STEAM GROUP
Payday 2 Mechanics PD2mech
STEAM GROUP
Payday 2 Mechanics PD2mech
8
IN-GAME
66
ONLINE
Founded
27 September, 2015
Showing 1-10 of 64 entries
22
XP tracking script
Remaining J.C.

10: Safe House: Nightmare, Flash Drive, Get the Coke, Brooklyn Bank
30: Prison Nightmare, Stealing Xmas, Scarface Mansion, Brooklyn 10-10, The Yacht Heist, Alaskan Deal, Diamond Heist, Cursed Kill Room, Breakin' Feds, Henry’s Rock, Shacklethorne Auction, Hell's Island, No Mercy, The White House
50: Big Oil Heat Street, Green Bridge
60: Reservoir Dogs
70: Big Oil


Remaining Diff

Safehouse Raid
Diff:
  • 1.0 from start.

Panic Room
Diff:
  • 0.00 after alarm.
  • 0.25 after killing Chavez.
  • 1.0 after placing last saw.

Safe House Nightmare
Diff:
  • 1.0 endless assault after placing thermal drill.

Prison Nightmare
Diff:
  • 0.5 after placing first drill.
  • 0.75 after completing 5-th wheel.
  • 1.0 after completing 6-th wheel.
  • Endless assault after interacting with escape lever.

Stealing Xmas
Diff:
  • 0.5 after 0:05 from start.
  • 0.75 after first assault.
  • 1.0 after second assault.

Alaskan Deal
Diff:
  • 1.0 from start.

Diamond Heist
Diff:
  • 0.5 after alarm.
  • 1.0 after hacking security boxes. If to take keycard before completing the hack, diff remain at 0.5 until the end.
  • Endless assault after securing the last mission bag with diamonds.

Cursed Kill Room
Diff:
  • 0.5 endless assault after pressing start button.
  • 0.75 endless assault after opening first safe.
  • 1.0 endless assault after opening second safe.

Reservoir Dogs
During walkthrough days are go in reverse.

Day 2
Diff:
  • 0.25 from start
  • 0.75 after first assault.
  • 1.0 after second assault.

Day 1
Diff:
  • 0.50 after alarm.
  • 0.75 after first assault.
  • 1.0 after second assault.
  • 1.0 endless assault after crossing the street into escape way.

Brooklyn Bank
Diff:
  • 0.7 after 50 s from start.
  • 1.0 after first assault. If first objective spawns on the second floor, it possible to drop diff to 0.7 if to shred the cloth.

Henry’s Rock
Diff:
  • 0.5 from start.
  • 0.75 after opening first gates with the mainframe.
  • 1.0 after opening second gates with the mainframe.

Shacklethorne Auction
Diff:
  • 0.5 from start.
  • 0.8 when moving to the vault door.
  • 1.0 after second assault. If to move to the vault door after second assault, diff will be drop to 0.8.
  • Endless assault after grabbing the artifact from the vault.

Hell's Island
Diff:
  • 0.75 after opening the hatch.
  • 1.0 after 1:30 from opening the hatch.
  • 0.75 after first assault.
  • 1.0 after second assault.
  • Endless assault after opening the doors to the roof.

No Mercy
Diff:
  • 0.5 after alarm.
  • 0.75 after first assault.
  • 1.0 after second assault.

The White House
Diff:
  • 0.25 after alarm.
  • 0.5 after 60 s from alarm.
  • 0.75 after first assault.
  • 1.0 after second assault.
  • Endless assault when returning to the white house from the vault.



Remaining Experience

Flash Drive:
Day 1: 0
Day 2: 13000

Get the Coke:
Day 1: 0
Day 2: 13000

Safe House Nightmare: 10000

Prison Nightmare: 14000
  • 850 for securing Cloaker Gold bag (can be triggered several times).

Stealing Xmas: 4000
  • 1000 for securing additional bag (can be triggered several times).
  • 800 for grabbing Vlad's package in vine store.
  • 1500 for hacking keypad in jewelry store.
  • 500 for grabbing Vlad's package in jewelry store.
  • 6000 for opening safe in pear electronic store.
  • 500 for grabbing Vlad's package in pear electronic store.
  • 4000 for drilling managers door in shoe store.
  • 500 for grabbing Vlad's package in managers room of shoe store.
  • 1000 for drilling storage door of shoe store.
  • 800 for grabbing Vlad's package in toy store.
  • 2000 for finding shopping bag with vlads package.
  • 800 for grabbing Vlad's package in shopping bag.

Scarface mansion: 16000
  • 500 for securing additional bag (can be triggered several times).
  • stealth:
    • 2000 for finding microphone.
    • 1000 for using phone.
    • 2000 for entering bosses room.
  • loud:
    • 2000 for placing last art.
    • 1000 for burning arts.
    • 1000 for destroing 3rd car.
    • 4000 for entering bosses room.

Yacht: 12000

Brooklyn 10-10: 26000
  • 1000 for securing additional bag (can be triggered several times)

Heat Street: 26000

Green Bridge: 24000
  • 1000 for securing additional bag (can be triggered several times).

Alaskan Deal: 14000
  • 600 for securing weapon bag (can be triggered several times).
  • 400 for securing money bag (can be triggered several times).

Diamond Heist: 8000
  • 400 for securing bag with diamonds (can be triggered several times).
  • 2000 for securing Red diamond.
  • stealth:
    • 1000 for activation 3 notebooks.
  • loud:
    • 4000 for evacuating CFO man.
    • 4000 for opening the vault.
    • 2000 for escape.

Cursed Kill Room: 2000
  • 1000 for securing Cloaker cocaine bag (can be triggered several times).

Reservoir Dogs
During walkthrough days are go in reverse.

Day 2: 8000
  • 1500 for opening the storage (can be triggered several times).
  • 1000 for securing bag with diamonds (can be triggered several times).
Day 1: 20000
  • 500 for securing additional bag (can be triggered several times).

Brooklyn Bank: 16000
  • 400 for securing additional bag (can be triggered several times).

Shacklethorne Auction: 15000
  • loud:
    • 2000 for finding the vault.
    • 4000 for entereng correct code on the vault.
    • 2000 for bagging the artifact from vault.
    • 3000 for escape.

Hell's Island: 17000
  • 1000 for hacking panel to helicopter pad on OK+.

No Mercy: 13000
  • stealth:
    • 2000 for destroying security cameras.
    • 7000 for controlling civillians until appearing mission to search patient's file.
    • 2000 for finding patient's file.
    • 1000 for placing fake turrets.
    • 3000 for cutting correct wire.
  • loud:
    • 7000 for opening doors to the corridor with chambers
    • 7000 for opening the chamber (can be triggered several times).

The White House: 31000
  • loud:
    • 2000 for hacking security boxes.
    • 2000 for grabbing thermite.
    • 1000 for burning the door with termite.
    • 4000 for hacking air defenses.
1
Mission Files
3
Breakin Feds Mission Script
26
Scarface Mansion info
13
Safe Drop/Skin Drop Percentages
31
Visualisation script
Showing 1-10 of 64 entries