STEAM GROUP
Skyward Collapse PvP Skyward_PvP
STEAM GROUP
Skyward Collapse PvP Skyward_PvP
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ABOUT Skyward Collapse PvP

Help to merge the worlds of PvP and Skyward Collapse!

Alright, alright.. we all know by now that Skyward Collapse is a pretty awesome game. Its unique, challenging, rewarding, and so on; all the great qualities of any successful game. But sometimes we creators tend to favor one side over another.. while other creators favor the other.. and when all is said and done having 8 creators managing everything can get pretty hectic and wars breakout. How do creators fight their wars against one another? They grab the armys of Red and Blue.

If you want to see these epic battles and play to try and get one of the sides to beat the other, give PvP a whirl with the ruleset listed here (on the right sidebar) and report back to the group or guide on how it played out. This group is to help players find PvP matches. Let us all spread the word and help to refine the PvP ruleset into something all players can enjoy!

Our current Skyward PvP Ruleset
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3 Comments
__reth__ 25 May, 2013 @ 9:24pm 
(by claiming a city, it only displays your name so that teammembers can keep track of who is building in what city, but it wouldn't disallow your teammembers from helping you build within your city (unless you check off a checkbox somewhere that makes it protected))
__reth__ 25 May, 2013 @ 9:22pm 
I like that idea, maybe even just something as simple as claiming citys so it says the city name and under the name of the city it says the player that claimed it.

I also have been finding that delegating resources is extreamly hard with 3v3 or 4v4 matches. Still doable, but it takes a lot of teamwork and everyone being on the same page. This would make pick-up games very hard to play. We need to come up with a way to fix that. Maybe have all resources split evenly between the 4 players on a team and allow players to mark resources by clicking on them. When a resource is marked, it frees it up to the other players for that turn (so now it would only be split between the other 3). Finally, when you end your turn, all of your remaining resources get 'marked' so that your other teammembers can use your un-used resources.
Tonito 25 May, 2013 @ 10:08am 
interesting game, I like the concept of making it pvp oriented. Having a team system or captain system that delegates out new cities and turn points as the map gets bigger could add a little bit of order once the map starts to get expansive. Just bought it today so i haven't played mulltiplayer yet but going to try it with a friend over hamachi later.
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Founded
24 May, 2013
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English
Location
United States 
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