438
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2179
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Recent reviews by Bearsonal

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Showing 1-10 of 438 entries
121 people found this review helpful
49.1 hrs on record
Early Access Review
A Hidden Gem in Simulation Gaming

As someone who has spent a considerable amount of time searching for a good casino management game, I can confidently say that Casino Resort Tower is the closest thing to what I am looking for in a management game. Despite its brilliance, Casino Resort Tower remains undiscovered in the gaming community. Not one of my friends (around 450) had or wishlist this game before I began playing it. And the fact that it only has 78 reviews after a year of release is a crime. This game is a hidden gem that deserves a larger audience. Its addictive gameplay and great micro-management systems make it a must-play for fans of simulation and management games. I hope my curator page and this review will help more people discover and check out this incredible game because it truly deserves recognition.

From the moment I started playing, I was hooked. The game allows you to build and manage a casino hotel skyscraper from the ground up. The level of detail in managing various aspects of the casino, from room conditions to customer satisfaction, is impressive. Each decision you make can significantly impact your casino’s success, making the gameplay both challenging and rewarding.

One of the highlights of the game is its complex yet accessible gameplay mechanics. The game strikes a perfect balance between being challenging enough to keep you engaged but not so complicated that it becomes frustrating. The management systems are well thought out, allowing you to focus on different areas such as customer service, staff management, and financial planning.

Casino Resort Tower shares a significant similarity with "RimWorld" in terms of the extreme levels of micro-management required. In both games, you’re not just managing individual tasks but rather setting up comprehensive systems that run efficiently on their own, creating a self-sustaining environment. This system-based management adds depth and strategic layers to the gameplay, making each decision impactful in the long run.

While "Casino Resort Tower" excels in many areas, it does have a notable flaw: the game lacks a real sense of challenge. There is currently no way to lose the game, which can make the long-term gameplay feel a bit too easy. I wish there were more dynamic challenges like robberies, police raids, or other unexpected events that could test your management skills and add an extra layer of excitement.

Casino Resort Tower" is a game that exceeded my expectations in every way. It offers highly detailed management while staying fun and offering new content all throughout the journey. It’s a hidden gem that truly deserves to shine.

SILVER MEDAL

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Posted 29 June.
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148 people found this review helpful
19.8 hrs on record
Such a Vibe

Assassin's Creed II is set in Renaissance Italy, and the attention to detail is impressive. Florence and Venice, are beautifully recreated. Exploring these locations feels like stepping back in time. The architecture and the culture are beautifully portrayed, making the world feel alive and immersive. The bustling streets, detailed buildings, and atmospheric landscapes contribute to a rich and vibrant atmosphere. The vibe of the game is truly captivating. Walking through the streets of Florence, you can hear merchants calling out their wares, see artists painting in the piazzas, and watch nobles discussing politics. The canals of Venice are alive with gondoliers singing, and the grand architecture reflects the city’s opulence.

Assassin's Creed II made significant improvements over the first game. The free-running mechanics are smoother, and climbing buildings are more fluid. Combat is also enhanced, with a variety of weapons and tactics to use against enemies. The addition of the hidden blade is a highlight, allowing for stealthy assassinations that feel satisfying. The game also introduced a more user-friendly interface and better mission variety, addressing the repetitiveness that plagued the first game.

Despite the variety, some aspects of the game can feel repetitive after a while. Certain mission types, like eavesdropping and tailing, are used frequently and can become predictable. The graphics are beautiful, especially considering the game’s age. The landscapes and cityscapes are breathtaking. The music is also worth mentioning. The soundtrack perfectly matches the tone of the game, enhancing the overall experience.

Assassin's Creed II is a remarkable game that offers a rich and engaging experience. Its strengths far outweigh its weaknesses. The combination of a compelling story, a beautifully crafted world, and enjoyable gameplay makes it a must-play for fans of the genre. Even with a few flaws, the game remains a classic and a significant improvement over its predecessor.

SILVER MEDAL

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Posted 27 June.
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312 people found this review helpful
20 people found this review funny
3
17
2
2
2
7
38.7 hrs on record
A Disappointing Entry

Diablo IV is my first entry to the series, and I have to say, I was pretty disappointed as I've been hearing good things about the series' previous games. I had high hopes, but the game didn't live up to my expectations. Here's why:

One of the biggest disappointments in Diablo IV is the repetitive nature of its dungeons and overall gameplay. The dungeons in Diablo IV are painfully repetitive. At first glance, they might seem varied, but after a few hours, it becomes evident that there’s a severe lack of creativity in their design. Most dungeons follow the same basic layout: a series of interconnected rooms and corridors filled with enemies. The objectives are almost always the same: clear the area of monsters, collect keys or items, and defeat a final boss. The environmental design also leaves much to be desired. While the graphics are technically impressive, the dungeons feel lifeless and monotonous. The gameplay itself is repetitive and uninspired. Diablo IV tries to mix things up with new mechanics, but they don’t add much to the experience. Combat is flashy but feels hollow. It’s mostly about spamming abilities without much strategy. The skill tree is unnecessary since you can't use most of the abilities the skill tree offers at once. You don't need to adapt your tactics or think on your feet; it’s just a matter of using the most powerful abilities on cooldown.

The missions in Diablo IV suffer from the same lack of variety. Most of the quests are simple fetch tasks or kill missions. You’re often sent to retrieve an item, rescue a captured NPC, or eliminate a group of enemies. These objectives repeat endlessly, and there's little to no narrative depth or interesting twists to keep them engaging. Side missions, which should provide a break from the main story, are just as repetitive. They often involve backtracking to previously explored areas, which adds to the sense of monotony. The dialogue and interactions with NPCs are shallow and uninteresting, making it hard to care about the tasks you're being given. Even the so-called "epic" quests fail to deliver any memorable moments or exciting challenges.

The storyline is another big letdown. The plot is weak and predictable, and the characters are flat and uninteresting. I found it hard to care about the story or any of the characters. The dialogue is often cringeworthy, and the voice acting doesn't help. It feels like the story was an afterthought, just there to fill the space between fights.

The loot system is also disappointing. Loot drops are frequent but not rewarding. Most of the items you find are useless, and the ones that are supposed to be rare don’t feel special. It’s frustrating to spend hours grinding for gear that doesn’t make a difference.

The game forces you to be online, even if you just want to play solo. This leads to constant issues with lag and server disconnects. Most of the time, you can't play the game properly because of terrible connection issues of the game.

In conclusion, Diablo IV is a big disappointment. feels like a generic, soulless attempt to cash in on the series’ name. The repetitive dungeons, missions, and gameplay are major flaws in Diablo IV. The lack of variety and creativity in these areas turns what should be an epic and engaging experience into a tedious grind. The game’s reliance on repetitive tasks and uninteresting objectives makes it hard to stay invested. For a series known for its addictive gameplay and rich atmosphere, Diablo IV falls disappointingly short.

BRONZE MEDAL

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Posted 24 June. Last edited 24 June.
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154 people found this review helpful
2 people found this review funny
1
16.1 hrs on record
Promising Potential, Flawed Execution

Assassin's Creed is a groundbreaking game with a lot of ambition. But unfortunately, it can not keep up to its potential in every way. But it's an important achievement for the year 2007.

The setting in ancient cities like Jerusalem, Acre, and Damascus is beautifully done. The attention to historical detail is impressive. It feels like you are really exploring these ancient cities. Each city has its own unique atmosphere and vibe, from the bustling markets of Jerusalem to the more serene and fortified streets of Acre. The game captures the essence of these locations incredibly well, making you feel immersed in the historical period. For a game released in 2007, the graphics are impressive. The cities are detailed, and the character models are well-designed. The animations, especially the parkour moves, are smooth.

The major issue is the repetitive mission structure. Most of the time, you do the same types of tasks. Eavesdropping, pickpocketing, and interrogating. While these tasks may be interesting for a first-timer to the series at first, they quickly become monotonous. The lack of variety in missions makes the game feel like a cycle of similar activities. Each target requires you to gather information through these repetitive tasks before the assassination, which can make the gameplay feel extremely frustrating after some point.

The gameplay is a mix of action, stealth, and parkour. Climbing buildings and leaping across rooftops is fun and gives you a great sense of freedom. The combat system, however, is a bit clunky. Fighting multiple enemies can be frustrating because of the repetitive counter-attack mechanics. One of the most compelling aspects of the storytelling is the way it blends historical fact with fiction. The repetitive mission structure can detract from the narrative's momentum though.

Assassin's Creed's historical setting, open world's detail, and story are captivating, and the parkour mechanics offer a unique way to explore the world. The game's atmosphere is a highlight, with each city feeling distinct and well-crafted. However, the ridiculously repetitive missions hold it back from being truly great. I can't say I don't like Assassin's Creed, because It has great features to it, but the mission structure is so boring, I can't recommend it to everyone without hesitation.

BRONZE MEDAL

Follow My Curator Page ❤️
Posted 21 June.
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302 people found this review helpful
13 people found this review funny
5
2
12
4
2
10
67.0 hrs on record (62.7 hrs at review time)
A Different Take of Assassin's Creed

Before we get to the Assassin's Creed part, let's start with the obvious. The visuals in Ghost of Tsushima are stunning. The landscapes are beautifully crafted and are very versatile. There are many distinct and gorgeous biomes. The changing weather and time of day add to the immersive experience. The attention to detail in the environment, from the swaying grass to the falling leaves and particles, all take Ghost of Tsushima to another level visually.

The other best thing about Ghost of Tsushima is the combat, especially the animations. While the animations during combat are excellent and add realism to every move, the combat itself can become repetitive. For 90% of the fights, you can defeat the enemy by doing this combo. Change Stance according to the enemy, Triangle ⮕ Triangle ⮕ Square ⮕ Square. That's it, that's how you kill every enemy in Ghost of Tsushima, which makes an extremely easy game brainlessly simple and extremely repetitive combat-wise. Even with the different stances and special moves, the core combat loop doesn't change much throughout the game.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3257271909

While the theme of Mongolians invading your country and you as the main character saving your country is promising and exciting, the way this concept is presented to you is very boring. Most of the cutscenes are two characters standing and talking to each other like they had a stroke with no emotion. And most cutscenes are lengthy and lack dynamism, making them feel like a chore to sit through. They are no different at side missions or open-world activities, which make them feel like fillers. The repetitive nature of the dialogue and the predictable structure of the missions contribute to this sense of monotony. These detract from the overall impact of the story. I found the scenario very predictable, the villain extremely generic, and the characters very uninteresting overall.

The worst thing about Ghost of Tsushima is the open-world design. The game’s structure is heavily inspired by Ubisoft’s open-world formula seen in games like Assassin's Creed and Far Cry. The missions and activities often become repetitive. Many side quests follow a similar structure: go to a location, defeat enemies, and return. If not, you track footsteps, examine items, or rescue hostages for minutes that lose its charm real quick when you are doing the same thing for the 20th time. These activities lack variety and creativity, making the exploration feel like a checklist rather than an adventure. The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2, making the world of Tsushima feel soulless.

The AI is another thing where this game is very similar to Assassin's Creed. The AI is disappointingly bad and often behaves in ways that break immersion. The "detection bar" famous in Ubisoft titles, is present in Ghost of Tsushima. Enemies won't notice you if you quickly kill someone in their line of sight just because the detection bar hasn't filled yet. The music is not great, but okay.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3249995070

The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2. There are few surprises, and after a while, exploration can feel monotonous. The constant need to follow the wind to the next objective, while initially unique, quickly becomes another repetitive mechanic.

The sound design is pretty good. The traditional Japanese instruments and melodies enhance the atmosphere. The ambient sounds, like the rustling leaves and flowing water, make the world feel more immersive. The combat sounds, from the clash of swords to the arrows flying, are crisp and impactful.

Ghost of Tsushima is the highly polished combat version of Assassin's Creed plus stunning nature visuals. But it's held back by ordinary game design with repetitive open-world activities, side quests, and generic storytelling. Do I think it's overrated? Absolutely, but It's a fun time, recommended on a sale.

SILVER MEDAL

Follow My Curator Page ❤️
Posted 30 May.
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136 people found this review helpful
1 person found this review funny
36.1 hrs on record
Hilarious!

Playing South Park: The Fractured But Whole was an absolute blast. The story had me laughing from start to finish. The way the kids of South Park switched from a fantasy adventure to a superhero saga was brilliant. The narrative is packed with the kind of satire and irreverence that only South Park can deliver.

I really enjoyed the improvements in the combat system. The turn-based strategy combined with a grid system made each battle feel dynamic and tactical. Positioning my characters and using their unique abilities to outsmart enemies added a layer of depth that kept me hooked. The combat felt fresh and challenging without being too overwhelming. I think it's a solid improvement upon Stick of Truth. Creating and customizing my superhero was a lot of fun.

The game’s graphics and voice acting were spot-on. It genuinely felt like I was part of the South Park world. The art style matched the TV show perfectly, and the original voice cast brought all the characters to life. This level of authenticity made the experience even more immersive.

The humor was exactly what I expected from South Park – crude, bold, and unapologetically funny. The jokes, references, and over-the-top scenarios had me laughing out loud more times than I can count. It’s clear that the creators didn’t hold back, which I loved.

In my opinion, South Park: The Fractured But Whole and South Park: The Stick of Truth represent some of Ubisoft's best work in the last 10 years. The game stands out not only for its humor and storytelling but also for its engaging gameplay mechanics. Ubisoft has created many successful franchises, but the South Park series holds a special place due to its unique blend of satire, and amazing attention to detail. This series is a testament to what Ubisoft can achieve when they fully commit to a project, blending the creativity of the South Park creators with their game development expertise. Obsidian did a phenomenal job with Stick of Truth as well.

South Park: The Fractured But Whole is a fantastic game that delivers on its promise of a hilarious and engaging RPG experience. The improvements in gameplay, combined with the signature South Park humor, make it a must-play for fans of the show or anyone who enjoys dark comedy. I thoroughly enjoyed my time with this game and would highly recommend it to anyone looking for a unique and entertaining RPG. I hope to see more titles from Ubisoft that capture the same magic. South Park game series proves that when they hit the mark, they can produce truly exceptional games that are remembered by the players long after the credits roll.

GOLDEN MEDAL

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Posted 23 May.
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152 people found this review helpful
2 people found this review funny
9
10.3 hrs on record
Poorly Designed, Poorly Executed

Tails of Iron surely looks interesting at first sight with its beautiful visuals and cute rats and frogs. Behind those are nice-looking cities, which are all hand drawn by the way. However, the game can not keep the same quality in the visuals in every area. While the kingdom looks worked on and detailed, the sewers look very undetailed and unimaginative. (Not because the sewers are a filthy place, it just looks boring. Take sewers in Dark Souls as a counter reference.) Geralt as the narrator is cool, but what's the point when you have no story to tell, other than marketing the game?

To be honest, that's all Tails of Iron has in its core. Other than those, we have a janky and clunky combat with troublesome hitboxes. Sometimes, enemies won't telegraph their attacks and mess you up. There is weapon and armor variety, but using them never feels different. So its more like a visual variety. Nevertheless, you get the most powerful weapon mid game and never have to change weapons anywhere later.

Game design is very problematic. Tails of Iron asks you to do the same side quests over and over again. The game almost has no main quests. In some side quests, you are expected to take the same route again and again to kill the same enemies, talking about enemies, Tails of Iron has no enemy variety. Most enemies are reskins of each other. Their hitboxes are problematic, making combat feel janky. The game tries to show itself as a metroidvania, but I hope the devs aren't defining it as one. Because metroidvanias aren't supposed to be extremely linear and scripted.

The story itself is extremely predictable and routine. And the presentation is extremely ordinary. It's not the main focus of the game, but it takes too much of our time even when that's the case. Sound effects are very repetitive and lacking, adding to the unsatisfactory gameplay. Exploration is not nonexistent, the same with music. There is no atmospheric music or any music at all.

To conclude, Tails of Iron is a game with extremely unsatisfying gameplay, repetitive level and encounter design, and a poor game design. Extremely poor game overall. Not recommended even on a sale.

BROKEN MEDAL

Follow My Curator Page ❤️
Posted 14 May. Last edited 14 May.
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202 people found this review helpful
2 people found this review funny
2
6
75.2 hrs on record
Phenomenal, but Dead

First of all, I have no positive or negative relationship with the Star Wars franchise, meaning I don't hate it, but I don't love it as well. I've seen most of the movies, but It never clicked with me. Yet, I've played this game for 100+ hours in total and loved it. That's how good Star Wars Battlefront II is.

Secondly, let's get the meaningless stuff out of the way, the single-player campaign is trash. It's there just to say It does have a campaign. That's not the main focus of the game nevertheless. The multiplayer of Star Wars Battlefront 2 is a 10/10 in every aspect. It's visually the best online TPS game, the graphics, the VFX, the sound design, the music, and the atmosphere, are still extraordinary. If It was released today instead of 2017, It would probably be the best-looking game of the year. And the performance is extremely good.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3001356440

The game is insanely fun with gameplay that feels amazing to play with various characters, classes, and weapons. There are dozens of different maps that all look beautiful, and detailed and are all very fun to play. There are also extremely fun multiplayer modes, my favorites being Supremacy and Heroes vs. Villains.

Star Wars Battlefront II is such an underrated masterpiece in its category. It's such a shame to it in its current dead state. It takes minutes to find a match, and It's so hard to find a PVP game, which is the whole point of this game. I wish EA didn't mess up the game's launch with their greediness and terrible servers back then. With new content with each update, Battlefront II could be a hit that everyone enjoyed, even today. I hope they revive this masterpiece or come up with a third game with the same quality and polish. For now, Star Wars Battlefront II remains a blast with my friends in my memory...

GOLDEN MEDAL

Follow My Curator Page ❤️
Posted 12 May. Last edited 12 May.
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275 people found this review helpful
12 people found this review funny
4
10
2
2
8.8 hrs on record
Boredom at Its Best

After Dead Island 2's unforgettable trailer back in 2014, I can't believe the final product is this poorly made.

There's not much to talk about here. The combat system, which should be a thrilling part of any zombie game, feels clunky and repetitive. Graphically it looks good most of the time. The storyline also leaves much to be desired. The characters you meet are shallow, and their quests often boil down to repetitive fetch missions. The narrative attempts to engage, but with lackluster voice acting and poor dialogue, it’s hard to care about what happens next. Level Designs are constantly doing the same thing for 10 hours, which is so frustrating. The game gets very hard after some point because you get under-leveled if you don't grind. In Dead Island 2, grinding is mandatory. If you don't grind in boring side quests, you'll get one shot later in the story, horrible game design.

Performance starts well with 80-90 FPS, then becomes 20-40 FPS with constant stutters after a few hours into the game. They optimized the first 2 hours so that you won't be able to refund it. Load times are frustratingly long. Being an Epic exclusive is also a huge negative. Even though I played with a friend, It was still torture to play. We just rushed it for the sake of completing it together. Dead Island 2's a terrible product in every aspect. Not recommended, not even on a sale, and not even if you will be playing with a friend.

BROKEN MEDAL

Follow My Curator Page ❤️
Posted 8 May. Last edited 9 May.
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227 people found this review helpful
1 person found this review funny
2
3
52.9 hrs on record
More ≠ Better

I think the developers forgot what made the first game so special and instead focused on making a bigger and more ambitious game. This game could have been much better if they had just remembered what made the first game so unique.

I loved The Talos Principle. It was such a gem in many ways. It had clever puzzle and level design, interesting narrative, phenomenal graphics for its year and budget, good soundtrack, and beautiful environmental design. The only issue with it was that it was a little bit too long, thus it began being rather repetitive at the end. Nevertheless, it was a great experience throughout the journey.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3071931987

In The Talos Principle 2, the most flashy improvement that catches the player's eye is the graphics. The game looks absolutely stunning visually, the art design is masterfully done. Especially in some areas, they took it to another level. Graphically, Talos 2 is easily the best-looking puzzle game in the market.

Puzzle-wise, we have well-designed puzzles in Talos 2, just like the first game. But I can easily say that puzzles are way easier in this one. In the first game, I had to look up the solutions for 2-3 puzzles, and the other ones were mostly very challenging too. In Talos 2, I didn't need help in any of them, and I didn't use the in-game puzzle skip mechanic. Thankfully, this game doesn't repeat itself like the first one did. The game introduces new mechanics throughout the journey. The puzzles are fun to solve and engaging, but I still felt the achievement feeling after solving both simple and challenging puzzles. However, the major issue with this game is, why isn't any of the puzzle mechanics connected? The answer is, to not make things difficult for the player. This is a major letdown because that was exceptionally well done in the first game and I expected that to be experimented further here.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3094080194

Exploring the world and secrets with friends is not bad, but the first game's solitude feeling with beautiful music was a whole other feeling. The first game's story was way more interesting than this one, TTP had a better balance, like 90% gameplay, 10% story, now it's like 65%-35%, which slows the tempo down by a lot. Neither the scenario nor the characters were interesting to me. By the way, the music got downgraded with this one, Talos 1's music was so captivating and atmospheric. This has a few decent tracks, but they are not as remarkable as the prequel. I know this is a demanding game, but performance could have been way better, there are some issues here.

To conclude, The Talos Principle 2 doesn't have the magic that The Talos Principe had, so It didn't feel that special for me. Although I am a little bit disappointed with it, It's still a high-quality game and I had fun with it. Definitely recommended.


SILVER MEDAL

Follow My Curator Page ❤️
Posted 5 May. Last edited 5 May.
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Showing 1-10 of 438 entries