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Used Quick BMS to unpack the gamedata.pak creating the following file directory (for items.xml as an example)
C:\Program Files (x86)\Steam\SteamApps\common\State of Decay\Game\gamedata\libs\class3\items
left all other files unpacked in the proper folders and removed the gamedata.pak.
Now, however, when I make changes to the items.xml nothing happens. Even if I remove the xml file and the pak file the game loads. Means its getting its data elsewhere.
Anyone have any idea as to which files I should be editing, or, how I can force the game to use the edited xml files directly. After reading the tutorial from Warhead Killor I thought...
"Each .pak archive can be extracted, and be left extracted for editing. If you make a change to the file and open up the game, changes will be made. The Engine will load .paks first, then softly overwrite with folders."
My xml files just don't seem to be loading from folders...
any help would be much appreciated. Thanks.
Usually, games use files such as the pak file and when that file is not present, or a command line is used, they settle for the plain files in the proper folder. Within those folders are the game scripts that contain all the game data.
I'm pretty sure the xml files could be used by the game, it's jsut a question of getting the engine to read them rather them.
I think I'll abandon this ship and come back when answers to this show up.
you can come back now , you can edit the xml files :)
There is a program called xml2bmd , out there, you can find it in undead labs forums (its currently down so try the link below ,when working again)
http://forums.undeadlabs.com/showthread.php?37276-XML-compiler-is-ready/page1
install the program (compiler) - edit xml -save it - drag the xml onto the program -wait a few seconds - voila the bmd is altered .remember to start a new game for it to take effect .
have fun :D
This better be as good as I think it is. I'll have a check once I'm back from work tomorrow.
Just in case the forum isn't up by the time you'll need it here's the link to the converter:
http://rghost. ru/50262496
Right, thanks. How exactly do I use it, though?