77
Products
reviewed
157
Products
in account

Recent reviews by We know

< 1  2  3  4 ... 8 >
Showing 11-20 of 77 entries
No one has rated this review as helpful yet
17.5 hrs on record
stupid game
working my ass off, doing every side quest
sacrificing all my fun playing like a kung fu master to not kill anyone (except in the first mission because didn't get the holster mechanic and they attacked me)
... and still got the bad ending
Posted 7 April, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
160.2 hrs on record (1.2 hrs at review time)
really makes you appreciate the thoughtful, streamlined & intuitive gamedesign of other mmos.
and the grind at max level is insane (time investment of 15+ hours per week mandatory)
not suited for casual gaming at all.
Posted 19 February, 2022. Last edited 9 September, 2022.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
3.8 hrs on record
- Achterbahn-Tunnel sehen fast immer glitchy aus.
- Keine Dash Cam (um die eigene Achterbahn zu fahren) (Mod hat massive Probleme, also für mich praktisch nicht existent)
- Etliche unsinnige Management-Features die keinen Spaß machen (z.b. Mitarbeiter-Wege und ZUTATEN?!)
- Furchtbare Kamera (Kamera Mod hilft 90%)
- Fehlende Texturen, z.b. bei den Treppen und Geländern einiger Pfadvarianten
- Unbefriedigende Grafik, aber wenn man unendlich viel Zeit mit Dekorieren verbringt (oder mehr Zeit im Workshop als im Spiel verbringt) sieht es ganz ok aus (sehr viele kleine Assets)
Posted 23 January, 2022. Last edited 30 June, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.4 hrs on record
Das Spiel hat den selben Ausrichtungs-Bug wie TR:Legend.
Oft klettert Lara in nem 45° Winkel ne Leiter hoch oder schwingt schräg an ner Stange, wodurch der nächste Sprung unmöglich wird. Sau nervig.
Posted 3 September, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.3 hrs on record
Das Spiel ist leider nicht sehr gut gealtert...
Die Spielmechaniken könnte man im besten Fall als Träge bezeichnen - und im schlimmsten Fall als verbuggt.
Mit "Next Gen Content" hatte ich ein paar Crashes und der Sound hatte sehr oft Knackser
Posted 2 September, 2021. Last edited 2 September, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
21.2 hrs on record (3.6 hrs at review time)
not a lot of variety,
stupid roadblocks,
permadeath - one little mistake and you've wasted 20 hours,
boring and annoying grinding for resources in the beginning as engineer, other classes probably much worse,
terrible way of setting up controls (and logic parts are too huge),
CONSTANTLY getting stuck on terrain pixels,
in sandbox, deployment costs are not configurable (can't really play engineer here..) and it seems like the universe is also different from the campaign
kinda frustrating, so i play with a savegame editor now...
but the developer is very friendly and responds to feedback
and the drone parts are kinda cool
not recommended because probably noone will use AHK to fix their game.
with AHK (and maybe save editor) its okay
my AHK script looks like this:
SetKeyDelay 0

global bindings := {a: {Numpad1: -1, Numpad3: 1, Numpad7: 1},s: {Numpad7: 1, Numpad8: 1, Numpad9: 1},d: {Numpad1: 1, Numpad3: -1, Numpad9: 1},w: {Numpad1: 1, Numpad2: 1, Numpad3: 1}}

*a::goto KeyDown
*a UP::goto KeyUp
*s::goto KeyDown
*s UP::goto KeyUp
*d::goto KeyDown
*d UP::goto KeyUp
*w::goto KeyDown
*w UP::goto KeyUp

global inputonce :={}
global outputmulti :={}

changekeystate(key,mode)
{
if mode>0
{
if !outputmulti[key]
outputmulti[key]:=0
++outputmulti[key]
}
else
{
if !outputmulti[key]
outputmulti[key]:=0
--outputmulti[key]
}
if outputmulti[key] >0
Send {%key% down}
else
Send {%key% up}
}

KeyDown:
hk := StrReplace(A_ThisHotkey, "*", "")

if inputonce[hk] = 1
return
inputonce[hk] := 1
for key, mode in bindings[hk]
{
changekeystate(key,mode)
}

return

KeyUp:
hk := StrReplace(A_ThisHotkey, " UP", "")
hk := StrReplace(hk, "*", "")
if inputonce[hk] != 1
return
inputonce[hk] := 0
for key, mode in bindings[hk]
{
changekeystate(key,mode*-1)
}
return
Posted 3 June, 2021. Last edited 22 June, 2022.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
6.7 hrs on record (5.0 hrs at review time)
i really love(d) the game but this is ridiculously unstable beyond the point of being unplayable
Posted 3 June, 2021. Last edited 3 June, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.3 hrs on record
not beginner friendly / not immediately fun and addicting
(didnt play the tutorial bcuz it was splitted into too many parts and didnt wanna immediately waste 1 hour just learning the game)
played it 15 minutes and got really bored... dunno
thought it was like frostpunk, maybe part of the problem is that the construction menu is *huge* and intimidating instead of getting unlocked slowly
might change my review when i play it again some day
sorry but this is the way it is
Posted 21 March, 2021. Last edited 12 February, 2022.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 22 Mar, 2021 @ 9:21am (view response)
No one has rated this review as helpful yet
23.5 hrs on record (3.9 hrs at review time)
kinda liked it for a while,
BUT:
i never finished the game, it got really boring after the first half. the campaign is way too long.
i wish it had some more depth, it really makes you miss kerbal
the notifications, cutscenes, animations and transitions are annoying AF because skipping doesnt work perfectly
there should be an overview of all currently available missions
most prices are ridiculous and budget is slightly too tight
no matter how hard you try, you can't be the first on all the milestones.
Posted 19 March, 2021. Last edited 10 June, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.1 hrs on record (4.7 hrs at review time)
this ♥♥♥♥♥♥ game doesnt even autosave your precious bridge you've been carefully working on for hours.
also its almost impossible to analyze your construction and the physics engine isn't deterministic at all (different results on each run)

also the game gets too crazy in the later levels, imo.
Posted 19 January, 2021. Last edited 22 March, 2021.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 ... 8 >
Showing 11-20 of 77 entries