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Recensioni recenti di Jasper

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Nessuno ha ancora trovato utile questa recensione
4.7 ore in totale
Simple, fun, and engaging!
Pubblicata in data 10 maggio 2020.
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Nessuno ha ancora trovato utile questa recensione
73.0 ore in totale (29.0 ore al momento della recensione)
How have I put 30 hours into this
Pubblicata in data 10 maggio 2020.
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1 persona ha trovato utile questa recensione
3.4 ore in totale (1.0 ore al momento della recensione)
Play the Demo! This is the kind of game people need in their lives right now :)

I'm only an hour into the game, but I love it! I'll definitely get ten bucks of enjoyment out of it by the end.

This game seems simple, but it has polish all over. It's simple but varied, challenging but also fun and easygoing. Tons and tons of little details and touches across everything - for example, this game makes subtle, dynamic use of depth-of-field to make everything feel small and toylike.

The soundtrack and mood remind me of the newer Rayman games in all the best ways. If you'd told me this was a Lums spinoff (akin to the Rabbids stuff) I'd believe you. I adore the style of the Rayman games, and I adore the style here, too.
Pubblicata in data 27 marzo 2020. Ultima modifica in data 27 marzo 2020.
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2 persone hanno trovato utile questa recensione
3.8 ore in totale
2-3 hours of quiet, contemplative gameplay. Recommended to anybody who likes that sorta thing.

The visuals are hauntingly beautiful, with enough levity in designs and animations to keep the mood from falling too far.

The music is scarce but wonderful, making you notice its absence all the more - I think this is the point.

Another quirk is the way you crew the ship, clumsily stumbling from button to button. In some games, it'd be a negative, but here it adds a small mastery curve as you get to know the ship, as well as conveying to the player some of the struggle felt by the little red pilot as they deal with one thing after another.

There's a lot of little touches to this game, and it's clearly made with love. If you watch the first ten seconds of the trailer and think "oh wow", grab it.
Pubblicata in data 6 marzo 2020.
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2 persone hanno trovato utile questa recensione
5.5 ore in totale
It's a neat game, but the interface is such an enormous pain to use that it saps the fun out of it for me. There's also no tools at all to help you understand what's taking the time in your solution, making it obnoxious to try and go for the speed challenges.
Pubblicata in data 2 gennaio 2020.
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Nessuno ha ancora trovato utile questa recensione
0.8 ore in totale
Fantastic! Worth every second spent playing it.

It wears its inspiration on its sleeve, but manages to nail its own charm and sense of humor.

And it's Free! Dang!!
Pubblicata in data 11 dicembre 2019.
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1 persona ha trovato utile questa recensione
11.4 ore in totale
Very fun game, and an obvious love-letter to Castlevania: Symphony of the Night and (to a lesser extent) Super Metroid.

I finished the game yesterday - it took about 10 hours to 100% the map, across three sessions. The game stayed interesting and well-paced the whole way through, though, and didn't outstay its welcome, so I consider its length to be totally reasonable for a $20 game.

Controls are great, exploration is fun, the art is beatutiful and the music is wonderfully nostalgic.

If anything, I'd wish for more enemy variety and better equipment progression.

The story is presented in a much more mature manner than I'd expected - it's a tale of gray morals and different kinds of tyrrany.

Also, the game spends a strangely large amount of time discussing the sexuality and relationships of its characters, many of whom, on this alien planet, do not follow Earth's social norms. This isn't bad, per-se, just odd for a game of this type. Know that going in if you're a hardline traditionalist kind of person, I guess.

Pubblicata in data 27 settembre 2018.
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21 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
3.2 ore in totale
TLDR: If you like hitting a box with a stick in BeatSaber, you'll probably like hitting a ball with a racket in Racket NX

Racket NX is a fantastic and extremely polished audiovisual experience, an incredible fit for VR, and a ton of fun. It's simple to pick up, but with a really deep mastery curve. It's also a good aerobic upper-body workout, or at least it is for out-of-shape me.

It's a very focused experience, and they've obviously put a lot of effort into making the act of hitting the ball into the wall feel good. They also do some neat VR stuff I haven't really seen before (you stay put and the arena forms around you) and take advantage of the VR medium in cool ways (you play in a 360-degree arena because a virtual ball can't smack you in the face, and it's super immersive to be surrounded like that).

Pubblicata in data 17 luglio 2018.
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2 persone hanno trovato utile questa recensione
6.6 ore in totale
TL;DR: If the trailer looks like something you'd like, you'll love it - pick it up.

I very much enjoyed this game, moreso than I expected! It's a pure exploration game with a strong sense of (minimalist) style, and a good mix of wide-open spaces and focused indoor areas. What's here feels extremely polished. Special kudos to the sound design - underappreciated, and perfectly executed!

What surprised me most about the game was how much fun its movement was. Bokida proves that you can make an artistic, contemplative game without resorting to slow or boring movement. Leaping, gliding, and pulling myself to blocks to build up speed was simultaneously relaxing and exciting, which was further enhanced by the very pleasing sound-design.

The powers of creation you're given are satisfying to use, and I was consistently surprised with just how cool the persistence of the blocks was. My exploration wrote its own permanent history upon the very landscape I was traversing.

The criticisms I'd give the game, along with my understanding of why they're there:
1) The puzzles are straightforward, bordering on simplistic, and frequently take a lot of physical trial-and-error even after you see the solution because they rely on specific angles of cuts that are hard to achieve. They are clearly meant more as tasks for the player to complete, as a way of projecting their will onto the world, rather than as proper thought-provoking puzzles. They work fine in the artistic context of the game, just don't expect any brain-teasers.

2) I want more! The game is a satisfying length in terms of feeling worth playing, but at the same time, the space of the world, its history, and of the game's mechanics feel less than halfway explored by the game's conclusion. Again, in the narrative context of the game, this evokes a very fitting sense of loss, but I still want more!

3) I really want to 100% the game, but am just a liiiitle short on collectibles. I'd appreciate some sort of in-game hint to point me the right direction - probably four of my six hours playing have been pushing my collection rate from 54 to 64, and I'm STILL three short :<

Overall: Fantastic game for what it is - a short, polished indie exploration art game. If you like all of those words, pick it up 100%.
Pubblicata in data 15 luglio 2018.
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2 persone hanno trovato utile questa recensione
117.9 ore in totale (28.6 ore al momento della recensione)
Recensione della versione in accesso anticipato
This game is something special. It really captures the spirit of the PC games of my childhood - it's equal parts Age of Empires and Caesar 3, distilled to make room for a new style of enemy.

It's a chill singleplayer game with just the right amount of challenge to keep it exciting. (Disclaimer: I've only beaten the game at up to 55% difficulty so far, but there's no shame in that - the game is HARD at base, but is kind enough to let you dial it back to manageable without making you feel coddled)

If you love to "turtle" or play "base builder" in RTS games, this is a game for you, because that is a path to victory.

If you love RTS games in concept, but you're terrible at them, this is a game for you, because you can pause, and because your opponent, while scary, acts predicatably and reliably.

They Are Billions does zombies in a fantastic way that I've never quite seen before. Their threat isn't in speed, or damage, or even initial numbers - their threat is that they're everywhere, and if even one of them makes it to your town's soft underbelly, it will be a disaster. It's probably over, but maybe you can wall it off, quarantine the poor souls, and burn the infection out later.

This pervasive threat of zombies plays excellently against the constant drive to expand to provide a game where the interest curve is constantly shifting as the game goes on, without ever feeling samey or like you're ever entirely out of danger.

This is the first game in months that has given me the itch to get home and play just one more round, to put off sleep to play just a few more days in-game, just to finish this expansion...

I am super excited for the Campaign, but until then I'll wait patiently and thoroughly enjoy the game as it is.
Pubblicata in data 6 gennaio 2018. Ultima modifica in data 6 gennaio 2018.
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