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Kizei 最近的評論

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目前顯示第 21-30 項,共 56 項
53 個人認為這篇評論值得參考
9 個人認為這篇評論很有趣
2
1
總時數 27.6 小時 (評論時已進行 7.1 小時)
The team behind this game is incredibly talented! Great game!

EXCEPT: Holy **** has no one on this team ever played a PC game before?

The combat controls for targeting default to Caps Lock to set target.

Okay, weird, but I can rebind it to Tab.

Second problem - the targeting option I've set Tab to does not toggle through targets; it only selects and de-selects the target.

Alright. The solution here isn't obvious, but after a quick Google search I find that the button to change targets on keyboard and mouse is the damn arrow keys? When I'm playing with my left hand on WASD and right on the mouse? Do you want me to sacrifice access to one set of inputs? Or grow a third hand?

Fine, I guess I'll rebind one of the "Select next target" options to another key. Idk, middle mouse button I guess...

But wait! That "Select next target" option only goes to the next target *to the right.* End up with the rightmost enemy targeted? Pushing that button again does nothing. You need to also bind the "Select previous target" equivalent to toggle an enemy to the left.

On controller, you just flick right stick either direction to toggle through them. Easy. On PC, I'm being warned I'm overwriting one of 100 other commands trying to find some logical way to get this to work.

Please, devs, I'm begging you: Make a mouse drag function like right stick flick on controller and select the next target in that direction, or make multiple presses of Tab cycle through the targets like 90% of games with a similar lock on system.

Other than that, again, great game. Just posted this after a frustrating encounter where I felt like I was fighting the awful PC targeting controls more than the enemies in front of me. I'm swapping back to controller for now.
張貼於 2023 年 2 月 13 日。 最後編輯於 2023 年 2 月 14 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 176.0 小時 (評論時已進行 32.2 小時)
It's fun, but the servers are dead.

Kinda goes to show why the game won't really be a Genshin killer anytime soon - a true MMO Genshin sounds great until you can't find people to fill up queues for group content that is required to progress and grow stronger. Maybe if it was managed better - server merges, even paid transfers... Something so I could get paired up with more people.

But based on what I see on other reviews, Reddit, and in-game things aren't getting better soon.

So, while I really want to like it, I don't know how much more I can play... Not because of my own lack of interest or anything, but because there's no one to play with.

Also, side note, and no offense to anyone - like I said, the game *is* fun - but I feel like a lot of people still playing have some sort of Stockholm Syndrome, or the reviews and discourse surrounding the game are being perpetuated by bots.

I see a lot of vague comments about how the game is a "better" Genshin, how great it is, how much they love it, how F2P friendly it is... But then every person discussing in game and on Reddit is complaining about something; the lack of playerbase, the servers being slow, bad translations, bugs, gacha rates, production quality, no dev communication, disappointing 2.0 patch... I'm not sure if I'm just missing some awesome thing at end game that just makes all of that irrelevant, but the comments from active players do not align with the reviews I see on Steam or elsewhere, and I'm very confused lol.
張貼於 2022 年 10 月 23 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 24.8 小時 (評論時已進行 5.6 小時)
Game sucks in terms of monetization and could use some balance, but is great in terms of everything else.

Feels like Overwatch for less sweaty folks who just wanna smack people around with big Gundams. And honestly, OW2 shot themselves in the foot with monetization too, so this feels like the lesser of two evils even with its flaws.

Even with those similar flaws, the progression in this still feels more satisfying. You can rack up a good amount of Battle Pass points and account experience just from the F2P daily/weekly quests, beginners quest, and guaranteed experience for each match you play. So you're always getting some currency or battle pass progress!
張貼於 2022 年 10 月 10 日。 最後編輯於 2022 年 10 月 16 日。
這篇評論值得參考嗎? 搞笑 獎勵
目前尚未有人將此評論標記為值得參考
總時數 2.0 小時
搶先體驗版評論
Awesome and addicting game! Probably one of the better difficulty curves I've felt in a rogue like - early levels are easy but quick so they don't drag on, but the bullet hell starts to ramp up and get frantic quick!

Loads of classes, weapons, and passives also makes for a lot of replayability and theorycrafting for runs, which is always a good sign for longevity in any roguelike.

And for such a cheap price point? 100% recommend.
張貼於 2022 年 9 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 1.3 小時
This game is really ♥♥♥♥♥♥♥ fun, but is really lacking in a number of key mechanical/balancing aspects that make me unable to recommend it until some changes are made, simply due to them ruining the fun that my friends and I had in our few hours of trying out the game.

- Movement speed on characters feels way too slow to react to any event in the game in a skillful manner, despite the fact that all character have a movement skill to offset this in some manner. This is most noticeable on goalie, which makes the role very boring and passive since you often spend your match just babysitting your home goal and unable to leave its side. If you move even slightly, good luck being able to keep up with the ball enough to block it.

- Enemies have free range of your goal zone. If they get in there, there's very little you can do in most cases (outside of kill them, which requires a lot of time/setup that you don't typically have) to get them out. Feels like they should be blocked from entering the goal box, significantly slowed, or your team should get some benefit for being in there.

- Cash shop currency bundles are the same toxic pricing structure you see in gachas and P2W MMO's: an item costs exactly $15 worth of currency, but you can only buy $10 or $20 worth of currency, meaning you always are forced to buy more than you need to get the one thing you want.

- Inconsistent skill interactions. Sometimes, I cannot tell what skills affect the ball and which are just meant to be used against other players. My understanding, after reading tool tips, is that pretty much every skill will affect the ball in some way, and yet whenever I used certain skills (the lizard guy, Drekar's, right click comes to mind) they never once had any effect on the ball. I also had issues with Luna (tiny loli girl) and her movement ability, which is supposed to rocket you towards your target with very little ability to change trajectory, but every time I used it she would veer violently in one direction or another, way off course from where I had aimed it.

All of that being said, this game is made really well with charming characters, wonderful art style, and relatively tight controls. It probably just needs a little more time to iron out these issues, but sadly they frustrated me enough that I'm choosing to drop the game until it's a little less frustrating to play.
張貼於 2022 年 9 月 19 日。
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1 個人認為這篇評論值得參考
總時數 10.0 小時
I like the exploration, aesthetic, and crafting. The story is okay. But the combat and overall gameplay loop/pace just feels like a slog. As others have said, the "survival" elements are a neat idea on paper (I love accounting for temperature in things like Monster Hunter and survival titles), but really just serve to slow down the game and get in the way of enjoying the rest of the gameplay.

The combat, which I see people praising as "Souls-like" in mechanics and difficulty is fun for the most part, but really doesn't feel snappy and precise enough to warrant such praise or comparison - animations and skills somehow have impact in their sounds and visuals, but still feel floaty and make it hard to tell if you connect with the target. Dodging is similarly inconsistent where you'll feel like you get the timing for an attack down and dodge it 90% of the time, but the other time your camera clips a wall, or the enemy snaps a full 180 degrees to the end location of your dodge, or some other BS just happens to make you get smacked anyway.

I found myself enjoying the tactical play, the setup, the dodging and learning whenever I fought enemies and bosses in the overworld, but the moment I got into dungeons playing with my friend and had to wrestle with my camera, constantly be drinking a cold or warm thing to keep my temperature under control, etc... I just snapped and found the game was not for me and decided I no longer wish to play.

I think some people may like it - as my friend put it, "some people have higher jank tolerance than others" - so if your tolerance is higher than mine, there's a lot to love. But if you have less patience, you might want to pass.
張貼於 2022 年 9 月 3 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 3.2 小時 (評論時已進行 0.6 小時)
Ignore time played! I have well over 3,000 hours on my main (non-Steam) account and bought it again here, just to have another alt to mess around with.

This is my go to MMO that I think deserves a space in everyone's library - or, at the very least, give it a shot. It's not going to be everyone's cup of tea, but it's the cozy sort of experience you can login to for a few minutes after work to chill out, or hours on the weekend to grind raids or PvP or role play with your nerdy friends.

Other reviews probably go into it way more eloquently, so I'll keep it simple and just say the game has some of the most satisfying combat, best fashion and character customization, and honestly a story I love.

Just give the base game a try since it's free and, if you're even remotely interested, consider looking up some videos on future content or picking up an expansion to get the full experience. I can promise you the story only gets better with the expansions, and same with the level of customization and gameplay additions!
張貼於 2022 年 8 月 23 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 152.7 小時 (評論時已進行 90.8 小時)
搶先體驗版評論
EDIT: I'll remove my review if they reverse this decision, however as of today (7/26/2022) they actually doubled down and confirmed they don't intend to do so, despite a petition/request on their official project board getting over 22,000 upvotes (nearly the same number of active players on Steam at the time of writing this, or any other day.) They claim they are "listening" to the community, but they aren't - they're stepping on our toes and ruining the tools that we've built to solve their problems. Imagine a Bethesda game filled with crashes and multiplayer features where other players can ♥♥♥♥ with your camera and make you crash, but you can prevent 99.9% of those issues with mods. But then you wake up one day and Bethesda blocks you from launching the game even if you have so much as a third person camera toggle installed as a mod. That's what happened here.

It's perhaps the best excuse for dropping a fortune on VR equipment and one of my favorite games, but I can't recommend it since they decided to add Easy Anti Cheat recently.

Not only is EAC an overzealous program that has caused performance headaches for many like myself (I'd go so far as to say it made Elden Ring, New World, and many other titles "unplayable" at times with how stuttery it got,) but also does more to punish innocent players than it does to protect anyone - the intention is noble, the execution is trash.

Mods in VRChat, like anywhere else, are a mixed bag. Sure, there are people using some to do shady stuff like ripping and stealing other folks' avatars. However, many of us use mod tools for improving and securing the experience for ourselves - improving performance, blocking malicious avatars and other content intended to crash the experience, improving existing performance and security options, and a lot of hard work that was made to make the experience more accessible and fun for many people.

While I understand this was done to try to combat many of the bad actors that lurk in VR Chat, it concerns me that it genuinely makes me feel like my experience is actually going to be less safe now, as well as more laggy - which, in a VR game like this, is only going to make the experience less immersive and prone to headaches and motion sickness.
張貼於 2022 年 7 月 25 日。 最後編輯於 2022 年 7 月 26 日。
這篇評論值得參考嗎? 搞笑 獎勵
12 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
1
總時數 0.7 小時 (評論時已進行 0.5 小時)
Something about the movement in this sequel just feels incredibly off to me, especially compared to the original.

The original felt tight, a solid platformer that was a joy to bounce around and traverse in.

This sequel feels like it tries to build on that with some cool ideas for movement tech, but the end result is a disjointed mess, sometimes feeling *too* snappy, while other times feeling too slow - you move really fast on the ground, but not so much in the air unless you are holding the jump for longer; once you've committed to your dash, you can't stop until the animation is done, even if you do another input or hit a wall; there's a weird stutter/recovery time whenever a jump lands.

All in all, the movement additions seem really cool on paper - teleport pipes, bouncing off midair obstacles, bullet time bow aiming, etc - but in practice feel so disjointed and jarring against one another. Going from speeding around on the ground, then into short chunky jumps, into bullet time aiming, onto precise and snappy midair bounces, to watching my camera spin across the map as I zip through a map is not just irritating to learn and play with, but honestly somewhat motion sickness-inducing (and I'm not one prone to motion sickness.) I get whiplash from the constant stop-and-go nature of the movement and I just can't get used to it.

The movement really felt like "baby's first platformer" to me - like someone watched a bunch of other games' movement tech (hat bounces from Mario Odyssey, the bow aiming in BOTW, etc) and said "we can do that too!" But then failed to actually follow through and make those things satisfying to use together.
張貼於 2022 年 4 月 28 日。
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目前尚未有人將此評論標記為值得參考
總時數 116.7 小時 (評論時已進行 87.6 小時)
The first Souls game I ever actually gave a fair chance.

I'm ♥♥♥♥♥♥♥ hooked now, okay? I get it.

Game is extremely good.
張貼於 2022 年 4 月 28 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 21-30 項,共 56 項