66
Products
reviewed
1163
Products
in account

Recent reviews by Diamond💎

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Showing 1-10 of 66 entries
No one has rated this review as helpful yet
21.2 hrs on record (16.0 hrs at review time)
Well designed, lot of attention to detail. Netease has worked with Blizzard/Overwatch before and it shows. First impressions are great but waiting for the 100hour mark to give a final review. Heroes are free and the only paid thing is skins so it's worth a play if you're interested. Feels a lot like the og days of Overwatch before every character was nerfed, hero limits and 5v5 was introduced. Scratches the itch quite well for me.
Posted 10 December, 2024.
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No one has rated this review as helpful yet
5.6 hrs on record
Finally, vrchat for people who don't have vrchat.
Posted 2 December, 2024.
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No one has rated this review as helpful yet
0.6 hrs on record
Educational 10/10
Posted 30 November, 2024.
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3 people found this review helpful
0.3 hrs on record
Abandonware. A foreboding sign for Game Grumps as a publisher, especially for multiplayer games.

Game itself was alright. Had this weird meta thing where IRL YouTube videos claimed this was a lost game from the SNES era that would let you play online. It was cheesy and obviously fake, but a fun teaser. In reality this is just a battle royale clone with no other design premise other than "what if we tried a twist to a successful formula?" Pretty unsurprisingly it was confusing, unsatisfying and just felt like it was something that you participated in and not a skill learned or an experience gained. Like the execution and concept were both trying to lead a horseless carriage. Or like seasoning and deep frying a packing peanut. Unfortunately can't replay to verify how this has aged. But let's be real, this selling point was always going to be the initial intrigue over what a multiplayer game grumps funded game would look like. Everything else was just going to be inside jokes, references and the inevitable monetization of their fans. 3/10
Posted 26 November, 2024.
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1 person found this review helpful
1.4 hrs on record
No lobbies online, games outdated by today's standards. Only reason to play is if you have friends who can hop on and you're all nostalgic for a game type that's been done a million times over by now.
Posted 25 November, 2024.
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1 person found this review helpful
0.3 hrs on record
Played through the game on xbox, was curious if the PC version offered more fixes for the graphics. It did 'kind-of-sort-of,' but an already lame carbon copy of a silent hill game won't be fixed by graphics. I don't know how to sugar coat this; the games bad. I used to describe it as a fan game made by a generic western studio. Now that time's passed, even the things that were good or passable about this game have shrunk. It's just boring and insulting to both the player and to Konami. Easily the worst game in the series. 3/10 for the crashes and how poorly it's aged, it's still a complete experience but man you can be doing literally anything else with your time.
Posted 20 November, 2024.
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1 person found this review helpful
3.7 hrs on record (2.8 hrs at review time)
There's this fundamental paradox when you have to 'define' art. Where you have to describe not only the form it takes, but the function it serves. The paradox is in how neither can be argued definitively because both rely on the perspective of the viewer at the time. The same way "no man enters the same river twice," no game will ever impact you or feel the same way again as when you first felt it. The time in space where you first felt it. And the surrounding environment the game was released in. Think back to the first horror game you played that grabbed you. The story, usually just obscure enough to keep you guessing and drawn in. The graphics low poly textures and models omitting enough detail to tap into your imagination to fill in the blanks. The ambient sounds and anxiety designed to scare your imagination into chasing itself in circles. Your creativity wearing your fears like a animal pelt. Mouthwashing proves that this feeling not just nostalgia, it's a delicate and artful balance of entertaining the player and keeping the canvas just blank enough that the mind is projected in places you never would have imagined before.

Review kept vague to leave you more space to get lost in your own creativity and fear. I think 13$ is a pretty fair price but on sale this is a no-brainer. 'Wrong Organ' is definitely a studio to keep an eye on. 8/10
Posted 18 November, 2024.
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1 person found this review helpful
1.1 hrs on record
When I say the phrase "VR games used to be fun," this is what pops into my head. It works so well in VR, it gives you this unique sense of wonder and awe without being laggy and overly ambitious. Pretty short, I took an hour to beat it but honestly it could've probably been done in half that. But damn is it nice to sit in that tiny slice of VR history where games were this dedicated and creative. It's a pretty standard point and click adventure with a recurring ability to shrink objects or enlarge them by shifting your perspective from model house inhabitant to model house builder. I think with the VR, it turns a solid 7/10 game into a 8/10 if not just to put this game on a pedestal for what vr can do right. $15 is a tall price for something shorter than an HBO episode but It's all about how much you wanna go back to that point in time.
Posted 2 November, 2024.
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No one has rated this review as helpful yet
2.2 hrs on record
Early Access Review
I think if you're turned off by this games 'roughness' you need to go back and play the original, lol.

Conceptually fun, offers a ton of variety and builds upon extraction shooters in a way I haven't seen in a while. I know we're all fatigued by early access games being incomplete and missing content. But that's what's for sale here. It's a concept in a playable state, building off of a long-gone series that it in-itself was a game missing content, incomplete and rough around the edges. I know it's not the ideal package, but 'Early Access' is not a new term and you should know what you're getting into.

With that being said, bugs aside, this is a playable adventure. You spawn into a large map with a total of eight players. You're on separate ends and working your way towards each other so you can complete miscellaneous objectives and eventually make your way towards an extract. There is this mystery of figuring out how the objectives work, which mechanics and load-out will keep you alive the longest, and most importantly how the extraction process works. Perma-death is very real. Meaning upgrades, equipment and map knowledge are your only tools against some of the bulkiest zombies I've ever seen in a video game. Other players will die in the blink of an eye and you can make one mistake which will end your run in a snap. It makes for a very atmospheric and thematic game. Bats fly from the trees, fog flows between crashed cars and random (visual) events are constantly flashing in front of you. Combined with the panic of teammates dying from one bad decision and the urgency to make it to the escape. The adrenaline and vibe is on par with some of the greats like Project Zomboid and Left 4 Dead.

However, glaringly, there are a lot of issues with this game. A lot, a lot, a lot. There are game breaking bugs that can happen in any scenario. You can get stuck in the UI trying to read a book. Equipping an items sometimes means you're stuck on that item and can't switch out. Zombies teleport about five meters forward giving you a coup de gras. Extraction is fun, but the difficulty of subsequent runs is up to the matchmaking. Which can lead to some super unsatisfying runs of whacking the same zombie in the head nine times. Sure, it's better to just run through most of the time but what gamer is going to see a game filled with guns and tools and think "god I hope this just stays in my inventory." Hit reg is an issue, or it might not be? It's hard to tell when the difficulty is so dependent on increasing zombie HP instead of a change in AI or less ammo or something leaning on skill or precision instead of patience. So I can never tell if my shot just no-reg'd or if the zombie is just tanking multiple shots. In short, when the difficulty is raised the games become less fun, slower and just frustrating and unclear. It's not difficult it just removes combat from a game that is literally showing off zombie combat in every preview and trailer.

All in all, this game is very rough. Much like the first, it's a slower and more deliberate zombie extraction shooter based around a more realistic zombie apocalypse. The map is very well done, atmospheric and a joy to explore. But the combat feels like an IKEA desk that, while completed, is missing screws all scattered on the floor. Meaning any pressure put on any part just makes the whole thing fall down. If you're willing to show patience to the developer while they add content, fix bugs and improve the content you will love this game. If you're unfamiliar with the first, impatient or otherwise looking for something more fast paced, this one is probably better staying on your wish-list for another year. I'll try to update this review when such an update drops.
Posted 27 October, 2024. Last edited 27 October, 2024.
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No one has rated this review as helpful yet
2.1 hrs on record
Congrats to the developer Podunkian on getting your game back <3.

Solid Fallout/Mad Max apocalypse parody. It streamlines the gameplay loop in favor of randomly generated linear hallways that you must speed run through to either; get out or get as far as you can before a slow moving gigaboss tracks you down. Giving the option to 'get wasted' and drink alcohol that gives you perks and knocks you out, where you can wake up back in your home. There's no open world or large list of lootables to work with, it's mostly just the combat, running and looting gameplay. The character and charm does some heavy lifting throughout. While the gameplay can have lulls and repetitions. It's a fun romp and totally worth it on sale as it'll give you a few laughs. More interested to see how the developer learns from this and brings into their new project; Sunkissed City.
Posted 5 October, 2024.
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Showing 1-10 of 66 entries