Miss Bakeneko
Flynne   Australia
 
 
She/her | 21 | ⚢
3D modeller, mediocre modder, and occasional creator of cool things
Currently Offline
Recent Activity
102 hrs on record
last played on 3 Apr
1,028 hrs on record
last played on 2 Apr
29 hrs on record
last played on 30 Mar
76561199071516304 Trade Banned 18 Aug, 2024 @ 5:49am 
+rep nice profile😉
76561199170277066 4 May, 2024 @ 9:38am 
+rep nice profile😉
Mottainai101 26 Jun, 2023 @ 5:39am 
Love your Pavlov Maps! Hopes High Paradise Resort gets finished someday
Miss Bakeneko 6 Apr, 2023 @ 5:50pm 
Yeah i'm not surprised if I missed the fan models tbh :steamfacepalm: As for your question about the animated textures and the lighting: The lighting I wanted to do manually anyway so I could tweak it to look better in VR, and I created all the lights within unreal not blender.

As for the animated textures what I believe I did for the water in the heaven garden map was to add looping key frames translating the tilled water texture in a single direction, which I did in unreal not blender. I did this with a static texture if my memory serves me right, If you have multiple sprites that you need to cycle through that is going to require a different technique and unfortunately I haven't used unreal enough to give you any advice with that.

Also if you found the whole map in a single file that's great and you should use that. In the version of the game that I was using most of the maps objects were split apart.
Festell 6 Apr, 2023 @ 7:35am 
Hey again, I've got some questions regarding the porting process again lol, don't really wanna restart in case I did
something wrong.

I've loaded a texture-less mesh of Mafia Mansion into blender
(it was an .obj file simply titled "combined mesh") and started applying textures to it in the shading tab. Now the question is:

Do I need to rebuild the map from scratch???
Cause everything seems to already be in the map and I don't have to resize anything. Also there seems to be a texture file just titled "Atlas" which contains half of the textures in the map.

Is it possible to port the light map? There is a .jpg file with the lighting in it but I'm unsure if it counts as a material or what I have to do with it
Festell 6 Apr, 2023 @ 7:35am 
Can the animated textures be ported? For example, mafia mansion uses a fountain with water flowing from the top section, does something need to be changed in the texture/material settings?
The skybox also seems to be animated since the clouds "rotate" around the map, but I'm yet to find the file.

The textures which I imported into blender appear blurry and they aren't exactly the right resolution. Where can I change this? there are also some weird white lines where the meshes connect. I attached an imagine to see what I mean:

https://imgur.com/a/Q53Gc0i

The picture compares the textures from in-game and blender view

Should the entire project/map be exported in a single file? At the start I wanted to export it as a .smd file and then through a long process convert it to .mdl, but I'm unsure if this is the right way as I heard lighting might be broken.
How did you export the map?