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Évaluations récentes de 100% Hippo

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Affichage des entrées 31-40 sur 79
Personne n'a trouvé cette évaluation utile
4.3 h en tout
As with the previous games, To the Moon and Finding Paradise, this is best thought of as a 4 hour interactive movie rather than a traditional game. It is presented in such a way that it isn't necessary to have played the previous games, but if you have played them it answers some of the things they left unanswered. The story is engaging and interesting, and the soundtrack accompanies it all really well. This game drops some of the mini-games present in the previous entries and made it clearer what was necessary to progress, something that I think was a terrific decision, as it removed potential points of frustration or confusion, and really leaned into the story telling aspect which is where it shines the most. There are still places to explore and extra interactables to find, giving depth to the scenes. I highly recommend playing through this game if you're looking to experience an interesting story, and if at all possible I recommend playing through it all in one sitting or with minimal breaks, to really immerse yourself in its world.
Évaluation publiée le 24 octobre 2021.
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1 personne a trouvé cette évaluation utile
1.1 h en tout
Open World Game does a great job doing exactly what it sets out to do. I has a amusing time wandering around the map playing the game exactly like I'd play an open world game, but reduced to only the minimap. The game is fairly short, which is good as it didn't overstay its welcome, which it may have if it had lasted longer. I was impressed by the quality of the game as despite the appearance I never had issues, and it played pretty well. Definitely worth playing for an hour.
Évaluation publiée le 9 avril 2021.
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32.6 h en tout (30.2 heure(s) lors de l'évaluation)
For the King is a fun mix of a tabletop game with a rougelike. The combat and non combat encounters are very reminiscent of tabletop games with what are basically dice rolls for attacks and stat checks. I enjoyed moving around the map, clearing dungeons, and competing little quests for people. The game comes with somewhat of a sense of urgency as the world gets harder as the game goes on, but you're also leveling up and getting better gear. There's various difficulties, the lower of which downplay the urgency a lot. It is permadeath (at the party level, you can revive individual characters), but you gain resources through each failed or successful run that let you unlock potential new encounters for future runs. There's several 'campaigns' now so there's quite a bit of variety even beyond the randomized nature of the game that makes it possible to play even after a completed run (there's always the same towns, but randomly placed, and the main story quests are static though pretty much everything else varies). The map is slowly revealed as you explore it, which allows for exploration, and is new each run. You can play with up to 3 characters, whether that's 3 people online, local co-op, just you controlling all three, or a mix of those. I think it is even possible to play the game with 1 or 2, though I imagine 3 is ideal. The game browser made playing online painless and simple. There's a nice selection of classes to pick from too, so you have plenty of options when forming a party. I liked the low poly graphics, and the ragdolling on kill is very satisfying. I would recommend, this game, especially with a small group of 2-3 to play with.
Évaluation publiée le 28 avril 2020.
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6 personnes ont trouvé cette évaluation utile
1.2 h en tout (0.9 heure(s) lors de l'évaluation)
Colorzzle is a relaxing and cute but simple puzzle game where you match and combine colors. When you successfully match the colors on a tile, cute little plants will grow, which is fun. The game introduces a couple interesting mechanics, moving tiles, color beams, mirrors, long growing color patches, but it isn't until near the end of the game where it felt like the mechanics were combined in inventive ways, most levels relied on only 1 or 2 of those mechanics. Other than those last several levels, none of the levels were really chalenging, and many could have been solved simply by moving tiles around until the arrangement was valid. The ambient music loop is relaxing, but the sound effect for rotating the beams quickly grew to be annoying, so I played most of the game with sound effects turned off. It isn't all that long - it took me just under an hour to complete all 107 levels which also awarded all the acievements. If you're looking for a puzzle game to wind down to and relax, this is probably a good fit.

For more puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 10 aout 2018. Dernière modification le 10 aout 2018.
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1 personne a trouvé cette évaluation utile
0.8 h en tout
A fun little spacial reasoning puzle game. It isn't very long (~45 minutes), but the puzzles were unique and satisfying. I found the puzzles at the beginning of the game very easy, but they worked their way up in difficutly throughout the 100 levels. The soundtrack fit the game, and it was made in a nice simple visual style. Certainly worth the price.

For more puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 14 juillet 2018.
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11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 h en tout
A decent puzzle game, but definitely the weakest so far from this dev. You slide blocks around each level to free them from pins holding them in place, and matching them to complete lines drawn on the blocks. Although a few levels had me briefly stumped, almost all can be aproached simply with trial and error, sliding the blocks around until a new arrangement is reached. The 72 levels took me just over 50 minutes to complete, so there isn't a ton of content here. Other than the resolution options which are only availible prior to launching the game (choose resolution and full screen/windowed), the only option is to mute/unmute the sound. There's no exit button, so you're forced to kill the application if you wish to exit while playing in full screen. The ambient background track contrasts with the energetic noises that play after completing each level (noises which border on annoying, but aren't quite there), and the relaxing feeling the background music would provide is lost. I also experienced what I'm guessing was a bug that intermittently made the sounds staticy. The game is worth a dollar, and there are some interesting puzzle mechanics at play here, but there's also a lot of minor issues that detract from the experience, and your dollar would be better spent picking up other, better, minimalist puzzle games (Hook, Zenge, klocki, PUSH).

For puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 1 juillet 2018. Dernière modification le 1 juillet 2018.
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2 personnes ont trouvé cette évaluation utile
199.7 h en tout (42.2 heure(s) lors de l'évaluation)
Pictopix is a phenemenal nonogram game with a terrific soundtrack and an enourmous amount of content. The game mechanics work very fluidly, and only once did I encounter even a minor bug, and it was fixed the next day. The puzzles are well crafted and fun to solve, and they cover a wide range of sizes and difficulties, from 5x5 to 40x40. There have frequently been updates adding more puzzles or other new content, and in case the large selection of base levels isn't enough for you, there is also workshop support with a large selection of user created levels, and now a random puzzle generator. There's even several hidden puzzles for you to find. I anticipate by the time I've completed all the 'campaign' levels, I'll have logged well over 50 hours in-game. For the more causal player, you can opt to have the game lend a hand by pointing out which rows or columns can be know. For the more serious player, you can try and beat your best time on a puzzle, or try and climb the periodically resetting leaderboards in the generated levels. The game has a nice tutorial and the difficulty ramps up slowly enough to make the game accessible to people who haven't solved this type of puzzle before. The jazzy soundtrack is terrific and catchy, and I often find myself humming along. The vast amount of content makes this game well worth its full price, and I would highly recommend it to anyone who is even slightly interested in nonogram puzzles.
Évaluation publiée le 6 juin 2018. Dernière modification le 21 novembre 2023.
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3 personnes ont trouvé cette évaluation utile
1.7 h en tout
Drop Alive is a cute little platformer with fantastic art and sound design, but with levels that can be a bit aggravating. You play as a drop of water escaping through a house towards the outside. Throughout the levels you'll transform at set points between the water drop, a small ice cube, and a cloud, each behaving a bit differently. By collecting tokens you can unlock different appearances for the character. The charming handdrawn art style alone makes the game worth playing, and the music is pretty good too. The annoying aspect of the levels is mainly that they don't have any kind of checkpoints, and you'll frequently die near the end of a level and be forced to restart from the beginning. Moving around causes the water drop to shrink, and when you don't know where the water sources are on a given level you have to be careful not to fade away, requiring a decent amount of trial and error to complete any given level. In order to place the optional collectable tokens in the levels, there are often branching paths, but in some levels this just makes it difficult to tell where you have to go. As the game is free, it is certainly worth checking out.

For more puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 3 juin 2018. Dernière modification le 6 juin 2018.
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1 personne a trouvé cette évaluation utile
4.5 h en tout
A Good Snowman Is Hard To Build is a really cute sokoban-based game with excelently crafted puzzles. You push around snowballs which grow as they roll over snow, and can be stacked on larger snowballs. The goal of each area is to but together a Snowman by stacking a snowball of each of the three sizes. You have to be careful in each area to keep the snowballs from becoming stuck in corners or growing too large to be properly stacked. You're free to explore the garden the game takes place in, and complete the levels in the order you choose. Each of the snowmen has a uniqe appearance and the character you control knows them all by name. It always brought a smile to my face watching him hug the completed snowman while exclaiming their name, as if greeting an old friend. The controls are very responsive, and resetting a level is very convenient ('r'), which is good as it is something you'll need to do frequently with the later levels.

I'd highly recommend giving this cute puzzle game a try, its a really fun experience.

For more puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 3 juin 2018. Dernière modification le 6 juin 2018.
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4 personnes ont trouvé cette évaluation utile
13.5 h en tout (8.5 heure(s) lors de l'évaluation)
Puzzle With Your Friends is a decent enough single- or multi-player jigsaw puzzle game, but there's a number of small things that keep it from being great. Most of the images in the game are from other games by the same developer, which makes it feel a bit like a bit advertisement for those games. A lot of those images are pixelated or composed of similar colors, and tend to make less enjoyable puzzles. A good example of this is the "Map of Cologne" puzzle that is the first image on the store page, the repeated small details make it very difficult to tell where a piece goes when you pick it up, and necessitates a lot of trial and error. The latest update has introduced a few images not based on other games, but the vast majority are still from this dev's games.

In terms of gameplay, the game can be slow to register when a piece should be correctly placed on the board or connected to an adjacent piece, and it isn't unusual to have to try 2-3 times to have a correctly placed piece recognized. The game will only recognize a piece as correct if it is an edge piece or directly connected to an edge piece - it won't recognize middle pieces as correct until you first place an edge piece and then connect the middle piece to that edge piece. This means you can't just trivially move a piece around until it is accepted, which I guess it good, but there are numerous occasions where you are absolutely certain where a piece goes even though it isn't connected to any other outside pieces, and the game won't recognize it (e.g. when you know a piece should be place diagonally from an existing piece). When playing online, pieces will sometimes become desynced for one of the players, appearing slightly offset even though they are recognized as placed. This causes the image to look strange, and is pretty noticable when it happens (it seemed to happen to a few pieces a game). The friend I was playing with was annoyed by this more than I was, and due to this left after a couple puzzles. This is supposed fixed in the latest update, but I haven't had a chance to try it out yet.

There isn't any progression or choice of puzzle size - I believe they are all 150 pieces. There also isn't any variation is piece shape - all the pieces are either a horizontal or vertical stereotypical 'puzzle piece' with 2 knobs and 2 holes. You'll never get any piece that has 0, 1, 3 or 4 knobs, and this means the puzzles are all the same except for a changed image. There aren't all that many music tracks, so it felt like I looped through them all once pretty much every level. The choice of music seems a bit strange, almost as if the tracks were also taken from other games - there are a few that are calm and relaxing as I would expect for this kind of game, but other tracks are a bit more stressful, the type of music that would be more fitting for a game with a time limit on a level (there isn't a time limit in this game). One of the tracks has what sounds like a river right at the end of the track as it fades out, which seems particularly out of place.

I don't mean to say the game is bad though. I enjoyed just sitting down and completing a puzzle or two late at night or while listening to something else. It was calming to just sit and solve a jigsaw puzzle, which this game allowed me to do. I didn't have any issues setting up the multiplayer with a friend, and we were able to compete against each other to complete puzzles or work together to complete them. There's supposedly integrated voice chat, although we never tried that out. There's steam leaderboards and a timer if you want to try beating your best time. As I write this review there's even a promotion where you can get a second copy for a friend free if you purchase and play the game for a bit, which I was able to take advantage of to get a key for a friend. It sounds like there's also plans for the future to add some more images, which would be interesting, and the one update recently worked towards alieviating a few of the things I mentioned above. The dev (devs?) seems nice from the interactions I've had with them, and seems to genuinely care about improving the game and listening to feedback, so that's a big plus. At the end of the day it is a decent jigsaw puzzle game, and while the things mentioned above are noticable, it didn't keep me from having a relaxing time playing through all the levels. Don't be afriad to pick it up just to play through the levels solo, despite the title, the game works just as well if not better with just one player.

For more puzzle game and platformer recommendations, check out my Curator page
Évaluation publiée le 3 juin 2018. Dernière modification le 6 juin 2018.
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Affichage des entrées 31-40 sur 79