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Affichage des entrées 21-30 sur 81
11 personnes ont trouvé cette évaluation utile
8.4 h en tout (6.5 heure(s) lors de l'évaluation)
Later Alligator is a minigame-based comedy with very charming graphics. There's a large volume of humorous dialog with each character often having multiple conversations that keeps the humor fresh, even on subsequent playthroughs. The atmosphere of the game is lighthearted throughout, and I stopped on several occasions to take screenshots of dialog to share. The large cast of alligators is very goofy and it is clear a lot of heart was poured into drawing and animating all of them.

As the game takes place over the course of a single "day" it quickly becomes clear that not everything in the game can be completed in one playthrough, but the game is designed with that in mind and all relevant collectibles and progress carry over between playthroughs. Most of the achievements are related to playing specific minigames in certain ways, most of which are straightforward once you look up what they want, with one or two taking quite a few attempts. It took me ~4.5 hours to complete the game, and an additional 2 hours to go around collecting the remaining achievements, a length which I think is pretty much perfect for a game like this - long enough to be a lot of fun without running so long as to cause the humor or charm to get old. Lots of fun, and I'm really glad I finally picked this one up.
Évaluation publiée le 17 mars 2024.
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2 personnes ont trouvé cette évaluation utile
2.7 h en tout
A minimalist package containing 3 small games, wrapped in the presentation of an art exhibition. Two of the games are 2D puzzles, while the third is akin to maze traversal. The games introduce simple mechanics with good pacing to keep things fresh but not overwhelming, and most gameplay elements are introduced simply by playing through the levels, without a need for text explanations or tutorials. A few of the final puzzles of one minigame were challenging, but the rest of the content was approachable and relaxing. The absence of text tutorials frees up the text to tell abstract stories throughout the levels of each respective game. The visual style and sound design are executed upon really well, and with a fairly short runtime of ~3 hours it remains novel throughout. Overall, a fun and relaxing adventure through the presented art gallery, through the lens of small puzzles.
Évaluation publiée le 15 janvier 2024.
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8.5 h en tout
Pikuniku is a wacky platformer set to a whimsical soundtrack. There's a lot of humor throughout, and the pacing and presentation of jokes and gimmicks was well paced and it didn't feel like things overstayed their welcome. In addition to the main 6-7 hour story, there's a few local coop level which, while I didn't finish all of them, were fun and well designed. Overall a fun game with good presentation.
Évaluation publiée le 14 janvier 2024.
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52.7 h en tout
I purchased this game because it seemed fun, but I was very pleasantly surprised by how high quality it was. There's a surprisingly amount of humor that actually made me laugh, and the game's open world was far more fleshed out than I expected. It looks like a lot of people jokingly compare the game to GTA, but the completeness of the world does beg the comparison (however with all mature themes removed). There's probably 15 hours of story levels, in a style that will be fairly familiar to anyone that's played other Lego titles such as Lego Star Wars. They slowly unlock abilities that are used in collectathon-esque challenges in the open world. The one thing I would note is that I'd highly recommend playing with a controller as I found the keyboard controls to be confusing when I started out. Having put 50 hours in the game to achieve 100% completion it was definitely well worth $20, and can likely be found for far less during sales.
Évaluation publiée le 5 janvier 2024.
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2.8 h en tout
RYB is a minesweeper-esque logic puzzle where you fill irregularly shaped regions with colors. When playing, I was struck by how intuitive the puzzles and controls are, something I didn't initially appreciate from the store page. There's 2-3 hours of puzzles here, which range through several mechanics acting as variations on the color minesweeper theme. The only criticism I have is that while not required, it is pretty easy to guess at parts of a solution before fully solving them. This is remedied with personal restraint, but I found myself solving levels that way on a few occasions. Especially now that the game is available for free, I'd definitely recommend it as a short and fun logic puzzle.
Évaluation publiée le 20 décembre 2023.
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26.2 h en tout
PixelJunk Shooter Ultimate is a fun twin stick shooter that contains the levels and bosses from the original PixelJunk Shooter as well as the levels from PixelJunk Shooter 2 - though I think this is the only way to play those additional levels on Steam. The game is satisfying to play, and the ship is fun to control and zip around in. Where the game really shines are in the liquid physics that are a big part of the levels, which are also a lot of fun to interact with. The zen is lost a little by the fact that the current stage resets if you overheat or die, but the stages are small - a few screens in size - and it is quick to jump back in, resulting in a gameplay loop that sometimes feels like trying to find the optimal approach to the given stage.

The main downside that comes to mind with the game is that I didn't enjoy the new levels as much as the originals, which likely isn't too surprising as the original game set a high bar. They were still fun, but the mechanics introduced seemed slightly more frustrating, and detracted from my enjoyment a little. If you've already played the original PixelJunk Shooter, the first 3 worlds are largely unchanged, but the new 3 deliver on the itch for more content in the same style. If you're hoping to get all the achievements, you'll also need a friend to play the pvp mode against for a few minutes, I wouldn't expect to find anybody naturally in the queue.

Overall a game I'd recommend, and if you haven't played the first PixelJunk Shooter, this is the edition I would recommend picking up since the original is contained here in full.
Évaluation publiée le 18 décembre 2023.
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33.5 h en tout (32.4 heure(s) lors de l'évaluation)
While rhythm-based FPS roguelike is an unusual combination, it is executed very well by BPM. The combat is fast paced and set to a phenomenal metal soundtrack, and while the colors are very saturated, it is a design decision that leans in to what the game is aiming to be. There's a fair bit of skill progression through learning enemy movement and firing patterns, but attacks are telegraphed well so few deaths feel cheap. The guns are incredibly satisfying to shoot, especially in a rhythm-based setting, and I have, and will likely continue to, return to the game from time to time just to run around, shoot enemies, and rock out to the music.
Évaluation publiée le 5 septembre 2023.
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5.7 h en tout
While the puzzles weren't overly difficult, I found The Last Campfire fun to play. The environments are cute, and while I was originally apprehensive about the narration, it grew on me over the course of the game, building an interesting narrative throughout the game. Took me a little under 6 hours to complete with all achievements, which was a decent length without overstaying its welcome.
Évaluation publiée le 22 juillet 2023.
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7.4 h en tout
HIiro is a very calm game with a focus on exploration and discovery. While there are a few puzzles to solve, most of the game is simply exploring the world and collecting objects along the way. The music helps set the mood as relaxed and tranquil, and the game provides some hints to tracking down remaining collectibles, so finding everything is an achievable task, even without outside resources. The main complaint I have with the game is that if you plan to get all the achievements, the final achievement requires completing a secret mini-game, which is of a completely different genre from the rest of the game, and is by no means easy. It is doable, but probably a third of my playtime is spent on that minigame alone. It doesn't prevent me from recommending the game as a peaceful experience, but it does take away from that mood a little.
Évaluation publiée le 15 mai 2023.
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1.9 h en tout
The Room is a puzzle game about opening 3D puzzle boxes with 5 levels, which took me around 2 hours. The puzzles were satisfying to solve, and the game avoided the potentially frustrating scenario of being unable to locate the one piece you need to progress by providing automatic clues of increasing obviousness the more you search without finding anything. There are a few controls that feel like they're designed for a touch input rather than PC, but overall the game felt intuitive, and I enjoyed playing it.
Évaluation publiée le 15 mai 2023.
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