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GeDoSaTo testing GDSTt
STEAM GROUP
GeDoSaTo testing GDSTt
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17 January, 2014
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ABOUT GeDoSaTo testing

To boldly go where no monitor has gone before

Group to facilitate testing, information exchange and version distribution.
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RECENT ANNOUNCEMENTS
GeDoSaTo screenshot
New Version (prerelease 5)
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Durante 21 Jan, 2014 @ 11:39am 
New version:
https://www.dropbox.com/s/ytizglxbjikjoeq/GeDoSaTo_prealpha5.zip

Could have some new quirks, the major new feature is texture marking (which is *really* slow, and only for serious texture modders). I've had a look at a few of the troubled games in the table, and implemented some improvements, but sadly nothing really worked yet (and some of them could potentially break existing functionality).

Oh, and do keep updating the compatibility table [docs.google.com] when possible.
Alo81 17 Jan, 2014 @ 11:03pm 
Hey guys, I added a blue color to the game compatability page to represent when something is not applicable.

There are times where for example, we couldn't get it to correctly load into the game so we couldn't test the input, or when as a result of the input not working we can't get into playing to see how the visuals actually are, so it's an option to use for that.

Basically, input issues prevent testing graphics, or graphics issues prevent testing inputs.

Durante if you prefer a better solution, or would rather it just stay empty white let me know and I'll flip it back.
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Founded
17 January, 2014
Language
English