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Diamond💎 の最近のレビュー

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83件中 1-10 を表示
このレビューが参考になったと投票した人はまだいません
総プレイ時間:3,274.5時間
This changed my life.
投稿日 5月21日.
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総プレイ時間:0.2時間
The Ship, Trouble in Terrorist Town, Spy Party, Infected, Murderous Pursuits... I mean do I really need to name every game that's already done this better? Some that are FREE? What's the selling point here? Worse graphics, muddy maps, slow sluggish controls, less features and '8-bit' personality? NightByte, this isn't it. I'm sorry.
投稿日 5月20日.
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総プレイ時間:14.8時間
早期アクセスレビュー
Rushing this review because I'm sure it'll go on sale eventually with some big update and my friends will want to know if it's worth the buy.

Short answer, no. But it's not a bad game.

Honestly whatever you're thinking this plays as, you are probably not far off. It's a business sim with a small open world and a lot of grinding. Leveling up gives you equipment, can unlock a larger customer base and sometimes introduce more mechanics. But honestly very little is changed in-between. A few of the unlocks help change your focus from; how long it takes for you to make product, how hands-on you need to be and how quickly it's distributed. Which feels great until you feel the gears between progressions starting to slow down. Then all of a sudden it becomes a nanny simulator. Having to go and grab materials manually because the workers won't, having to pay the workers manually because it's not automatically deducted, taking the product to the dealers manually, and everything just stops feeling like this awesome 'law breaking' simulator and starts feeling like daily chores. The tiniest step forgotten means all the cogs stop working and you don't have money or product.

It's a silly, wacky ride that doesn't really challenge or put up resistance against the player. So most of your time will be discovering all the craziness until the dopamine of unlocking new toys and mechanics dies off with your interest in playing another flavor-of-the-month game. This is more likely worth waiting until there's more content, bug fixes and a cheaper price tag. Giving the game a 5.3 but recommending to not buy until this game gets some kind of identity besides 'student side project.'
投稿日 5月20日.
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総プレイ時間:94.3時間
Hi, I'm here for the dance party on adobe's grave?
投稿日 5月16日.
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総プレイ時間:8.1時間
Great software. Customizable so that you can run other applications without tanking your fps and so many options that you really can find a background for any mood. Editor is actually insane with how well it works and how quickly you can make a wallpaper of your own. If you run any other desktop-modding software (Fences, rainmeter, etc.) just do a quick google search to make sure they're still compatible. Stardock keeps breaking this software to encourage customers to buy their competing products instead.
投稿日 5月16日.
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総プレイ時間:91.0時間
Great benchmark software for vr using applications you actually use. I have a love/hate relationship with how it decides to preserve frame-rate consistency over resolution. But all-in-all it's a great 'set it and forget it,' way to make sure your vr experience isn't choppy and constantly dropping framerate. Pairs great with OVR toolkit and OVR advanced settings.
投稿日 5月16日.
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総プレイ時間:1,961.6時間
There's features I love and some features that don't work great with index grips. The floating desktops often don't move fluidly with the controllers and can get stuck in the environment. The UI menu is super outdated and in need of a make over. But from what I've learned, each VR overlay software is something that either works for you or doesn't. And this software is the closest to reaching that baseline of functional and useful.
投稿日 5月16日. 最終更新日 5月16日
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総プレイ時間:7.3時間 (レビュー投稿時点:4.6時間)
Hey my name is Diamond, I have over 1200 games in my Steam Library and I'm trying to review them all honestly. This is a game in my library, so I'm reviewing it. Apologies to fans that will probably think I'm being too analytical about a furry porn game and apologies to my normie friends who have the mental image of me now playing a furry porn game for five hours.

Great, so memes aside. The game isn't great. It's glitchy, the rules change and the puzzles are simple. That can be fun but the objectives switch to super frustrating rules for no reason at all. Some scenes way before the 'finale' have crazy requirements that will make you think that RNG gods are real and they're not crazy about you being a gay furry. Even if I were to give the gameplay a pass, the actual porn side isn't great either. There's seven stories here and three of them include mature characters, two are non-consensual sex and the last is kind of a post-credit scene. A lot of unpopular and kind of niche fetishes that could really have used a writer to better relate these stories to the player. But unfortunately a common theme of this game is the feeling of these 'chapters' being rushed and barely cobbled together. Animations look clunky, the voice acting is basically the same guy with the voice modulated to be deeper or grittier, the artists look like they rushed multiple pics, and some of these levels are bad at a very simple design level. For example, there's levels that have crazy high requirements but put you on a board that requires 3+ matching pieces to line up but the board itself is only 2 columns deep or has weird diagonal columns that prevent a lot of matches from happening. I don't see this servicing any one 'playing with one hand,' or even players who are just playing the game to see how the story ends. But again, brushing past that, the stories just feel rushed. It's the same repetition of "do you want to top/bottom, do you want to foreplay/penetrate, ending scene" over and over. Again, the sequels seem to have had more time to get into a development routine. Showing off some more enticing, unique story-lines and characters. But this first game feels pretty unremarkable. I have more of these games to review, so I'd like to get more into the history of these 'flash inspired' era of porn games in the next one. But given the history of the genre and where it should be now, this game falls pretty short. I don't see a reason to harp on it any more than the reasons above, however.

This game was more than likely a group of smart furries rushing to get a then-undiscovered niche game onto a new adult Steam market before someone else did. For that, you got to respect the hustle and grind. Unfortunately, when work is rushed you get something that takes up space and not really much else. If you're looking for porn or just the endorphin rush of completing a fun puzzle, I'd recommend another game in Furlough's catalog. This is a 3/10 (apologies to the developers).
投稿日 4月20日.
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総プレイ時間:2.7時間
This game is based on a 2014 release "10 Second Ninja." I bring this up first, because honestly this game is just more of that. It's prettier, it's got way more content, it feels snappier and quick. But if you're not looking for a 2014 throwback, you're most likely going to find this game antiquated and outdated. Developers of modern day speed-running games design these puzzles where you have to squeeze every second of path optimization into this kind of invisible language. An invisible language that seems to say "think outside the box," and "take a second to think of this problem in another way." And it feels good, because in some way, the developers help you grow as a player while tackling problems larger than yourself. Thinking of things in ways that you may have not thought about before. But in 10 Second Ninja X, this language is just not well translated to the player. Most puzzles just feel like "do it again but faster." Frustrating challenges are completed just to be presented with the next frustrating challenge. Then to add insult to injury, you're asked to go back and do it again but even faster to satisfy some arbitrary requirement to get to the next set of challenges. Which is sad to say, because you can really tell the developers had fun making this game. There's a lot of fun dialogue and characters and secrets in the hub world you can walk around and explore. You really get the feeling that Four Circle would be a great studio to follow to see what they bring that charm to next. But unfortunately no such luck as of writing. If you're into speed-running, I'd give this a 5.4 and if you're not it's a 4.4.
投稿日 4月15日.
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総プレイ時間:3.6時間 (レビュー投稿時点:2.3時間)
Super cool idea. What starts as a generic business sim turns into a real-time strategy game puzzle. Gangs move to different buildings while you're trying to satisfy different objectives that sometimes pop up with little warning. It's hectic and a kind of refreshing take on the kind of over-saturated 'drug dealer sim' market we're in right now. It is, unfortunately, super unpolished. The dialogue feels like it's the first draft, the colliders on what's clickable and what's not is finicky and often I would end up sending my workers on jogs around the building when all I really wanted them to do is switch rooms or do a task. Every objective just kind of pops up out of nowhere that it almost feels like the first run of every level is designed to fail. But it kind of gives that early Newgrounds era charm that really just works well for how frustrating the missions can be. If there was a more modernized and streamlined sequel to this game, I'd buy it in a heartbeat. It oozes creativity in the right spots even though the execution is janky. All in all it's kind of a rough recommendation. Definitely wait for a sale. $10 isn't bad but $5 is a steal. It's a good time waster if you just want to play a fun business sim with a bunch of wacky surprises. 6.3/10

EDIT: I've had some more time to play, and I can't recommend this game. It crashes often, soft locks in the most frustrating ways and pulled the "we're still updating the game" card but it looks like they bailed a while ago. Still think this is a cool concept, but it's frustrating and could've been fixed years ago. Way too many issues to count. Changing score to a 3.2 since every other level either soft locks or crashes.
投稿日 4月13日. 最終更新日 4月23日
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