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Payday 2 Mechanics PD2mech
STEAM GROUP
Payday 2 Mechanics PD2mech
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Zdann 9 Dec, 2016 @ 5:46pm
Safe Drop/Skin Drop Percentages
https://bitbucket.org/YaPh1l/payday-2-lua/src/4e7cb3eee54acfef1a8e6fea73d23407ea592273/lib/wip/tools/inventorysetup.lua?fileviewer=file-view-default
This appears to be the file they use to determine the percentages for unboxing skins or getting a particular safe to drop, unlike the fake chances defined in one of the other lua files.
The numbers don't seem to make any sense to me, however, but you can see a few interesting things:
  • There are 4 types of safes defined: Default, Overkill_01 (COP Safe), Limited (FWB, Slaughter, etc. Currently unused) and Crimefest (Hoxton Safe)
  • The "bonus" drop rate presumably refers to the chance of getting a Stat Boosted skin.
  • Community Safe #2 is most likely to drop, followed by both the Chains and Rust safes. The Hoxton safe still drops, but it is the most rare.
  • Community Safe #1 was discontinued when #2 came out. Might've been obvious, but they never mentioned it.
  • Another fairly obvious thing is that the Hoxton Safe has a massively increased legendary drop rate percentage.
  • The Completely Overkill Safe actually had a decreased legendary drop rate. Thanks guys.
Last edited by Zdann; 9 Dec, 2016 @ 5:46pm
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Showing 1-13 of 13 comments
blinya 10 Dec, 2016 @ 5:42am 
"Default" safes is Chains, Rust and Hoxton?
blinya 10 Dec, 2016 @ 5:45am 
About nunbers. Maybe need to take sum of all strings and need to divide each number on this sum, to get %?

For "Default" safes is:

5870 (100%)
InventorySetup.setup.rarities.default.common = 3750 (0.6388 = 63.88%)
InventorySetup.setup.rarities.default.common_bonus = 417 (0.0711 = 7.11%)
InventorySetup.setup.rarities.default.uncommon = 1125 (0.1917 = 19.17%)
InventorySetup.setup.rarities.default.uncommon_bonus = 125 (0.0213 = 2.13%)
InventorySetup.setup.rarities.default.rare = 300 (0.0511 = 5.11%)
InventorySetup.setup.rarities.default.rare_bonus = 33 (0.0056 = 0.56%)
InventorySetup.setup.rarities.default.epic = 90 (0.0153 = 1.53%)
InventorySetup.setup.rarities.default.epic_bonus = 10 (0.0017 = 0.17%)
InventorySetup.setup.rarities.default.legendary = 18 (0.0031 = 0.31%)
InventorySetup.setup.rarities.default.legendary_bonus = 2 (0.0000000034 = i donno)
Zdann 10 Dec, 2016 @ 9:35am 
Originally posted by blinya:
"Default" safes is Chains, Rust and Hoxton?
Hoxton is considered a 'Crimefest' safe.
blinya 10 Dec, 2016 @ 10:09am 
This strings considered to:

InventorySetup.setup.gameplay.safes.smosh_01 = 50 (Chains safe - drop rate 50%)
InventorySetup.setup.gameplay.safes.lones_01 = 10 (Hoxton safe - drop rate 10%)
InventorySetup.setup.gameplay.safes.grunt_01 = 20 (Biker safe - drop rate 20%)
InventorySetup.setup.gameplay.safes.buck_01 = 20 (Community Safe #2 - drop rate 20%)

Right?
Zdann 10 Dec, 2016 @ 10:25am 
Originally posted by blinya:
This strings considered to:

InventorySetup.setup.gameplay.safes.smosh_01 = 50 (Chains safe - drop rate 50%)
InventorySetup.setup.gameplay.safes.lones_01 = 10 (Hoxton safe - drop rate 10%)
InventorySetup.setup.gameplay.safes.grunt_01 = 20 (Biker safe - drop rate 20%)
InventorySetup.setup.gameplay.safes.buck_01 = 20 (Community Safe #2 - drop rate 20%)

Right?
Smosh is Community #2, Buck is Biker, Grunt is Chains.
blinya 10 Dec, 2016 @ 10:31am 
Its strange, because i have a lot of Chains safe drops.
Finale 10 Dec, 2016 @ 11:28am 
Originally posted by blinya:
Its strange, because i have a lot of Chains safe drops.

Chance is lumpy.
blinya 11 Dec, 2016 @ 2:08am 
Where need to find conditions to safe loot drop?
PAYDAY 2 Lua / lib / managers / lootdropmanager.lua
PAYDAY 2 Lua / lib / managers / overlayeffectmanager.lua
In this two files?
From gameplay i can tell, that need to record on overlay ~6hrs during week to obtain safe drop. And cooldown between two safe drops is ~7 days.
blinya 12 Dec, 2016 @ 6:14am 
HELP!!!! I cant understand what inside((((
UnknownMerc 12 Dec, 2016 @ 9:06am 
so, "limited" are the old achievement safes that were brought back?

the different rates from regular ones don't make sense to me, although I guess that is adjusted for the fact that the achievement safes have fewer items to roll from

and I guess it looks like they pulled all of them out of drops anyway
Last edited by UnknownMerc; 12 Dec, 2016 @ 9:08am
Lammah 12 Dec, 2016 @ 1:25pm 
Running the numbers on the COP skins yields a 1% drop rate for legendaries. Which seems way off mark for me.

We know of only 8ish COP legends. If we consider half of the safes were opened that would be 250 legendaries. Yet only 4 ever hit the market.

I believe that rate to be closer to 0.1% than 1%.

Even worse, during the free cop safe drop two weeks ago, I estimated 8-10k players were online at the time (from Steam spy concurrent users). Even if only a portion of those opened their safes, and we consider a 1% rate, we would have seen legendaries hitting the market. But it has not happened.

I can understand people holding on to rare skins but I doubt 250+ people held on to their COP legendaries. Therefore I think the drop rate is lower than 1%.
blinya 11 Apr, 2017 @ 3:51am 
Is The Armor safe, new type of safes? Inside it theres no legendary items.
How to extract and view new version of this file: https://bitbucket.org/YaPh1l/payday-2-lua/src/4e7cb3eee54acfef1a8e6fea73d23407ea592273/lib/wip/tools/inventorysetup.lua?fileviewer=file-view-default ?
Hassat Hunter 11 Apr, 2017 @ 3:55am 
You don't... they shipped these with the game by accident last beta (along with a bunch of other wip projects and dlc-prefabs), they're not supposed to be in the gamefiles (rather being handled serverside by Steam).
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