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Erken Erişim İncelemesi
BeamNG.drive: 100% COMPLETION REVIEW



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It's one of the most realistic driving simulators ever made! BeamNG.drive is sandbox at its core, but the main attraction is the fact that the engine simulates every single car part, and there's physics with real life behavior. The selling point is the car crashes: hitting a pole at 200km/h will wrap the car around it and send parts flying everywhere, with detailed notifications on what just broke in the upper left side of the screen. It's a visual treat that never gets old even after hundreds of hours, according to veterans!

BeamNG.drive can be tackled with many different playstyles, like experimenting with car attributes, driving off cliffs to watch the car get destroyed with crazy high detail modeling, completing missions and races against AI, going offroad, exploring the jungle, or simply driving at high speeds following the road without a destination in mind. BeamNG is therapeutic! Listening to music while driving in the Utah desert map is pretty relaxing. There's also a modded multiplayer component called BeamMP, which allows us to mess around with friends.

This achievement completion is pretty simple and fun, with certain missions and total driven distance being the requirements. No guides are needed, BeamNG is a sandbox game, so get creative!
Yayınlanma 9 Ocak.
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5 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 144.9 saat
No More Room In Hell: 100% COMPLETION REVIEW



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When there's no more room in hell, the dead will walk the earth.

Realistic. Depressing. Bleak. Those are words that perfectly describe No More Room In Hell, a first person zombie game often compared to Left 4 Dead 2, despite the only similarity being the premise. While L4D2 is lighthearted, fast paced and comedic, NMRiH is very slow, methodical, and requires lots of patience. The appeal of No More Room In Hell is the feeling of having prevailed against all odds basically. Running on the Source engine along with its natural gritty look, this game is surely an experience.

This is not for the faint of heart, since merely surviving a single map and extracting alive will cost your sanity. Firstly, our character is not meant to be a hero, but rather an unathletic average person, so movement speed is very slow and stamina depletes after just a couple of melee weapon swings. Secondly, there's little to no HUD: to know how much ammo we have, we have to check the gun itself with an animation. Zombies also move slow and look actually braindead, as they should, apart from the occasional runner. There's also unique mechanics, like the brain stem, which is a small hitbox inside zombie heads that will instantly kill them with a gun shot in Nightmare difficulty.

Objectives are simple and clear, but don't describe what we have to do. We're on our own to find the necessary key, or blowtorch to open a locked gate, or bomb to explode, which is easier said than done, since killing ONE zombie will be a hassle, let alone pass through a horde. Getting a single hit will always have a chance to make the player bleed, and a single bite can infect the player. Gene therapy, a very rare syringe that can spawn somewhere can cure the player, but there's another unique method in this game: pointing a gun at ourselves and committing suicide, in order not to turn and run after our co-op partners. Go, my friend, go... I'm now one of them.

It's very unlikely for anyone to actually unlock every achievement for this game. Even the most straightforward ones have us survive every map in the game at least once, which is already a colossal feat. At least 5 other highly committed players are needed for the "We Got This!" achievement, and one needs to kill 1,619,090 zombies, in this very slow paced game where we can only kill 10 zombies per minute max. Workshop maps can technically make this doable however. The following guide can help, but it's strongly advised to play NMRiH purely for the gameplay and immersion due to the ridiculous amount of effort needed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2436880448
Yayınlanma 4 Ocak.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 7.6 saat
Essentially a prequel to Warframe in its presentation only, Dark Sector is a third person cover shooter. It behaves pretty much as expected from a game of its time: jankiness, late 2000's vibes, the exaggerated camera swaying, the color filter, etc.

The absolute stiffness of the main protagonist makes for some pretty bad basic movement, much unlike the behemoth of a game that was inspired by it, and the feeling of the overall gameplay didn't age well at all. This game suffers from all kinds of old game technical problems as well. Cutscenes are rough, with characters T-posing at certain points, audio being cut off randomly, and the voice acting volume being way too low. Jackal sections are awful, because they're way too drawn out. These negatives are a shame, because the artistic direction is still awesome, if not basically carrying the game.

Dark Sector served as Digital Extreme's prototype for Warframe, even though technical and scope comparisons between the two are unfair; it's like comparing water to wine. We do play as Hayden Tenno though, who at a certain point in the game acquires a mechanical look that appears to be an early design idea for Excalibur, one of the most popular frames. The glaive also fits the aesthetic of weapons we find in the sucessor game. Throwing the glaive during combat to slice enemies in half is satisfying! Finishers look cool as well.

Despite not being a great game by any means, it's still a good time due to its short campaign. Warframe players could try it out, even if just out of curiosity. Dark Sector might be mid, but it's the kind of mid we don't see nowadays. They just don't make games like this anymore. Execution leaves much to be desired, but it's entertaining due to its uniqueness!
Yayınlanma 25 Aralık 2024.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 48.4 saat
Sleeping Dogs: Definitive Edition: 100% COMPLETION REVIEW



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A man who never eats pork bun is never a whole man!

Sleeping Dogs is a cult classic, especially due to the fact a sequel won't ever be made, but it's still loved by the majority of people who played. It plays out similarly to GTA games, takes place in Hong Kong, and we play as Wei Shen, a deep undercover cop who is charismatic and tough at the same time: basically the unbeatable stereotypical hero. Such a character perfectly fits the game's narrative and gameplay however. We see ourselves working for the police and the Sun On Yee triad, with the main goal of dismantling the second. The game's title is a reference to the phrase "Let sleeping dogs lie", which means one shouldn't interfere with a situation because it's likely to cause problems. If a dog is asleep, it won't bite you, but it may do so if you wake it up. Said sleeping dogs are the triads.

Sleeping Dogs brings a lot of different gameplay styles, but the highlight is fighting: Kung Fu style moves greatly choreographed, making us feel like we're in a Jackie Chan movie! There's funny environmental kills, like stuffing an enemy in a ventilation shaft and seeing him wiggle his legs helplessly, or throwing someone against a wall mounted aquarium, to see the glass break, water and fish flow out, then a fish can be picked up to slap another enemy! Personally, what sold me the game was watching a gameplay video and seeing the window shutter kill move, it's just so over the top and hilarious!

Driving is alright, not the greatest but not terrible either. We do have hijacking mechanics, which allows us to jump from a car to another. Wei can also pull off parkour moves, making enemy chases fun to play, since bashing against props and people causes reactions, like seeing oranges fly out of a street vendor's basket. There's also cover shooting, which is good enough. Otherwise, Sleeping Dogs is mostly targeted towards game completionists due to the amount of content there is to go through. With the likes of Opeth, Machine Head and Trivium for the radio and nice original songs, Sleeping Dogs' soundtrack is awesome! Plus, despite being a game from 2014, the game aged like fine wine visually, which might be mostly due to the fantastic art direction more than high fidelity graphics.

There's a lot of collectibles to grab, missions and races to complete, a skill tree to fully unlock, and even stats to earn Gold awards in, like enemy disarm moves, headshots, time survived in a cop chase, tires popped, vehicles exploded, etc. This guide helps: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=384988940
Yayınlanma 20 Aralık 2024.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 25.1 saat
Classic Marathon Infinity: 100% COMPLETION REVIEW



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Now, in the quantum moment before the closure, when all become one, one moment left, one point of space and time. I know who you are. You are destiny.

Marathon's DNA and ethos lived on in Bungie games that came after it. The "floaty" feeling one gets when playing more recent Bungie games came all the way from Marathon. This trilogy is totally slept on. One can say that Marathon is a sci-fi novel disguised as an FPS even, due to the incredibly well written lore and text.

Infinity barely expands on Marathon 2, with only strange blue bouncy walking balls that block the SO, and a stronger variant colored either in gray or orange of already existing fodder. What it does bring to the table, apart from keeping the formula, is crazy story and lore development, with confusing teleportation happening at random, and a new set of terminal entries with intriguing short stories separate from the lore (or is it?). Infinity also coined the term Vidmaster, which is someone who completed the final challenge that can hurt even Marathon veterans, consisting of level rehashes from the entire trilogy, but made even harder than Total Carnage. TC is by far the easiest in Infinity due to the ability to skip a large chunk of the game through a secret, and due to the map layouts. TC difficulty in Infinity must be meant to soften the player before they jump into the Vidmaster challenge, which more than makes up for it, being the single hardest piece of Marathon content there is.

Marathon Infinity, much like Marathon 2, doesn't have an official soundtrack for its levels. Instead, one can install "Strange Aeons" by Talashar, a fan made OST that almost sounds original to the game due to how well it fits! Some levels have blast beats and are almost Metal sounding, which was pretty badass! Where are Monsters In Dreams has a very creepy track however, which made me uninstall the mod for a while. I eventually reinstalled, and it was worth it!

Achievement completion in Infinity is easy and straightforward, functioning just like its predecessors, except one needs to become a Vidmaster and complete the final challenge, which is not for everyone due to its difficulty. Regardless, here's a guide: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3318329452
Yayınlanma 11 Aralık 2024.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 25.9 saat
Classic Marathon 2: 100% COMPLETION REVIEW



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See you starside! Frog Blast the Vent Core!

Marathon 2: Durandal picks up 17 years after the events of Marathon, with the Security Officer awakening from stasis by Durandal in a planet called Lh'owon to fight the Pfhor invasion once more, among other motives of this AI gone rampant. This time we get BOBs scattered throughout some levels who are either armed to help us, or are simulacrums that explode instead. Oh, and we not only get a shotgun with a neat reload animation in this game, but we also dual wield shotguns! How cool is that?! There's also pools of water we can swim on.

Level design has ♥♥♥♥♥♥ a big upgrade when compared to the original Marathon. That's not to say Marathon 2 doesn't have any duds, like Six Thousand Feet Under, but it's by far a much better game, at least in technical terms, even though it's just on par when it comes to atmosphere. It offers a great experience that feels like Halo before its own inception!

The aspect where it finds itself lacking is on the absence of an official soundtrack during levels, with sound effects from the environment playing in the background instead. To solve this, one can install a fan made soundtrack from Steam Workshop called "Feel The Noise", made by Talashar, which is a pack of songs that fit nicely with the game's vibe! What this mod can't replace however, is the one official song made for Marathon 2, which is absolute fire! Opening the game and hearing that magnificent Rock riff blast out is nothing short of epic! MARATHON!

Total Carnage difficulty is extremely challenging. Marathon 2 is much more forgiving when it comes to ammo pickups, but makes up for it in difficult encounters. Expect to run back and forth between shield regenerators and pattern buffers after many fights. Some levels are much easier while speedrunning, lasting only a minute or so by rushing to the exit and avoiding any fights. Meanwhile, other levels that require more exploration in order to progress must be methodically cleaned of enemies. The final chapter of the game was the easiest one due to the roaming S'pht'Kr drones engaging the aliens, who won't retaliate immediately if not provoked, and will instead be distracted by the drones. Rocket jumping is highly useful. It plays out similarly to Marathon 1's TC otherwise.

Achievement completion of Marathon 2 was slightly easier than Marathon 1, but this guide should still be useful for such a feat: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289598114
Yayınlanma 6 Aralık 2024.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 122.5 saat
DOOM Eternal: 100% COMPLETION REVIEW



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The only thing they fear... is you.

This is the perfect FPS. DOOM Eternal is my second favorite game of all time. This is the most satisfying moment to moment gameplay I have ever experienced in all of gaming! Still, I will try to keep an open mind and not be biased. This review will have an objective point of view.

DOOM Eternal plays a bit differently from every other DOOM. Instead of shooting enemies until they die, demons now have a series of weak points and specific ways to be dealt with. This makes for a super satisfying dance of weapon swapping, glory killing and chainsaw usage! Resource management is directly tied to killing demons this time around as well. Eternal is much more fast paced than DOOM (2016), also focusing less on the horror, feeling arcade-y and a bit less grounded (those aren't meant as negatives). There's more platforming and puzzles are simple: level design intricacy took the back seat, leaving combat encounters to be the meat and potatoes of engagement! Combat is harder but more rewarding, with an incentive to be brutal and to NEVER. STOP. MOVING. Also, there's a ♥♥♥♥♥♥♥ meathook on the SSG!

Eternal's lore and story gets ridiculously complex to understand, with name drops everywhere, tons of fancy writing in codex entries, the constant praise of the Doomslayer, etc. The DOOM series was never known due to its story, but it's there for those who are interested, and Eternal's surely has a lot to digest. Suddenly there's Hell Priests to kill, we own a floating space castle called Fortress of Doom, VEGA and Samuel Hayden's characters are overly expanded, there's plot twists... And it's hilarious how the Doomslayer can have a skin equipped during cutscenes! Seeing the Slayer in a unicorn suit is priceless!

DOOM Eternal is controversial with its resource management, but also with weapon mod usage, like the plasma rifle's Microwave Beam. It takes precious seconds to kill, but creates an explosion around the aimed at demon, which splash damages everything around it. The Ancient Gods Part 1 decided to buff it by introducing Spirits, an enemy who can only be killed by it. Every single weapon in DOOM Eternal is useful for specific situations except for this specific mod, which was slightly on the weaker side. With this new enemy, every combat loose end was finally tied! Well, people's reaction to this was to complain that Spirits ruin the flow of gameplay by only being killed by a "trash" mod. Let me get this straight: you complained about a mod being bad and underpowered, but when it gets objectively fixed, you complain about it becoming useful? That's just skill issue.

The base game felt easy in Ultra-Violence, but The Ancient Gods Part 2? Each arena of this DLC is significantly harder than any Slayer Gate off of the main game! TAG2 is to DOOM Eternal what Plutonia is to DOOM II. This might or might not be caused by the more complex methods of killing the newly introduced demons, but there's definitely a lot more in arenas. It becomes a tactical dance of target priority picking and meticulous resource management. Retreat from fighting heavy demons if low health or ammo, glory and chainsaw kill lesser demons after flame belching them, then go back to fighting the stronger ones. All of this, save for the atrocious enemy that is the Screecher: a zombie that glows purple and buffs every enemy in the arena after death. Laziest enemy in the game, I'm extremely glad they seldom appear at all, but they should've been cut, since it's just a mobile Buff Totem, which was already a terrible addition. Don't get me started on that arena from Immora where two Marauders appear surrounded by Screechers.

Battlemode meanwhile, is the multiplayer component. Instead of consisting of arena deathmatches akin to Quake like it was in DOOM (2016), matches are 2v1 fights between a Slayer and two player demons. At its core, it's an excellent mode with just enough depth to make new player fights against veterans an uphill battle. Balance is pretty strange here: a lone Slayer who knows what they're doing can stomp two player demons, but if said demons are experienced and cooperate, the Slayer will get stomped instead, so Battlemode matches always end with one of these extremes. There's a simple ability pool for each demon that should be mastered, and the Slayer will have to play around these with finesse. The gamemode itself is fun for those who endure the harsh beginner state, but it's very easy to be turned off by it due to the stomping one inevitably suffers, and also due to the fact it's mostly dead. There's a dedicated scene on the Spicy Demons Discord though, with modded Battlemode, and even Slayer Vs Slayer possibilities!

DOOM Eternal is mostly straightforward when it comes to achievement completion, but it requires patience to learn how to play Battlemode. Matches are way too hard to find and the gameplay is infuriating due to the constant losing, but it's pretty doable as of 2024. The following guide should provide aid: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2031543270
Yayınlanma 2 Aralık 2024.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 26.3 saat (İnceleme gönderildiğinde: 26.2 saat)
Classic Marathon: 100% COMPLETION REVIEW



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Somewhere in the heavens... they are waiting.

How the Marathon trilogy is being distributed for free is beyond me. Lesser games that aren't quite as enjoyable are paid, and Marathon is free! Precedes Halo, since it was made by the same developers, but quality suffers none. Who needs advanced technology such as jumping, crouching or even aiming down sights? Marathon sure didn't, it's a first person shooter that's as simple as it gets: move, point and shoot, interact. Simplified action and geared focus towards atmosphere and story describes Marathon well. There's puzzle solving, there's switches to press, elevators to ride, basically the whole package of old first person shooters. We do get dual wielding though, and fists damage is tied to the movement speed!

The story is fully told through text terminals, but it's still sort of effective. Something about an alien invasion on a spaceship that's set for a 300 year journey from Deimos to Tau Ceti. It gets pretty technical and detailed however, to the point of our assault rifle being unusable in the level G4 Sunbathing due to vacuum. Some human colonists were literally exploding, and terminal entries revealed them to be unwilling kamikazes, brutally mutilated and altered to explode when getting shot. Even though the in-game model doesn't reflect this, the implication is disturbing.

Total Carnage difficulty felt impossible to do blindly, so I followed a guide called The Marathon Spoiler Guide to point out secrets and tips! This difficulty is overkill: we basically have to play meticulously and repeatedly run back and forth between shield regenerators and pattern buffers after each encounter, lest we lose valuable progress! Playing an entire enemy filled level like Bob-B-Q without saving and finally finding a pattern buffer was a huge relief. Pfhoraphobia is ridiculously hard, but Ingue Ferroque can be completed in mere seconds by rocket jumping to the terminal above the spawn. The Gheritt White Terminal was a great read, after the tricky grenade jump required! Also, completing the infamous puzzle from Colony Ship For Sale, Cheap! is easier by timing the switch pressing with a stopwatch, rather than by observation of the platforms. Doesn't take away from the fact this level is an annoying waste of time though. And so are levels that don't have pattern buffers, those can go suck a lemon.

Achievement completion is doable, but pretty difficult. This guide can help: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245113761
Yayınlanma 27 Kasım 2024.
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kayıtlarda 1.0 saat
Synergy: 100% COMPLETION REVIEW



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Entered a developer lobby for a rare achievement, started barking and meowing on the microphone to help with the noise caused by an absurd amount of players while driving the airboat at 5fps. 10/10 would recommend!

Here's a guide for said achievement, despite its specific availability: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3366768952
Yayınlanma 16 Kasım 2024.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 66.6 saat (İnceleme gönderildiğinde: 66.3 saat)
DOOM 3: BFG Edition: 100% COMPLETION REVIEW



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Supposedly the black sheep of the series, but ends up being its undead, horned black goat. DOOM 3 kicks ass, both at being a DOOM title, and as survival horror.

DOOM 3: BFG Edition is the all-in-one package that ignited my love for the DOOM series! I'm extremely thankful for the inclusion of the original games, since it was the first time I ever played them. This BFG Edition includes DOOM, DOOM II, DOOM 3 along with its expansion, Resurrection of Evil, and an extra piece of content, Lost Mission.

Other than the convenient package format, the BFG Edition has technical improvements over the original from 2004. The game now functions correctly without suffering from old game incompatibilities with modern hardware, like the OG does, and supports up to 120fps natively. There's some changes in BFG Edition, like the flashlight now being shoulder mounted due to the infamous backlash, the environment in general is brighter with light sources being more abundant, and there's a couple of sound and visual tweaks as well. Some of these changes are up to debate, whether they work in favor or against the game. I personally recommend the OG from 2004, since that's how this game was meant to be played, with BFG Edition being a slightly altered version. It's not a terrible edition by any means: the changes are mere nitpicks. Purists go with the OG, whoever doesn't care and just wants to sit back and enjoy DOOM 3 can just fire up the BFG Edition. This became one of my favorite games of all time with the BFG Edition, even though I prefer the original after playing it as well, so there's that!

There's a completely dead multiplayer component here, which is just Quake gamemodes like Capture the Flag or Team Deathmatch, but with DOOM 3 movement and graphics. There are achievements specific for that mode, and one absolutely needs boosting to unlock everything. It's a great experience through and through however, especially the campaigns! This guide should be useful for completion: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=951884820
Yayınlanma 13 Kasım 2024.
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