't want my pain taken away! I need my pain!": - James T. Kirk Commander U.S.S. Enterprise, Star Trek V

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:thesheep: "When sheep run astray the good shepherd must bring them back onto the righteous path. Otherwise they fall prey to wolves." - Reverend, The Witcher

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:rainbowlove: "the person who says that the only way to please them is to restrict options for others is, if you ask me, the one who deserves it least." - David Gaider

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:ccoin::blackball: "You learn to appreciate the light by living in the dark." - Eve, Mass Effect 3

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:monster2: "Those that fight fire with fire only get in trouble with Smokey the Bear" - Herman Muenster, Season 1, Episode 32 - April 29, 1965

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:flyawaylikeabird: “It's only after we've lost everything that we're free to do anything.” - Fightclub, 1999

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:health: "Doc, I'm missing three lungs. Who gives a ♥♥♥♥ about protein levels." - Drack, Mass Effect Andromeda

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:coolpolice: "Good men mean well. They just may not wind up doing well." - [Isaac Clarke, Dead Space 3]

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:paJim: In uncertainty, find infinite possibility. - An old Orlesian saying, Dragon's Age Inquisition Codex: Uncertainty

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:whiskeybottle: A drunk man's talk is a sober man's thoughts.

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:tradingcard: Never play cards with a Qunari, it's impossible to tell when they are bluffing, also never play with an elf, they never pay their debts and don't ever play with a dwarf, they'll kill you if they lose!

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:warpstone: Re: Chaos - You can't find ore without splitting some stone. [Dragon Age Origins - Legnar of Orzammar]

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:desktopclock: Go slower to go faster.

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Currently In-Game
Mutant Year Zero: Road to Eden
Favorite Guide
Created by - Sysgen
16 ratings
The Last Remnant is a gaming masterpiece with deep battle mechanics and great visual design which stands the test of time. This diary is a journal of my thought processes as I adventured in The Aqueducts, one of the most difficult areas of the game. This i
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Favorite Guide
Created by - Sysgen
According to those in the know so to speak, the final battle in Dragon's Eye with Yxunomei is the hardest battle within this magnificently constructed strategic masterpiece. This guide will demonstrate how to isolate Yxunomei from her minions and make this
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Purify your Steam Library Early Access Collection.
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Review Showcase
Having prior role-played within the rules and boundaries of Planescape: Torment and having written most positively about that construct I can enthusiastically categorize Torment: Tides of Numenera (ToN) as emblematic of Planescape's intentions and direction. In other words ToN is a worthy sequel and a worthy spiritual successor to a beloved masterpiece. A successor yes and not a template constructed by carbon, an entirely new work whose prose is masterly penned independent of it's fore-bearer's own genius.

The two works share the options to avoid potential combat though the elder is imbued by real time as opposed to the turn based nature of ToN. The elder's foundation is in an older Dungeon and Dragon rule set where the new sibling is founded in the tabletop rule set of Monte Cook's Numenera. The D&D - Numenera rule set differential is refreshing and pc and npc alignments not only have new meanings but are important triggers intricate to the presented story lines.

Comparing combat between the two and I may or may not be in the minority, I found ToN's combat to be more robust, strategical and imbued with more options acquired through inventory mechanics. Mechanics are sufficiently communicated to the user through a well designed gui. P:T's combat, though real time, felt entirely cheesy and I welcomed the new turn based direction. The caveat is how you play. What combat do you avoid. In ToN you may find yourself playing 10, 15 or more hours without any combat or just a few battles. One can categorize ToN as having a slow start but this is entirely subjective.

Concerning potential npcs who you can lobby to join your party; I know I missed opportunities to recruit due to choices made but I never felt that either game denied me a decent pool from which to recruit. Of those I recruited in ToN, each was supplied with an extensive background, many by questing, and the game presented good dialog choices when I choose to interact with each party member. Switching out party members surprisingly was simple and was within the rules of the lore and world the authors and designers created.

Inventory mechanics which I've previously mentioned in the context of combat additionally played a pivotal role and adds to lore and your role playing possibilities. Obtained world items may or may not have various uses, uses which are up to the player to trigger and initiate. New paths may be discovered or you may drastically change events.

Finally I would like to briefly mention character classes, character attributes, character leveling and party rejuvenation. Briefly because these mechanics are best discovered and have cautioned myself not to completely divulge to the detriment of my readers.

Based on the Numenera rule set leveling mechanics I found to be thoroughly unique. Your PC's class can be determined in the beginning. Character attributes are determined by various attribute pools affected when your character levels. Character levels are denoted by tiers. Within each tier you have five choices and each choice may only be utilized once per tier. Upon utilizing all five gets you to the next tier. Tiers are not just representations of leveling abstracts but play an existential function inherent in the game's systems. Finally the world continues and quests may be lost even as you sleep though rejuvenation is possible during various situations and conditions.

Able to distinguish itself while introducing new *tides*, Planescape: Tides of Numenera represents distinctive and enveloping story filled narratives immersed in a science fiction fantasy charmed filled construct ready to be traversed by the next beckoning adventurer. Like P:T, ToN deserves a second play through.
Review Showcase
30 Hours played
Walking blind into the thought piercing sand granules of Spec Ops The Line, not knowing or understanding what lies in wait, is akin to drawing near the railing on the roof of the Burj Khalifa and looking out into a haze expecting to clearly see the now obscured majestic definitions of the Dubai landscape below. Perhaps intentional design, perhaps not and most likely subject to the perceptive cognisance of those lost in the immersive sea of Dubai's blood stained sand.

For when the credits roll and you ponder the rich story inspired* by Joseph Conrad's novella Heart of Darkness and influenced by Francis Ford Coppola's iconic Apocalypse Now, Spec Ops The Line is elevated past common war time yarns denoted by the computer game genre.

Where the repetitive Gears of War, run, cover and shoot mechanics overrun, thankfully the avant-garde psychical linear narrative blisters continuously, frequently exposing enough underlying ethical wounds to metamorphosize the title from combat to psychological horror.

Endowed with multiple endings, I researched for a definitive authoritative source that would define which ending is lore and which ending was designed to be deceptively tangential, thus further encapsulating this deep and vividly imaginative work.

Special mention for the soundtrack and the inclusion of Deep Purple and Jimi Hendrix. Highly recommended and an additional play-through from an alternative perspective encouraged.

+ Reshade + SweetFX for post processing effects.
+ Flawless Widescreen for FOV control.
Awards Showcase
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Cartel running "Snow" across Mexico - 1931
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Little Racers Street B28
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2017 Steam Summer Sale Sticker Art
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6,278 hrs on record
last played on 28 Nov
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last played on 27 Nov
S.T.A.R.S Leon S. K. 15 Nov @ 9:44am 
💗Wonderful⠀⠀ ⣾⠙⠻⢶⣄⡀⠀⠀⠀⢀⣤⠶⠛⠛⡇💗
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S.T.A.R.S Leon S. K. 10 Nov @ 1:18am 
💗⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡔⠋⠀⢰⠎:rainfir::luckclover::lilyheart::cmwz:Wonderful WeekEND :ratsdiamond::cmwx::happyclover::rainsec:
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💗⠀⠀⠀⠀⠀⠀⠀⠀ 💗⠈⠙⠫⠿⠿⠿⠛⠋⠁💗:lis_butterfly::abutterfly::bfly:
Sharkmoni 9 Nov @ 6:41am 
▀██░░██▀╔═╗╔═╦═╦╦╗❤
░██░░██░║╬╚╣╬║╬║║║❤
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║▀▀║▀▀║╚═╝▀▀▀╚╝╚╝▀▀▀╚╩═╝▀▀ :abconion::IronHeart::sharkwink:
Zowieanna Zanthia™ 5 Nov @ 5:51pm 
Good luck with It all , hope it all turns out for the better , make:_A_::_M_::_E_::_R_::_I_::_C_::_A_: the best it can ever be :_2_::_Zero_::_2_::_4_::_A_::_H_::_D_::frame02::_B_::_E_::_Y_::_O_::_H_::_D_: :luck:
Sysgen 5 Nov @ 1:22am 
******* E L E C T I O N * D A Y * 2 0 2 4 * D A Y * O F * R E C K O N I N G *******
Zowieanna Zanthia™ 31 Oct @ 11:39pm 
⠀⠀⠀⠀⠀⠀⢀⣠⠤⠶⠒⠚⠛⠓⢲⣶⡤
⠀⠀⠀⠀⢀⡴⠚⠁⠁⠁⠁⣁⠵⠛⠉⠁⠀⠀⠀⠀★
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⢻⠁⠁⠁⠁⠁⠁⠉⣷⡀⠀⠀⣿⠀⠾⠏⣴⣿⣿⣿⣿⣿⡟
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⠀⠀⠀⠀⠀⠀⠀⠉⠓⠳⢧⣥⣥⣥⡥⠥⠵⠛⠋⠁⠀⠀