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Recente recensies door Kizei

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21-30 van 59 items weergegeven
19 mensen vonden deze recensie nuttig
2
2.0 uur in totaal (1.6 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
I'm a huge fan of tactical RPGs and have lots of experience with other titles. My favorite thing to see is class trees and customizable stats/skills, and this delivered on that front. This has a lot of promise and seems perfect for me, but I noticed very quickly that the difficulty is... off.

The easy difficulty is way too easy for me, and removes permadeath on characters. It doesn't really feel challenging at all, though it's still fun enough.

The medium difficulty, though, is already bordering on brutally hard. Money is constantly tight while you try to pay your troops each week, people are constantly injured and having to either sit out battles or go in at 50% health, etc. If I need 2000-3000 gold every 2 weeks to pay my team, I make 200-500 per fight, I can maybe squeeze in 5 or 6 per week if I'm lucky and no one is seriously injured, but then also have to pay for rations and gear replacements when weapons break for units... Yeah, it just doesn't quite add up.

I didn't even try the hard mode.

One thing that I think might help to offset this is some adjustments to the scheduling system. Each in-game day you select an activity to do during the day - either enter the arena and fight for a paycheck, or spend your money recruiting new units, buying gear, or paying for training for them - and you can only do one per day. There is a definite lack of things to do during the day of you are either strapped for cash, have injured units early on, or both... And it feels really, really bad to just waste a day to recover and gain nothing for it.

As a suggestion to the devs, a few things that might help:

1) Allow us to choose a difficulty of fight in the arena each day. We can fight and easier team for less reward but a safer win or, if we're healed up and ready to go, risk it on a harder encounter.

2) Give us some more "free" options during the day. Maybe some sort of work or scouting/hunting system where we can either earn some money sending our units to work, or at least bring home rations so they aren't starving.

3) Re-balance rations/food requirements, or bundle them up into the bi-weekly pay system. It's weird to need both. I see what you were doing, but it ends up feeling like I'm paying the team double to keep them remotely happy and healthy.

4) Make the shopping option not require the full day to complete so we can also enter the arena that day and offset the cost. If you want going to the market to take the whole day, maybe make an option to devote a full day to it in return for "haggling" the prices or something.

I'm not really feeling the game right now, so I refunded, but I'll definitely be keeping an eye on it and picking it up later to see if things improve because there's a lot I like! I just don't see myself giving it another try in its current state.
Geplaatst 25 april 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
 
Een ontwikkelaar heeft op 28 apr 2023 om 7:19 gereageerd (reactie weergeven)
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
1.0 uur in totaal
Recensie tijdens vroegtijdige toegang
The game is fun and feels great to play, but it feels weirdly difficult for what it is, and oppressively frustrating to unlock any sort of progression as a result.

I'm all for difficulty, but I feel like I'm making no progress towards "getting good" because the difficulty doesn't seem like intentional, strategic design; just poorly design enemies and unclear abilities and effects. I feel like I'm being blown up by ♥♥♥♥♥♥♥♥ enemies that take many shots to kill while being able to pop me in the blink of an eye.
Geplaatst 20 april 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
12 mensen vonden deze recensie nuttig
18.0 uur in totaal (5.5 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
I do worry about the potential for monetization, as others have said, but I want to focus this review on the other aspects of the game for those who want to know about the gameplay itself.

I'm not the biggest racing or cart racer fan, but I've played a good amount of Mario Kart in my time, as well as some Kart Rider Drift and others. And, all of that in mind, I genuinely think Disney Speedstorm might actually be my favorite of them (monetization not withstanding.)

The tracks are all beautiful and detailed, taking you through a number of worlds and scenes from various Disney movies and parks, all with plenty of shortcut, alternate routes, mirror courses, alternate starts, and more - plenty to keep it fresh and develop your own way through a course, plan tactically, and speed past opponents.

The characters are tons of fun, at least if you're a Disney fan. Many of them use classic lines from their respective movies, but but with a racing twist. And there's Figment representation! Disney parks fans rejoice.

The best part of all, so far, is the music. Each course has a number of different remixed tunes to go along with it - Make a Man Out Of You for the Mulan one, some of the Muses' gospel-sounding tracks for Hercules, etc. And these go harder than they have any right to. Absolute jams that will tickle your nostalgia while also putting you in the racing mood.

There's a couple different online race modes, as well as a ton of "story quests" that take the form of various challenge races - standard races, time trials, elimination modes, ones where you need to play as a certain character, ones with missions to perform x amount of stuns or use a number of items, etc. There's a lot of variety, and they seem like a great way to learn the mechanics, as well as start unlocking some characters and leveling them up!

All of the above makes this, for me, probably the best cart racer on PC, and a definite favorite overall personally.

Going into some of the progression mechanics - I'm 50/50 on them. First, there's the issue of monetization. Everything here is setup to support battlepasses for years to come which, on its own, isn't the worst thing... But there's also loot boxes (currently only purchasable with battle pass and other in-game currencies) and gacha shards to collect. For that reason, I am worried as others are.

That being said, if there wasn't monetizaiton to all of this (or if the monetization could stay purely cosmetic) I personally find the progression and gameplay loop appealing. I'm goal oriented, I like seeing numbers go up, so acquiring unlocks and things to fine tune stats and unlock new skills would be a nice mechanic if it wasn't a red flag here. At the same time, I can see why this might be a turn off for some folks who just want a "pure" cart racing experience, but there's plenty of room for private lobbies and alternate game modes (the former seems to already exist) that I hope the devs can consider in the future!

The one saving grace for now is that there doesn't appear to be any option to spend money beyond buying the game itself (or a Founder's Pack,) or a battle pass, meaning the only P2W present is a few exclusive skins for the early access packs and a bit of quicker progression for those with the premium battlepass unlocked. On top of that, in addition to your standard daily and weekly rotation of battle pass challenges to complete for progress, there seems to be a system in place for a seasonal story mode with challenges similar to the base game's story quest with tons and tons of time trials and objectives to complete to earn experience on the pass even as a solo player, or someone still learning and gearing up.

Overall, I definitely do recommend the game. It's great fun, and the core game is clearly made with passion for the movies and characters with many levels of detail and effort put in that it doesn't feel like *just* a cash grab. I just hope that the monetization stays tame enough to keep people engaged and not scared away by credit card swipers.
Geplaatst 20 april 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
53 mensen vonden deze recensie nuttig
9 mensen vonden deze recensie grappig
2
1
27.6 uur in totaal (7.1 uur op moment van beoordeling)
The team behind this game is incredibly talented! Great game!

EXCEPT: Holy **** has no one on this team ever played a PC game before?

The combat controls for targeting default to Caps Lock to set target.

Okay, weird, but I can rebind it to Tab.

Second problem - the targeting option I've set Tab to does not toggle through targets; it only selects and de-selects the target.

Alright. The solution here isn't obvious, but after a quick Google search I find that the button to change targets on keyboard and mouse is the damn arrow keys? When I'm playing with my left hand on WASD and right on the mouse? Do you want me to sacrifice access to one set of inputs? Or grow a third hand?

Fine, I guess I'll rebind one of the "Select next target" options to another key. Idk, middle mouse button I guess...

But wait! That "Select next target" option only goes to the next target *to the right.* End up with the rightmost enemy targeted? Pushing that button again does nothing. You need to also bind the "Select previous target" equivalent to toggle an enemy to the left.

On controller, you just flick right stick either direction to toggle through them. Easy. On PC, I'm being warned I'm overwriting one of 100 other commands trying to find some logical way to get this to work.

Please, devs, I'm begging you: Make a mouse drag function like right stick flick on controller and select the next target in that direction, or make multiple presses of Tab cycle through the targets like 90% of games with a similar lock on system.

Other than that, again, great game. Just posted this after a frustrating encounter where I felt like I was fighting the awful PC targeting controls more than the enemies in front of me. I'm swapping back to controller for now.
Geplaatst 13 februari 2023. Laatst gewijzigd 14 februari 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
176.0 uur in totaal (32.2 uur op moment van beoordeling)
It's fun, but the servers are dead.

Kinda goes to show why the game won't really be a Genshin killer anytime soon - a true MMO Genshin sounds great until you can't find people to fill up queues for group content that is required to progress and grow stronger. Maybe if it was managed better - server merges, even paid transfers... Something so I could get paired up with more people.

But based on what I see on other reviews, Reddit, and in-game things aren't getting better soon.

So, while I really want to like it, I don't know how much more I can play... Not because of my own lack of interest or anything, but because there's no one to play with.

Also, side note, and no offense to anyone - like I said, the game *is* fun - but I feel like a lot of people still playing have some sort of Stockholm Syndrome, or the reviews and discourse surrounding the game are being perpetuated by bots.

I see a lot of vague comments about how the game is a "better" Genshin, how great it is, how much they love it, how F2P friendly it is... But then every person discussing in game and on Reddit is complaining about something; the lack of playerbase, the servers being slow, bad translations, bugs, gacha rates, production quality, no dev communication, disappointing 2.0 patch... I'm not sure if I'm just missing some awesome thing at end game that just makes all of that irrelevant, but the comments from active players do not align with the reviews I see on Steam or elsewhere, and I'm very confused lol.
Geplaatst 23 oktober 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
24.8 uur in totaal (5.6 uur op moment van beoordeling)
Game sucks in terms of monetization and could use some balance, but is great in terms of everything else.

Feels like Overwatch for less sweaty folks who just wanna smack people around with big Gundams. And honestly, OW2 shot themselves in the foot with monetization too, so this feels like the lesser of two evils even with its flaws.

Even with those similar flaws, the progression in this still feels more satisfying. You can rack up a good amount of Battle Pass points and account experience just from the F2P daily/weekly quests, beginners quest, and guaranteed experience for each match you play. So you're always getting some currency or battle pass progress!
Geplaatst 10 oktober 2022. Laatst gewijzigd 16 oktober 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
2.4 uur in totaal (2.0 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Awesome and addicting game! Probably one of the better difficulty curves I've felt in a rogue like - early levels are easy but quick so they don't drag on, but the bullet hell starts to ramp up and get frantic quick!

Loads of classes, weapons, and passives also makes for a lot of replayability and theorycrafting for runs, which is always a good sign for longevity in any roguelike.

And for such a cheap price point? 100% recommend.
Geplaatst 27 september 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
1.3 uur in totaal
This game is really ♥♥♥♥♥♥♥ fun, but is really lacking in a number of key mechanical/balancing aspects that make me unable to recommend it until some changes are made, simply due to them ruining the fun that my friends and I had in our few hours of trying out the game.

- Movement speed on characters feels way too slow to react to any event in the game in a skillful manner, despite the fact that all character have a movement skill to offset this in some manner. This is most noticeable on goalie, which makes the role very boring and passive since you often spend your match just babysitting your home goal and unable to leave its side. If you move even slightly, good luck being able to keep up with the ball enough to block it.

- Enemies have free range of your goal zone. If they get in there, there's very little you can do in most cases (outside of kill them, which requires a lot of time/setup that you don't typically have) to get them out. Feels like they should be blocked from entering the goal box, significantly slowed, or your team should get some benefit for being in there.

- Cash shop currency bundles are the same toxic pricing structure you see in gachas and P2W MMO's: an item costs exactly $15 worth of currency, but you can only buy $10 or $20 worth of currency, meaning you always are forced to buy more than you need to get the one thing you want.

- Inconsistent skill interactions. Sometimes, I cannot tell what skills affect the ball and which are just meant to be used against other players. My understanding, after reading tool tips, is that pretty much every skill will affect the ball in some way, and yet whenever I used certain skills (the lizard guy, Drekar's, right click comes to mind) they never once had any effect on the ball. I also had issues with Luna (tiny loli girl) and her movement ability, which is supposed to rocket you towards your target with very little ability to change trajectory, but every time I used it she would veer violently in one direction or another, way off course from where I had aimed it.

All of that being said, this game is made really well with charming characters, wonderful art style, and relatively tight controls. It probably just needs a little more time to iron out these issues, but sadly they frustrated me enough that I'm choosing to drop the game until it's a little less frustrating to play.
Geplaatst 19 september 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
10.0 uur in totaal
I like the exploration, aesthetic, and crafting. The story is okay. But the combat and overall gameplay loop/pace just feels like a slog. As others have said, the "survival" elements are a neat idea on paper (I love accounting for temperature in things like Monster Hunter and survival titles), but really just serve to slow down the game and get in the way of enjoying the rest of the gameplay.

The combat, which I see people praising as "Souls-like" in mechanics and difficulty is fun for the most part, but really doesn't feel snappy and precise enough to warrant such praise or comparison - animations and skills somehow have impact in their sounds and visuals, but still feel floaty and make it hard to tell if you connect with the target. Dodging is similarly inconsistent where you'll feel like you get the timing for an attack down and dodge it 90% of the time, but the other time your camera clips a wall, or the enemy snaps a full 180 degrees to the end location of your dodge, or some other BS just happens to make you get smacked anyway.

I found myself enjoying the tactical play, the setup, the dodging and learning whenever I fought enemies and bosses in the overworld, but the moment I got into dungeons playing with my friend and had to wrestle with my camera, constantly be drinking a cold or warm thing to keep my temperature under control, etc... I just snapped and found the game was not for me and decided I no longer wish to play.

I think some people may like it - as my friend put it, "some people have higher jank tolerance than others" - so if your tolerance is higher than mine, there's a lot to love. But if you have less patience, you might want to pass.
Geplaatst 3 september 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
3.2 uur in totaal (0.6 uur op moment van beoordeling)
Ignore time played! I have well over 3,000 hours on my main (non-Steam) account and bought it again here, just to have another alt to mess around with.

This is my go to MMO that I think deserves a space in everyone's library - or, at the very least, give it a shot. It's not going to be everyone's cup of tea, but it's the cozy sort of experience you can login to for a few minutes after work to chill out, or hours on the weekend to grind raids or PvP or role play with your nerdy friends.

Other reviews probably go into it way more eloquently, so I'll keep it simple and just say the game has some of the most satisfying combat, best fashion and character customization, and honestly a story I love.

Just give the base game a try since it's free and, if you're even remotely interested, consider looking up some videos on future content or picking up an expansion to get the full experience. I can promise you the story only gets better with the expansions, and same with the level of customization and gameplay additions!
Geplaatst 23 augustus 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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21-30 van 59 items weergegeven